forked from External/mage
180 lines
7.5 KiB
Java
180 lines
7.5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander2014;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.dynamicvalue.common.GetXValue;
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import mage.abilities.effects.ContinuousRuleModifiyingEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TurnPhase;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author LevelX2
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*/
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public class WakeTheDead extends CardImpl {
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public WakeTheDead(UUID ownerId) {
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super(ownerId, 31, "Wake the Dead", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{X}{B}{B}");
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this.expansionSetCode = "C14";
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this.color.setBlack(true);
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// Cast Wake the Dead only during combat on an opponent's turn.
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Ability ability = new SimpleStaticAbility(Zone.ALL, new WakeTheDeadEffect());
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ability.setRuleAtTheTop(true);
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this.addAbility(ability);
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// Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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this.getSpellAbility().addEffect(new WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect());
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this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0,Integer.MAX_VALUE, new FilterCreatureCard("creature cards from your graveyard")));
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}
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@Override
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public void adjustTargets(Ability ability, Game game) {
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if (ability instanceof SpellAbility) {
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int xValue = ability.getManaCostsToPay().getX();
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ability.getTargets().clear();
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ability.addTarget(new TargetCardInYourGraveyard(xValue,xValue, new FilterCreatureCard("creature cards from your graveyard")));
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}
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}
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public WakeTheDead(final WakeTheDead card) {
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super(card);
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}
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@Override
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public WakeTheDead copy() {
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return new WakeTheDead(this);
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}
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}
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class WakeTheDeadEffect extends ContinuousRuleModifiyingEffectImpl {
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WakeTheDeadEffect() {
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super(Duration.EndOfGame, Outcome.Detriment);
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staticText = "Cast {this} only during combat on an opponent's turn";
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}
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WakeTheDeadEffect(final WakeTheDeadEffect effect) {
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super(effect);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.CAST_SPELL;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getSourceId().equals(source.getSourceId())) {
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if (game.getPhase().getType().equals(TurnPhase.COMBAT)) {
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return !game.getOpponents(source.getControllerId()).contains(game.getActivePlayerId());
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public WakeTheDeadEffect copy() {
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return new WakeTheDeadEffect(this);
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}
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}
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class WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect {
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public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step";
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}
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public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect(final WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect effect) {
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super(effect);
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}
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@Override
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public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect copy() {
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return new WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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for (UUID targetId : getTargetPointer().getTargets(game, source)) {
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Card card = game.getCard(targetId);
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if (card != null) {
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if (player.putOntoBattlefieldWithInfo(card, game, Zone.GRAVEYARD, source.getSourceId(), false)) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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permanent.changeControllerId(source.getControllerId(), game);
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Effect effect = new SacrificeTargetEffect("Sacrifice those creatures at the beginning of the next end step");
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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delayedAbility.setSourceObject(source.getSourceObject(game));
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game.addDelayedTriggeredAbility(delayedAbility);
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}
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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