foul-magics/Mage/src/mage/game/GameImpl.java
2013-06-19 17:12:31 +04:00

1965 lines
69 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import mage.Constants;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.ChancellorAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffects;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CopyEffect;
import mage.abilities.effects.common.continious.SourceEffect;
import mage.abilities.keyword.LeylineAbility;
import mage.abilities.keyword.TransformAbility;
import mage.abilities.mana.DelayedTriggeredManaAbility;
import mage.abilities.mana.TriggeredManaAbility;
import mage.actions.impl.MageAction;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.cards.SplitCard;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.constants.*;
import mage.counters.CounterType;
import mage.filter.Filter;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.game.combat.Combat;
import mage.game.command.CommandObject;
import mage.game.command.Emblem;
import mage.game.events.*;
import mage.game.events.TableEvent.EventType;
import mage.game.permanent.Battlefield;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.permanent.PermanentImpl;
import mage.game.stack.Spell;
import mage.game.stack.SpellStack;
import mage.game.stack.StackObject;
import mage.game.turn.Phase;
import mage.game.turn.Step;
import mage.game.turn.Turn;
import mage.players.Player;
import mage.players.PlayerList;
import mage.players.Players;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
import mage.util.functions.ApplyToPermanent;
import mage.watchers.common.*;
import org.apache.log4j.Logger;
import java.io.IOException;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializable {
private static final transient Logger logger = Logger.getLogger(GameImpl.class);
private static final FilterPermanent filterAura = new FilterPermanent();
private static final FilterPermanent filterEquipment = new FilterPermanent();
private static final FilterPermanent filterFortification = new FilterPermanent();
private static final FilterPermanent filterLegendary = new FilterPermanent();
static {
filterAura.add(new CardTypePredicate(CardType.ENCHANTMENT));
filterAura.add(new SubtypePredicate("Aura"));
filterEquipment.add(new CardTypePredicate(CardType.ARTIFACT));
filterEquipment.add(new SubtypePredicate("Equipment"));
filterFortification.add(new CardTypePredicate(CardType.ARTIFACT));
filterFortification.add(new SubtypePredicate("Fortification"));
filterLegendary.add(new SupertypePredicate("Legendary"));
}
private static Random rnd = new Random();
private transient Stack<Integer> savedStates = new Stack<Integer>();
private transient Object customData;
protected boolean simulation = false;
protected final UUID id;
protected boolean ready;
protected transient TableEventSource tableEventSource = new TableEventSource();
protected transient PlayerQueryEventSource playerQueryEventSource = new PlayerQueryEventSource();
protected Map<UUID, Card> gameCards = new HashMap<UUID, Card>();
protected Map<UUID, MageObject> lki = new HashMap<UUID, MageObject>();
protected Map<UUID, MageObject> shortLivingLKI = new HashMap<UUID, MageObject>();
protected GameState state;
protected Date startTime;
protected Date endTime;
protected UUID startingPlayerId;
protected UUID winnerId;
protected transient GameStates gameStates = new GameStates();
protected RangeOfInfluence range;
protected int freeMulligans;
protected Map<UUID, Integer> usedFreeMulligans = new LinkedHashMap<UUID, Integer>();
protected MultiplayerAttackOption attackOption;
protected GameOptions gameOptions;
protected String startMessage;
public static volatile int copyCount = 0;
public static volatile long copyTime = 0;
private transient LinkedList<MageAction> actions;
private Player scorePlayer;
private int score = 0;
private Player losingPlayer;
private boolean stateCheckRequired = false;
// used to indicate that currently applied replacement effects have to check for scope relevance (614.12 13/01/18)
private boolean scopeRelevant = false;
@Override
public abstract T copy();
public GameImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans) {
this.id = UUID.randomUUID();
this.range = range;
this.freeMulligans = freeMulligans;
this.attackOption = attackOption;
this.state = new GameState();
this.actions = new LinkedList<MageAction>();
}
public GameImpl(final GameImpl<T> game) {
long t1 = 0;
if (logger.isDebugEnabled()) {
t1 = System.currentTimeMillis();
}
this.id = game.id;
this.ready = game.ready;
this.startingPlayerId = game.startingPlayerId;
this.winnerId = game.winnerId;
this.range = game.range;
this.freeMulligans = game.freeMulligans;
this.attackOption = game.attackOption;
this.state = game.state.copy();
// Issue 350
// this.gameCards = game.gameCards;
// issue #187 (else zoneChangeCounter modified by AI -> illegal target)
for (Map.Entry<UUID, Card> entry: game.gameCards.entrySet()) {
this.gameCards.put(entry.getKey(), entry.getValue().copy());
}
this.simulation = game.simulation;
this.gameOptions = game.gameOptions;
this.lki.putAll(game.lki);
this.shortLivingLKI.putAll(game.shortLivingLKI);
if (logger.isDebugEnabled()) {
copyCount++;
copyTime += (System.currentTimeMillis() - t1);
}
this.actions = new LinkedList<MageAction>();
this.stateCheckRequired = game.stateCheckRequired;
this.scorePlayer = game.scorePlayer;
this.scopeRelevant = game.scopeRelevant;
}
@Override
public boolean isSimulation() {
return simulation;
}
@Override
public void setSimulation(boolean simulation) {
this.simulation = simulation;
}
@Override
public UUID getId() {
return id;
}
@Override
public Object getCustomData() {
return customData;
}
@Override
public void setCustomData(Object data) {
this.customData = data;
}
@Override
public GameOptions getOptions() {
return gameOptions;
}
@Override
public void loadCards(Set<Card> cards, UUID ownerId) {
for (Card card: cards) {
if (card instanceof PermanentCard) {
card = ((PermanentCard)card).getCard();
}
card.setOwnerId(ownerId);
gameCards.put(card.getId(), card);
state.addCard(card);
if (card.isSplitCard()) {
Card leftCard = ((SplitCard)card).getLeftHalfCard();
leftCard.setOwnerId(ownerId);
gameCards.put(leftCard.getId(), leftCard);
state.addCard(leftCard);
Card rightCard = ((SplitCard)card).getRightHalfCard();
rightCard.setOwnerId(ownerId);
gameCards.put(rightCard.getId(), rightCard);
state.addCard(rightCard);
}
}
}
@Override
public Collection<Card> getCards() {
return gameCards.values();
}
@Override
public void addPlayer(Player player, Deck deck) throws GameException {
player.useDeck(deck, this);
state.addPlayer(player);
}
@Override
public RangeOfInfluence getRangeOfInfluence() {
return range;
}
@Override
public MultiplayerAttackOption getAttackOption() {
return attackOption;
}
@Override
public Player getPlayer(UUID playerId) {
if (playerId == null) {
return null;
}
return state.getPlayer(playerId);
}
@Override
public MageObject getObject(UUID objectId) {
if (objectId == null) {
return null;
}
MageObject object;
if (state.getBattlefield().containsPermanent(objectId)) {
object = state.getBattlefield().getPermanent(objectId);
state.setZone(objectId, Zone.BATTLEFIELD);
return object;
}
for (StackObject item: state.getStack()) {
if (item.getId().equals(objectId)) {
state.setZone(objectId, Zone.STACK);
return item;
}
if (item.getSourceId().equals(objectId) && item instanceof Spell) {
return item;
}
}
object = getCard(objectId);
if (object == null) {
for (CommandObject commandObject : state.getCommand()) {
if (commandObject.getId().equals(objectId)) {
return commandObject;
}
}
}
return object;
}
@Override
public MageObject getEmblem(UUID objectId) {
if (objectId == null) {
return null;
}
for (CommandObject commandObject : state.getCommand()) {
if (commandObject.getId().equals(objectId)) {
return commandObject;
}
}
return null;
}
@Override
public UUID getControllerId(UUID objectId) {
if (objectId == null) {
return null;
}
MageObject object = getObject(objectId);
if (object != null) {
if (object instanceof Permanent) {
return ((Permanent)object).getControllerId();
}
if (object instanceof Card) {
return ((Card)object).getOwnerId();
}
}
return null;
}
@Override
public Permanent getPermanent(UUID permanentId) {
return state.getPermanent(permanentId);
}
@Override
public Card getCard(UUID cardId) {
if (cardId == null) {
return null;
}
return gameCards.get(cardId);
}
@Override
public Ability getAbility(UUID abilityId, UUID sourceId) {
MageObject object = getObject(sourceId);
if (object != null) {
return object.getAbilities().get(abilityId);
}
return null;
}
// @Override
// public Zone getZone(UUID objectId) {
// return state.getZone(objectId);
// }
@Override
public void setZone(UUID objectId, Zone zone) {
state.setZone(objectId, zone);
}
@Override
public GameStates getGameStates() {
return gameStates;
}
@Override
public void loadGameStates(GameStates states) {
this.gameStates = states;
}
@Override
public void saveState() {
if (!simulation && gameStates != null) {
gameStates.save(state);
}
}
@Override
public boolean isGameOver() {
if (state.isGameOver()) {
return true;
}
int remainingPlayers = 0;
int numLosers = 0;
for (Player player: state.getPlayers().values()) {
if (!player.hasLeft()) {
remainingPlayers++;
}
if (player.hasLost()) {
numLosers++;
}
}
if (remainingPlayers <= 1 || numLosers >= state.getPlayers().size() - 1) {
for (Player player: state.getPlayers().values()) {
if (!player.hasLeft() && !player.hasLost()) {
player.won(this);
}
}
state.endGame();
endTime = new Date();
return true;
}
return false;
}
@Override
public String getWinner() {
if (winnerId == null) {
return "Game is a draw";
}
return "Player " + state.getPlayer(winnerId).getName() + " is the winner";
}
@Override
public GameState getState() {
return state;
}
@Override
public int bookmarkState() {
if (!simulation) {
saveState();
if (logger.isDebugEnabled()) {
logger.debug("Bookmarking state: " + gameStates.getSize());
}
savedStates.push(gameStates.getSize() - 1);
return savedStates.size();
}
return savedStates.size();
}
@Override
public void restoreState(int bookmark) {
if (!simulation) {
if (bookmark != 0) {
int stateNum = savedStates.get(bookmark - 1);
removeBookmark(bookmark);
GameState restore = gameStates.rollback(stateNum);
if (restore != null) {
state.restore(restore);
}
}
}
}
@Override
public void removeBookmark(int bookmark) {
if (!simulation) {
if (bookmark != 0) {
while (savedStates.size() > bookmark) {
savedStates.pop();
}
gameStates.remove(bookmark);
}
}
}
private void clearAllBookmarks() {
if (!simulation) {
while (!savedStates.isEmpty()) {
savedStates.pop();
}
gameStates.remove(0);
for (Player player : getPlayers().values()) {
player.setStoredBookmark(-1);
}
}
}
@Override
public int getSavedStateSize() {
if (!simulation) {
return savedStates.size();
}
return 0;
}
@Override
public void start(UUID choosingPlayerId) {
start(choosingPlayerId, this.gameOptions != null ? gameOptions : GameOptions.getDefault());
}
@Override
public void start(UUID choosingPlayerId, GameOptions options) {
startTime = new Date();
this.gameOptions = options;
scorePlayer = state.getPlayers().values().iterator().next();
init(choosingPlayerId, options);
informPlayers(Constants.MSG_TIP_HOT_KEYS_CODE);
play(startingPlayerId);
//saveState();
}
@Override
public void resume() {
PlayerList players = state.getPlayerList(state.getActivePlayerId());
Player player = getPlayer(players.get());
boolean wasPaused = state.isPaused();
state.resume();
if (!isGameOver()) {
// if (simulation)
// logger.info("Turn " + Integer.toString(state.getTurnNum()));
fireInformEvent("Turn " + Integer.toString(state.getTurnNum()));
if (checkStopOnTurnOption()) {
return;
}
state.getTurn().resumePlay(this, wasPaused);
if (!isPaused() && !isGameOver()) {
endOfTurn();
player = players.getNext(this);
state.setTurnNum(state.getTurnNum() + 1);
}
}
play(player.getId());
}
protected void play(UUID nextPlayerId) {
if (!isPaused() && !isGameOver()) {
PlayerList players = state.getPlayerList(nextPlayerId);
Player player = getPlayer(players.get());
while (!isPaused() && !isGameOver()) {
if (!playTurn(player)) {
break;
}
state.setTurnNum(state.getTurnNum() + 1);
//20091005 - 500.7
while (getState().getTurnMods().extraTurn(player.getId())) {
playTurn(player);
state.setTurnNum(state.getTurnNum() + 1);
}
player = players.getNext(this);
}
}
if (isGameOver()) {
winnerId = findWinnersAndLosers();
}
}
private boolean playTurn(Player player) {
fireStatusEvent("Turn " + Integer.toString(state.getTurnNum()), true);
if (checkStopOnTurnOption()) {
return false;
}
state.setActivePlayerId(player.getId());
player.becomesActivePlayer();
state.getTurn().play(this, player.getId());
if (isPaused() || isGameOver()) {
return false;
}
endOfTurn();
return true;
}
private boolean checkStopOnTurnOption() {
if (gameOptions.stopOnTurn != null && gameOptions.stopAtStep == PhaseStep.UNTAP) {
if (gameOptions.stopOnTurn.equals(state.getTurnNum())) {
winnerId = null; //DRAW
//saveState();
return true;
}
}
return false;
}
protected void init(UUID choosingPlayerId, GameOptions gameOptions) {
for (Player player: state.getPlayers().values()) {
player.beginTurn(this);
initTimer(player.getId());
}
if (startMessage == null || startMessage.isEmpty()) {
startMessage = "Game has started";
}
fireStatusEvent(startMessage, false);
//saveState();
//20091005 - 103.1
if (!gameOptions.skipInitShuffling) { //don't shuffle in test mode for card injection on top of player's libraries
for (Player player: state.getPlayers().values()) {
player.shuffleLibrary(this);
}
}
//20091005 - 103.2
TargetPlayer targetPlayer = new TargetPlayer();
targetPlayer.setRequired(true);
targetPlayer.setTargetName("starting player");
Player choosingPlayer;
if (choosingPlayerId == null) {
choosingPlayer = getPlayer(pickChoosingPlayer());
}
else {
choosingPlayer = this.getPlayer(choosingPlayerId);
}
if (choosingPlayer.choose(Outcome.Benefit, targetPlayer, null, this)) {
startingPlayerId = ((List<UUID>)targetPlayer.getTargets()).get(0);
fireInformEvent(state.getPlayer(startingPlayerId).getName() + " will start");
}
else {
return;
}
//saveState();
//20091005 - 103.3
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (!gameOptions.testMode || player.getLife() == 0) {
player.setLife(this.getLife(), this);
}
if (!gameOptions.testMode) {
player.drawCards(7, this);
}
}
//20091005 - 103.4
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
GameEvent event = new GameEvent(GameEvent.EventType.CAN_TAKE_MULLIGAN, null, null, playerId);
while (player.getHand().size() > 0) {
if (replaceEvent(event)) {
continue;
}
fireEvent(event);
if (!player.chooseMulligan(this)) {
break;
}
mulligan(player.getId());
}
fireInformEvent(player.getName() + " keeps hand");
//saveState();
}
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
state.getWatchers().add(new PlayerDamagedBySourceWatcher(playerId));
}
state.getWatchers().add(new MorbidWatcher());
state.getWatchers().add(new CastSpellLastTurnWatcher());
state.getWatchers().add(new MiracleWatcher());
state.getWatchers().add(new SoulbondWatcher());
state.getWatchers().add(new PlayerLostLifeWatcher());
//20100716 - 103.5
for (UUID playerId: state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
for (Card card: player.getHand().getCards(this)) {
if (card.getAbilities().containsKey(LeylineAbility.getInstance().getId())) {
if (player.chooseUse(Outcome.PutCardInPlay, "Do you wish to put " + card.getName() + " on the battlefield?", this)) {
card.putOntoBattlefield(this, Zone.HAND, null, player.getId());
}
}
for (Ability ability: card.getAbilities()) {
if (ability instanceof ChancellorAbility) {
if (player.chooseUse(Outcome.PutCardInPlay, "Do you wish to reveal " + card.getName() + "?", this)) {
Cards cards = new CardsImpl();
cards.add(card);
player.revealCards("Revealed", cards, this);
ability.resolve(this);
}
}
}
}
}
}
protected UUID findWinnersAndLosers() {
UUID winner = null;
for (Player player: state.getPlayers().values()) {
if (player.hasWon() || (!player.hasLost() && !player.hasLeft())) {
player.won(this);
winner = player.getId();
break;
}
}
for (Player player: state.getPlayers().values()) {
if (winner != null && !player.getId().equals(winner)) {
player.lost(this);
}
}
return winner;
}
protected void endOfTurn() {
for (Player player: getPlayers().values()) {
player.endOfTurn(this);
}
state.getWatchers().reset();
}
protected UUID pickChoosingPlayer() {
UUID[] players = getPlayers().keySet().toArray(new UUID[0]);
UUID playerId = players[rnd.nextInt(players.length)];
fireInformEvent(state.getPlayer(playerId).getName() + " won the toss");
return playerId;
}
@Override
public void pause() {
state.pause();
}
@Override
public boolean isPaused() {
return state.isPaused();
}
@Override
public void end() {
state.endGame();
for (Player player: state.getPlayers().values()) {
player.abort();
}
}
@Override
public void addTableEventListener(Listener<TableEvent> listener) {
tableEventSource.addListener(listener);
}
@Override
public int mulliganDownTo(UUID playerId) {
Player player = getPlayer(playerId);
int deduction = 1;
if (freeMulligans > 0) {
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
int used = usedFreeMulligans.get(player.getId()).intValue();
if (used < freeMulligans ) {
deduction = 0;
}
} else {
deduction = 0;
}
}
return player.getHand().size() - deduction;
}
@Override
public void mulligan(UUID playerId) {
Player player = getPlayer(playerId);
int numCards = player.getHand().size();
player.getLibrary().addAll(player.getHand().getCards(this), this);
player.getHand().clear();
player.shuffleLibrary(this);
int deduction = 1;
if (freeMulligans > 0) {
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
int used = usedFreeMulligans.get(player.getId()).intValue();
if (used < freeMulligans ) {
deduction = 0;
usedFreeMulligans.put(player.getId(), new Integer(used+1));
}
} else {
deduction = 0;
usedFreeMulligans.put(player.getId(), new Integer(1));
}
}
fireInformEvent(new StringBuilder(player.getName())
.append(" mulligans")
.append(deduction == 0 ? " for free and draws ":" down to ")
.append(Integer.toString(numCards - deduction))
.append(numCards - deduction == 1? " card":" cards").toString());
player.drawCards(numCards - deduction, this);
}
@Override
public synchronized void quit(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
leave(playerId);
fireInformEvent(player.getName() + " has left the game.");
}
}
@Override
public synchronized void concede(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.concede(this);
fireInformEvent(player.getName() + " has conceded.");
}
}
@Override
public synchronized void undo(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
int bookmark = player.getStoredBookmark();
if (bookmark != -1) {
restoreState(bookmark);
player.setStoredBookmark(-1);
fireUpdatePlayersEvent();
}
}
}
@Override
public synchronized void passPriorityUntilNextYourTurn(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.passPriorityUntilNextYourTurn(this);
}
}
@Override
public synchronized void passTurnPriority(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.passTurnPriority(this);
}
}
@Override
public synchronized void restorePriority(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.restorePriority(this);
}
}
@Override
public void playPriority(UUID activePlayerId, boolean resuming) {
int bookmark = 0;
clearAllBookmarks();
try {
while (!isPaused() && !isGameOver()) {
if (!resuming) {
state.getPlayers().resetPassed();
state.getPlayerList().setCurrent(activePlayerId);
}
else {
state.getPlayerList().setCurrent(this.getPriorityPlayerId());
}
fireUpdatePlayersEvent();
Player player;
while (!isPaused() && !isGameOver()) {
try {
//if (bookmark == 0)
//bookmark = bookmarkState();
player = getPlayer(state.getPlayerList().get());
state.setPriorityPlayerId(player.getId());
while (!player.isPassed() && player.isInGame() && !isPaused() && !isGameOver()) {
if (!resuming) {
if (checkStateAndTriggered()) {
applyEffects();
}
//resetLKI();
applyEffects();
if (isPaused() || isGameOver()) {
return;
}
// resetPassed should be called if player performs any action
if (player.priority(this)) {
applyEffects();
}
if (isPaused()) {
return;
}
}
resuming = false;
}
resetShortLivingLKI();
resuming = false;
if (isPaused() || isGameOver()) {
return;
}
if (allPassed()) {
if (!state.getStack().isEmpty()) {
//20091005 - 115.4
resolve();
applyEffects();
state.getPlayers().resetPassed();
fireUpdatePlayersEvent();
state.getRevealed().reset();
//resetLKI();
resetShortLivingLKI();
break;
} else {
//removeBookmark(bookmark);
resetLKI();
return;
}
}
}
catch (Exception ex) {
logger.fatal("Game exception ", ex);
ex.printStackTrace();
this.fireErrorEvent("Game exception occurred: ", ex);
//restoreState(bookmark);
bookmark = 0;
continue;
}
state.getPlayerList().getNext();
}
//removeBookmark(bookmark);
bookmark = 0;
}
} catch (Exception ex) {
logger.fatal("Game exception ", ex);
this.fireErrorEvent("Game exception occurred: ", ex);
} finally {
resetLKI();
}
}
//resolve top StackObject
protected void resolve() {
StackObject top = null;
try {
top = state.getStack().peek();
top.resolve(this);
} finally {
if (top != null) {
state.getStack().remove(top);
}
}
}
protected boolean allPassed() {
for (Player player: state.getPlayers().values()) {
if (!player.isPassed() && player.isInGame()) {
return false;
}
}
return true;
}
@Override
public void emptyManaPools() {
if (!replaceEvent(new GameEvent(GameEvent.EventType.EMPTY_MANA_POOLS, null, null, null))) {
for (Player player: getPlayers().values()) {
if (!replaceEvent(new GameEvent(GameEvent.EventType.EMPTY_MANA_POOL, player.getId(), null, player.getId()))) {
player.getManaPool().emptyPool();
}
}
}
}
@Override
public synchronized void applyEffects() {
state.applyEffects(this);
}
@Override
public void addEffect(ContinuousEffect continuousEffect, Ability source) {
Ability newAbility = source.copy();
ContinuousEffect newEffect = (ContinuousEffect)continuousEffect.copy();
newEffect.newId();
newEffect.setTimestamp();
newEffect.init(newAbility, this);
state.addEffect(newEffect, newAbility);
}
@Override
public void addEmblem(Emblem emblem, Ability source) {
Emblem newEmblem = emblem.copy();
newEmblem.setSourceId(source.getSourceId());
newEmblem.setControllerId(source.getControllerId());
newEmblem.assignNewId();
newEmblem.getAbilities().newId();
for (Ability ability : newEmblem.getAbilities()) {
ability.setSourceId(newEmblem.getId());
}
state.addEmblem(newEmblem);
}
@Override
public void addPermanent(Permanent permanent) {
getBattlefield().addPermanent(permanent);
}
@Override
public Permanent copyPermanent(Permanent copyFromPermanent, Permanent copyToPermanent, Ability source, ApplyToPermanent applier) {
return copyPermanent(Duration.Custom, copyFromPermanent, copyToPermanent, source, applier);
}
@Override
public Permanent copyPermanent(Duration duration, Permanent copyFromPermanent, Permanent copyToPermanent, Ability source, ApplyToPermanent applier) {
Permanent permanent = copyFromPermanent.copy();
//getState().addCard(permanent);
permanent.reset(this);
permanent.assignNewId();
if (copyFromPermanent.isTransformed()) {
TransformAbility.transform(permanent, copyFromPermanent.getSecondCardFace(), this);
}
applier.apply(this, permanent);
Ability newAbility = source.copy();
CopyEffect newEffect = new CopyEffect(duration, permanent, copyToPermanent.getId());
newEffect.newId();
newEffect.setTimestamp();
newEffect.init(newAbility, this);
// handle copies of copies
for (Effect effect : getState().getContinuousEffects().getLayeredEffects(this)) {
if (effect instanceof CopyEffect) {
CopyEffect copyEffect = (CopyEffect) effect;
// there is another copy effect that our targetPermanent copies stats from
if (copyEffect.getSourceId().equals(copyFromPermanent.getId())) {
MageObject object = ((CopyEffect) effect).getTarget();
if (object instanceof Permanent) {
// so we will use original card instead of target
Permanent original = (Permanent)object;
// copy it and apply changes we need
original = original.copy();
applier.apply(this, original);
newEffect.setTarget(object);
}
}
}
}
state.addEffect(newEffect, newAbility);
return permanent;
}
@Override
public Card copyCard(Card cardToCopy, Ability source, UUID newController) {
Card copiedCard = cardToCopy.copy();
copiedCard.assignNewId();
copiedCard.setControllerId(newController);
copiedCard.setCopy(true);
Set<Card> cards = new HashSet<Card>();
cards.add(copiedCard);
loadCards(cards, source.getControllerId());
return copiedCard;
}
@Override
public void addTriggeredAbility(TriggeredAbility ability) {
if (ability instanceof TriggeredManaAbility || ability instanceof DelayedTriggeredManaAbility) {
// 20110715 - 605.4
ability.resolve(this);
}
else {
TriggeredAbility newAbility = (TriggeredAbility) ability.copy();
newAbility.newId();
state.addTriggeredAbility(newAbility);
}
}
@Override
public void addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility) {
DelayedTriggeredAbility newAbility = (DelayedTriggeredAbility) delayedAbility.copy();
newAbility.newId();
state.addDelayedTriggeredAbility(newAbility);
}
@Override
public boolean checkStateAndTriggered() {
boolean somethingHappened = false;
//20091005 - 115.5
while (!isPaused() && !this.isGameOver()) {
if (!checkStateBasedActions() ) {
if (isPaused() || this.isGameOver() || !checkTriggered()) {
break;
}
}
somethingHappened = true;
}
return somethingHappened;
}
public boolean checkTriggered() {
boolean played = false;
for (UUID playerId: state.getPlayerList(state.getActivePlayerId())) {
Player player = getPlayer(playerId);
while (player.isInGame()) { // player can die or win caused by triggered abilities
List<TriggeredAbility> abilities = state.getTriggered(player.getId());
if (abilities.isEmpty()) {
break;
}
if (abilities.size() == 1) {
state.removeTriggeredAbility(abilities.get(0));
played |= player.triggerAbility(abilities.get(0), this);
}
else {
TriggeredAbility ability = player.chooseTriggeredAbility(abilities, this);
state.removeTriggeredAbility(ability);
played |= player.triggerAbility(ability, this);
}
}
}
return played;
}
protected boolean checkStateBasedActions() {
boolean somethingHappened = false;
//20091005 - 704.5a/704.5b/704.5c
for (Player player: state.getPlayers().values()) {
if (!player.hasLost() && (player.getLife() <= 0 || player.isEmptyDraw() || player.getCounters().getCount(CounterType.POISON) >= 10)) {
player.lost(this);
}
}
List<Permanent> planeswalkers = new ArrayList<Permanent>();
List<Permanent> legendary = new ArrayList<Permanent>();
for (Permanent perm: getBattlefield().getAllActivePermanents()) {
if (perm.getCardType().contains(CardType.CREATURE)) {
//20091005 - 704.5f
if (perm.getToughness().getValue() <= 0) {
if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
somethingHappened = true;
continue;
}
}
//20091005 - 704.5g/704.5h
else if (perm.getToughness().getValue() <= perm.getDamage() || perm.isDeathtouched()) {
if (perm.destroy(null, this, false)) {
somethingHappened = true;
continue;
}
}
if (perm.getPairedCard() != null) {
//702.93e.: ...another player gains control
// ...or the creature it's paired with leaves the battlefield.
Permanent paired = getPermanent(perm.getPairedCard());
if (paired == null || !perm.getControllerId().equals(paired.getControllerId()) || paired.getPairedCard() == null) {
perm.setPairedCard(null);
if (paired != null) {
paired.setPairedCard(null);
}
somethingHappened = true;
}
}
} else if (perm.getPairedCard() != null) {
//702.93e.: ...stops being a creature
Permanent paired = getPermanent(perm.getPairedCard());
perm.setPairedCard(null);
if (paired != null) {
paired.setPairedCard(null);
}
somethingHappened = true;
}
if (perm.getCardType().contains(CardType.PLANESWALKER)) {
//20091005 - 704.5i
if (perm.getCounters().getCount(CounterType.LOYALTY) == 0) {
if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
somethingHappened = true;
continue;
}
}
planeswalkers.add(perm);
}
if (filterAura.match(perm, this)) {
//20091005 - 704.5n, 702.14c
if (perm.getAttachedTo() == null) {
if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
somethingHappened = true;
}
}
else {
Target target = perm.getSpellAbility().getTargets().get(0);
if (target instanceof TargetPermanent) {
Permanent attachedTo = getPermanent(perm.getAttachedTo());
if (attachedTo == null || !attachedTo.getAttachments().contains(perm.getId())) {
if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
somethingHappened = true;
}
}
else {
Filter auraFilter = perm.getSpellAbility().getTargets().get(0).getFilter();
if (auraFilter instanceof FilterControlledCreaturePermanent) {
if (!((FilterControlledCreaturePermanent)auraFilter).match(attachedTo, perm.getId(), perm.getControllerId(), this) || attachedTo.hasProtectionFrom(perm, this)) {
if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
somethingHappened = true;
}
}
} else {
if (!auraFilter.match(attachedTo, this) || attachedTo.hasProtectionFrom(perm, this)) {
if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
somethingHappened = true;
}
}
}
}
}
else if (target instanceof TargetPlayer) {
Player attachedTo = getPlayer(perm.getAttachedTo());
if (attachedTo == null) {
if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
somethingHappened = true;
}
}
else {
Filter auraFilter = perm.getSpellAbility().getTargets().get(0).getFilter();
if (!auraFilter.match(attachedTo, this) || attachedTo.hasProtectionFrom(perm, this)) {
if (perm.moveToZone(Zone.GRAVEYARD, null, this, false)) {
somethingHappened = true;
}
}
}
}
}
}
if (filterLegendary.match(perm, this)) {
legendary.add(perm);
}
if (filterEquipment.match(perm, this)) {
//20091005 - 704.5p, 702.14d
if (perm.getAttachedTo() != null) {
Permanent creature = getPermanent(perm.getAttachedTo());
if (creature == null || !creature.getAttachments().contains(perm.getId())) {
UUID wasAttachedTo = perm.getAttachedTo();
perm.attachTo(null, this);
fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, wasAttachedTo, perm.getId(), perm.getControllerId()));
} else if (!creature.getCardType().contains(CardType.CREATURE) || creature.hasProtectionFrom(perm, this)) {
if (creature.removeAttachment(perm.getId(), this)) {
somethingHappened = true;
}
}
}
}
if (filterFortification.match(perm, this)) {
if (perm.getAttachedTo() != null) {
Permanent land = getPermanent(perm.getAttachedTo());
if (land == null || !land.getAttachments().contains(perm.getId())) {
perm.attachTo(null, this);
}
else if (!land.getCardType().contains(CardType.LAND) || land.hasProtectionFrom(perm, this)) {
if (land.removeAttachment(perm.getId(), this)) {
somethingHappened = true;
}
}
}
}
//20091005 - 704.5q
if (perm.getAttachments().size() > 0) {
for (UUID attachmentId: perm.getAttachments()) {
Permanent attachment = getPermanent(attachmentId);
if (attachment != null && !(attachment.getSubtype().contains("Aura") ||
attachment.getSubtype().contains("Equipment") ||
attachment.getSubtype().contains("Fortification"))) {
if (perm.removeAttachment(attachment.getId(), this)) {
somethingHappened = true;
break;
}
}
}
}
//20110501 - 704.5r
if (perm.getCounters().containsKey(CounterType.P1P1) && perm.getCounters().containsKey(CounterType.M1M1)) {
int p1p1 = perm.getCounters().getCount(CounterType.P1P1);
int m1m1 = perm.getCounters().getCount(CounterType.M1M1);
int min = Math.min(p1p1, m1m1);
perm.getCounters().removeCounter(CounterType.P1P1, min);
perm.getCounters().removeCounter(CounterType.M1M1, min);
}
}
//20091005 - 704.5j, 801.14
if (planeswalkers.size() > 1) { //don't bother checking if less than 2 planeswalkers in play
for (Permanent planeswalker: planeswalkers) {
for (String planeswalkertype: planeswalker.getSubtype()) {
FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
filterPlaneswalker.add(new SubtypePredicate(planeswalkertype));
if (getBattlefield().contains(filterPlaneswalker, planeswalker.getControllerId(), this, 2)) {
for (Permanent perm: getBattlefield().getActivePermanents(filterPlaneswalker, planeswalker.getControllerId(), this)) {
perm.moveToZone(Zone.GRAVEYARD, null, this, false);
}
return true;
}
}
}
}
//20091005 - 704.5k, 801.12
if (legendary.size() > 1) { //don't bother checking if less than 2 legends in play
for (Permanent legend: legendary) {
FilterPermanent filterLegendName = new FilterPermanent();
filterLegendName.add(new SupertypePredicate("Legendary"));
filterLegendName.add(new NamePredicate(legend.getName()));
if (getBattlefield().contains(filterLegendName, legend.getControllerId(), this, 2)) {
for (Permanent dupLegend: getBattlefield().getActivePermanents(filterLegendName, legend.getControllerId(), this)) {
dupLegend.moveToZone(Zone.GRAVEYARD, null, this, false);
}
return true;
}
}
}
// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
for(Card card: this.getState().getExile().getAllCards(this)) {
if (card.isCopy()) {
this.getState().getExile().removeCard(card, this);
this.removeCard(card.getId());
}
}
//TODO: implement the rest
return somethingHappened;
}
@Override
public void addPlayerQueryEventListener(Listener<PlayerQueryEvent> listener) {
playerQueryEventSource.addListener(listener);
}
@Override
public synchronized void firePriorityEvent(UUID playerId) {
if (simulation) {
return;
}
String message = this.state.getTurn().getStepType().toString();
if (this.canPlaySorcery(playerId)) {
message += " - play spells and abilities.";
}
else {
message += " - play instants and activated abilities.";
}
playerQueryEventSource.select(playerId, message);
}
@Override
public synchronized void fireSelectEvent(UUID playerId, String message) {
if (simulation) {
return;
}
playerQueryEventSource.select(playerId, message);
}
@Override
public void firePlayManaEvent(UUID playerId, String message) {
if (simulation) {
return;
}
playerQueryEventSource.playMana(playerId, message);
}
@Override
public void firePlayXManaEvent(UUID playerId, String message) {
if (simulation) {
return;
}
playerQueryEventSource.playXMana(playerId, message);
}
@Override
public void fireAskPlayerEvent(UUID playerId, String message) {
if (simulation) {
return;
}
playerQueryEventSource.ask(playerId, message);
}
@Override
public void fireGetChoiceEvent(UUID playerId, String message, List<? extends ActivatedAbility> choices) {
if (simulation) {
return;
}
playerQueryEventSource.chooseAbility(playerId, message, choices);
}
@Override
public void fireGetModeEvent(UUID playerId, String message, Map<UUID, String> modes) {
if (simulation) {
return;
}
playerQueryEventSource.chooseMode(playerId, message, modes);
}
@Override
public void fireSelectTargetEvent(UUID playerId, String message, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
if (simulation) {
return;
}
playerQueryEventSource.target(playerId, message, targets, required, options);
}
@Override
public void fireSelectTargetEvent(UUID playerId, String message, Cards cards, boolean required, Map<String, Serializable> options) {
if (simulation) {
return;
}
playerQueryEventSource.target(playerId, message, cards, required, options);
}
@Override
public void fireSelectTargetEvent(UUID playerId, String message, List<TriggeredAbility> abilities) {
if (simulation) {
return;
}
playerQueryEventSource.target(playerId, message, abilities);
}
@Override
public void fireSelectTargetEvent(UUID playerId, String message, List<Permanent> perms, boolean required) {
if (simulation) {
return;
}
playerQueryEventSource.target(playerId, message, perms, required);
}
@Override
public void fireLookAtCardsEvent(UUID playerId, String message, Cards cards) {
if (simulation) {
return;
}
playerQueryEventSource.target(playerId, message, cards);
}
@Override
public void fireGetAmountEvent(UUID playerId, String message, int min, int max) {
if (simulation) {
return;
}
playerQueryEventSource.amount(playerId, message, min, max);
}
@Override
public void fireChooseEvent(UUID playerId, Choice choice) {
if (simulation) {
return;
}
playerQueryEventSource.choose(playerId, choice.getMessage(), choice.getChoices());
}
@Override
public void fireChoosePileEvent(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2) {
if (simulation) {
return;
}
playerQueryEventSource.choosePile(playerId, message, pile1, pile2);
}
@Override
public void informPlayers(String message) {
if (simulation) {
return;
}
// state.addMessage(message);
fireInformEvent(message);
}
@Override
public void debugMessage(String message) {
logger.warn(message);
}
@Override
public void fireInformEvent(String message) {
if (simulation) {
return;
}
tableEventSource.fireTableEvent(EventType.INFO, message, this);
}
@Override
public void fireStatusEvent(String message, boolean withTime) {
if (simulation) {
return;
}
tableEventSource.fireTableEvent(EventType.STATUS, message, withTime, this);
}
@Override
public void fireUpdatePlayersEvent() {
if (simulation) {
return;
}
logger.trace("fireUpdatePlayersEvent");
tableEventSource.fireTableEvent(EventType.UPDATE, null, this);
}
@Override
public void fireErrorEvent(String message, Exception ex) {
tableEventSource.fireTableEvent(EventType.ERROR, message, ex, this);
}
@Override
public Players getPlayers() {
return state.getPlayers();
}
@Override
public PlayerList getPlayerList() {
return state.getPlayerList();
}
@Override
public Turn getTurn() {
return state.getTurn();
}
@Override
public Phase getPhase() {
return state.getTurn().getPhase();
}
@Override
public Step getStep() {
return state.getTurn().getStep();
}
@Override
public Battlefield getBattlefield() {
return state.getBattlefield();
}
@Override
public SpellStack getStack() {
return state.getStack();
}
@Override
public Exile getExile() {
return state.getExile();
}
@Override
public Combat getCombat() {
return state.getCombat();
}
@Override
public int getTurnNum() {
return state.getTurnNum();
}
@Override
public boolean isMainPhase() {
return state.getTurn().getStepType() == PhaseStep.PRECOMBAT_MAIN || state.getTurn().getStepType() == PhaseStep.POSTCOMBAT_MAIN;
}
@Override
public boolean canPlaySorcery(UUID playerId) {
return getActivePlayerId().equals(playerId) && getStack().isEmpty() && isMainPhase();
}
/**
* 800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave
* the game and any effects which give that player control of any objects or players end. Then,
* if that player controlled any objects on the stack not represented by cards, those objects
* cease to exist. Then, if there are any objects still controlled by that player, those objects
* are exiled. This is not a state-based action. It happens as soon as the player leaves the game.
* If the player who left the game had priority at the time he or she left, priority passes to
* the next player in turn order who's still in the game. #
*
* @param playerId
*/
@Override
public synchronized void leave(UUID playerId) {
Player player = getPlayer(playerId);
player.leave();
if (this.isGameOver()) {
// no need to remove objects if only one player is left
return;
}
//20100423 - 800.4a
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
Permanent perm = it.next();
if (perm.getOwnerId().equals(playerId)) {
if (perm.getAttachedTo() != null) {
Permanent attachedTo = getPermanent(perm.getAttachedTo());
if (attachedTo != null) {
attachedTo.removeAttachment(perm.getId(), this);
}
}
it.remove();
}
}
// Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist.
this.getState().getContinuousEffects().removeInactiveEffects(this);
for (Iterator<StackObject> it = getStack().iterator(); it.hasNext();) {
StackObject object = it.next();
if (object.getControllerId().equals(playerId)) {
it.remove();
}
}
// Then, if there are any objects still controlled by that player, those objects are exiled.
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
Permanent perm = it.next();
if (perm.getControllerId().equals(playerId)) {
perm.moveToExile(null, "", null, this);
}
}
// Remove cards from the player in all exile zones
for (ExileZone exile: this.getExile().getExileZones()) {
for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
Card card = this.getCard(it.next());
if (card != null && card.getOwnerId().equals(playerId)) {
it.remove();
}
}
}
Iterator it = gameCards.entrySet().iterator();
while(it.hasNext()) {
Entry<UUID,Card> entry = (Entry<UUID,Card>) it.next();
Card card = entry.getValue();
if (card.getOwnerId().equals(playerId)) {
it.remove();
}
}
}
@Override
public UUID getActivePlayerId() {
return state.getActivePlayerId();
}
@Override
public UUID getPriorityPlayerId() {
return state.getPriorityPlayerId();
}
@Override
public void fireEvent(GameEvent event) {
state.handleEvent(event, this);
}
@Override
public boolean replaceEvent(GameEvent event) {
return state.replaceEvent(event, this);
}
protected void removeCreaturesFromCombat() {
//20091005 - 511.3
getCombat().endCombat(this);
}
@Override
public ContinuousEffects getContinuousEffects() {
return state.getContinuousEffects();
}
private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException {
//initialize transient objects during deserialization
in.defaultReadObject();
savedStates = new Stack<Integer>();
tableEventSource = new TableEventSource();
playerQueryEventSource = new PlayerQueryEventSource();
gameStates = new GameStates();
}
/**
* Gets last known information about object in the zone.
* At the moment doesn't take into account zone (it is expected that it doesn't really matter, if not, then Map<UUID, Map<Zone, Card>> should be used instead).
*
* Can return null.
*
* @param objectId
* @param zone
* @return
*/
@Override
public MageObject getLastKnownInformation(UUID objectId, Zone zone) {
/*if (!lki.containsKey(objectId)) {
return getCard(objectId);
}*/
MageObject object = lki.get(objectId);
if (object != null) {
return object.copy();
}
return null;
}
@Override
public MageObject getShortLivingLKI(UUID objectId, Zone zone) {
MageObject object = shortLivingLKI.get(objectId);
if (object != null) {
return object.copy();
}
return null;
}
/**
* Remembers object state to be used as Last Known Information.
*
* @param objectId
* @param zone
* @param object
*/
@Override
public void rememberLKI(UUID objectId, Zone zone, MageObject object) {
if (object instanceof Permanent || object instanceof StackObject) {
MageObject copy = object.copy();
lki.put(objectId, copy);
shortLivingLKI.put(objectId, copy);
}
}
/**
* Reset objects stored for Last Known Information.
*/
@Override
public void resetLKI() {
lki.clear();
}
@Override
public void resetShortLivingLKI() {
shortLivingLKI.clear();
}
@Override
public void resetForSourceId(UUID sourceId) {
// make sure that all effects don't touch this card once it returns back to battlefield
// e.g. this prevents effects affect creature with undying return from graveyard
for (ContinuousEffect effect : getContinuousEffects().getLayeredEffects(this)) {
if (effect.getAffectedObjects().contains(sourceId)) {
effect.getAffectedObjects().remove(sourceId);
if (effect instanceof SourceEffect) {
effect.discard();
}
}
}
getContinuousEffects().removeGainedEffectsForSource(sourceId);
// remove gained triggered abilities
getState().resetTriggersForSourceId(sourceId);
}
@Override
public void cheat(UUID ownerId, Map<Zone, String> commands) {
if (commands != null) {
Player player = getPlayer(ownerId);
if (player != null) {
for (Map.Entry<Zone, String> command : commands.entrySet()) {
switch (command.getKey()) {
case HAND:
if (command.getValue().equals("clear")) {
removeCards(player.getHand());
}
break;
case LIBRARY:
if (command.getValue().equals("clear")) {
for (UUID card : player.getLibrary().getCardList()) {
removeCard(card);
}
player.getLibrary().clear();
}
break;
case OUTSIDE:
if (command.getValue().contains("life:")) {
String[] s = command.getValue().split(":");
if (s.length == 2) {
try {
Integer amount = Integer.parseInt(s[1]);
player.setLife(amount, this);
logger.info("Setting player's life: ");
} catch (NumberFormatException e) {
logger.fatal("error setting life", e);
}
}
}
break;
}
}
}
}
}
private void removeCards(Cards cards) {
for (UUID card : cards) {
removeCard(card);
}
cards.clear();
}
private void removeCard(UUID cardId) {
Card card = this.getCard(cardId);
if(card != null && card.isSplitCard()) {
gameCards.remove(((SplitCard)card).getLeftHalfCard().getId());
gameCards.remove(((SplitCard)card).getRightHalfCard().getId());
}
gameCards.remove(cardId);
}
@Override
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<PermanentCard> battlefield, List<Card> graveyard) {
Player player = getPlayer(ownerId);
if (player != null) {
loadCards(ownerId, library);
loadCards(ownerId, hand);
loadCards(ownerId, battlefield);
loadCards(ownerId, graveyard);
for (Card card : library) {
setZone(card.getId(), Zone.LIBRARY);
player.getLibrary().putOnTop(card, this);
}
for (Card card : hand) {
setZone(card.getId(), Zone.HAND);
player.getHand().add(card);
}
for (Card card : graveyard) {
setZone(card.getId(), Zone.GRAVEYARD);
player.getGraveyard().add(card);
}
for (PermanentCard card : battlefield) {
setZone(card.getId(), Zone.BATTLEFIELD);
card.setOwnerId(ownerId);
PermanentCard permanent = new PermanentCard(card.getCard(), ownerId);
getBattlefield().addPermanent(permanent);
permanent.entersBattlefield(permanent.getId(), this, Zone.OUTSIDE, false);
((PermanentImpl)permanent).removeSummoningSickness();
if (card.isTapped()) {
permanent.setTapped(true);
}
}
applyEffects();
}
}
private void loadCards(UUID ownerId, List<? extends Card> cards) {
if (cards == null) {
return;
}
Set<Card> set = new HashSet<Card>(cards);
loadCards(set, ownerId);
}
public void replaceLibrary(List<Card> cardsDownToTop, UUID ownerId) {
Player player = getPlayer(ownerId);
if (player != null) {
for (UUID card : player.getLibrary().getCardList()) {
removeCard(card);
}
player.getLibrary().clear();
Set<Card> cards = new HashSet<Card>();
for (Card card : cardsDownToTop) {
cards.add(card);
}
loadCards(cards, ownerId);
for (Card card : cards) {
player.getLibrary().putOnTop(card, this);
}
}
}
@Override
public boolean endTurn(UUID playerId) {
if (!getActivePlayerId().equals(playerId)) {
return false;
}
getTurn().endTurn(this, getActivePlayerId());
return true;
}
@Override
public int doAction(MageAction action) {
//actions.add(action);
int value = action.doAction(this);
score += action.getScore(scorePlayer);
return value;
}
@Override
public Date getStartTime() {
return startTime;
}
@Override
public Date getEndTime() {
return endTime;
}
@Override
public void setGameOptions(GameOptions options) {
this.gameOptions = options;
}
@Override
public void setLosingPlayer(Player player) {
this.losingPlayer = player;
}
@Override
public Player getLosingPlayer() {
return this.losingPlayer;
}
@Override
public void informPlayer(Player player, String message) {
if (simulation) {
return;
}
playerQueryEventSource.informPlayer(player.getId(), message);
}
@Override
public boolean getStateCheckRequired() {
return stateCheckRequired;
}
@Override
public void setStateCheckRequired() {
stateCheckRequired = true;
}
/**
* If true, only self scope replacement effects are applied
*
* @param scopeRelevant
*/
@Override
public void setScopeRelevant(boolean scopeRelevant) {
this.scopeRelevant = scopeRelevant;
}
/**
* @return - true if only self scope replacement effects have to be applied
*/
@Override
public boolean getScopeRelevant() {
return this.scopeRelevant;
}
public void setStartMessage(String startMessage) {
this.startMessage = startMessage;
}
@Override
public void initTimer(UUID playerId) {
tableEventSource.fireTableEvent(EventType.INIT_TIMER, playerId, null, this);
}
@Override
public void resumeTimer(UUID playerId) {
tableEventSource.fireTableEvent(EventType.RESUME_TIMER, playerId, null, this);
}
@Override
public void pauseTimer(UUID playerId) {
tableEventSource.fireTableEvent(EventType.PAUSE_TIMER, playerId, null, this);
}
}