foul-magics/Mage/src/mage/abilities/effects/common/continious/BecomesFaceDownCreatureEffect.java

188 lines
7.8 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.abilities.effects.common.continious;
import java.util.ArrayList;
import java.util.List;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.TurnFaceUpAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.Costs;
import mage.abilities.costs.CostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import static mage.constants.Layer.AbilityAddingRemovingEffects_6;
import static mage.constants.Layer.ColorChangingEffects_5;
import static mage.constants.Layer.PTChangingEffects_7;
import static mage.constants.Layer.TypeChangingEffects_4;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* This effect lets the card be a 2/2 face-down creature, with no text,
* no name, no subtypes, and no mana cost, if it's face down on the battlefield.
* And it adds the a TurnFaceUpAbility ability.
*
* @author LevelX2
*/
public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl implements SourceEffect {
protected int zoneChangeCounter;
protected Ability turnFaceUpAbility = null;
protected boolean useTargetPointer;
protected boolean foundPermanent;
public BecomesFaceDownCreatureEffect(Costs<Cost> morphCosts) {
this(morphCosts, false);
}
public BecomesFaceDownCreatureEffect(Costs<Cost> morphCosts, boolean useTargetPointer) {
this(morphCosts, useTargetPointer, Duration.WhileOnBattlefield);
}
public BecomesFaceDownCreatureEffect(Cost cost, boolean useTargetPointer, Duration duration) {
this(createCosts(cost), useTargetPointer, duration);
}
public BecomesFaceDownCreatureEffect(Costs<Cost> morphCosts, boolean useTargetPointer, Duration duration) {
super(duration, Outcome.BecomeCreature);
this.useTargetPointer = useTargetPointer;
this.zoneChangeCounter = Integer.MIN_VALUE;
if (morphCosts != null) {
this.turnFaceUpAbility = new TurnFaceUpAbility(morphCosts);
}
staticText = "{this} becomes a 2/2 face-down creature, with no text, no name, no subtypes, and no mana cost";
foundPermanent = false;
}
public BecomesFaceDownCreatureEffect(final BecomesFaceDownCreatureEffect effect) {
super(effect);
this.zoneChangeCounter = effect.zoneChangeCounter;
if (effect.turnFaceUpAbility != null) {
this.turnFaceUpAbility = effect.turnFaceUpAbility.copy();
}
this.useTargetPointer = effect.useTargetPointer;
this.foundPermanent = effect.foundPermanent;
}
@Override
public BecomesFaceDownCreatureEffect copy() {
return new BecomesFaceDownCreatureEffect(this);
}
private static Costs<Cost> createCosts(Cost cost) {
if (cost == null) {
return null;
}
Costs<Cost> costs = new CostsImpl<>();
costs.add(cost);
return costs;
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent permanent;
if (useTargetPointer) {
permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
} else {
permanent = game.getPermanent(source.getSourceId());
}
if (permanent != null && permanent.isFaceDown()) {
foundPermanent = true;
switch (layer) {
case TypeChangingEffects_4:
permanent.setName("");
permanent.getSupertype().clear();
permanent.getCardType().clear();
permanent.getCardType().add(CardType.CREATURE);
permanent.getSubtype().clear();
permanent.getManaCost().clear();
break;
case ColorChangingEffects_5:
permanent.getColor().setColor(new ObjectColor());
break;
case AbilityAddingRemovingEffects_6:
Card card = game.getCard(permanent.getId()); //
List<Ability> abilities = new ArrayList<>();
for (Ability ability : permanent.getAbilities()) {
if (card != null && !card.getAbilities().contains(ability)) {
// gained abilities from other sources won't be removed
continue;
}
if (ability.getWorksFaceDown()) {
ability.setRuleVisible(false);
continue;
} else {
if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureEffect) {
continue;
}
}
}
abilities.add(ability);
}
permanent.getAbilities().removeAll(abilities);
if (turnFaceUpAbility != null) {
permanent.addAbility(turnFaceUpAbility, game);
}
break;
case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(2);
permanent.getToughness().setValue(2);
}
}
} else {
if (duration.equals(Duration.Custom) && foundPermanent == true) {
discard();
}
}
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.PTChangingEffects_7 || layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.ColorChangingEffects_5 || layer == Layer.TypeChangingEffects_4;
}
}