forked from External/mage
76 lines
3 KiB
Java
76 lines
3 KiB
Java
package mage.abilities.effects.common;
|
|
|
|
import mage.MageObject;
|
|
import mage.abilities.Ability;
|
|
import mage.abilities.effects.OneShotEffect;
|
|
import mage.cards.Card;
|
|
import mage.constants.Outcome;
|
|
import mage.constants.Zone;
|
|
import mage.filter.StaticFilters;
|
|
import mage.game.Game;
|
|
import mage.game.permanent.Permanent;
|
|
import mage.players.Player;
|
|
|
|
import java.util.*;
|
|
|
|
public class LivingDeathEffect extends OneShotEffect {
|
|
|
|
public LivingDeathEffect() {
|
|
super(Outcome.Benefit);
|
|
this.staticText = "Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield";
|
|
}
|
|
|
|
public LivingDeathEffect(final LivingDeathEffect effect) {
|
|
super(effect);
|
|
}
|
|
|
|
@Override
|
|
public LivingDeathEffect copy() {
|
|
return new LivingDeathEffect(this);
|
|
}
|
|
|
|
@Override
|
|
public boolean apply(Game game, Ability source) {
|
|
Player controller = game.getPlayer(source.getControllerId());
|
|
MageObject sourceObject = game.getObject(source.getSourceId());
|
|
if (controller != null && sourceObject != null) {
|
|
Map<UUID, Set<Card>> exiledCards = new HashMap<>();
|
|
|
|
// Move creature cards from graveyard to exile
|
|
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
|
|
Player player = game.getPlayer(playerId);
|
|
if (player != null) {
|
|
Set<Card> cardsPlayer = player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game);
|
|
if (!cardsPlayer.isEmpty()) {
|
|
exiledCards.put(player.getId(), cardsPlayer);
|
|
player.moveCards(cardsPlayer, Zone.EXILED, source, game);
|
|
}
|
|
}
|
|
}
|
|
game.getState().processAction(game);
|
|
|
|
// Sacrifice all creatures
|
|
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
|
|
permanent.sacrifice(source.getSourceId(), game);
|
|
}
|
|
|
|
game.getState().processAction(game);
|
|
|
|
// Exiled cards are put onto the battlefield at the same time under their owner's control
|
|
Set<Card> cardsToReturnFromExile = new HashSet<>();
|
|
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
|
|
Player player = game.getPlayer(playerId);
|
|
if (player != null) {
|
|
Set<Card> cardsPlayer = exiledCards.get(playerId);
|
|
if (cardsPlayer != null
|
|
&& !cardsPlayer.isEmpty()) {
|
|
cardsToReturnFromExile.addAll(cardsPlayer);
|
|
}
|
|
}
|
|
}
|
|
controller.moveCards(cardsToReturnFromExile, Zone.BATTLEFIELD, source, game, false, false, true, null);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|