forked from External/mage
70 lines
2.5 KiB
Java
70 lines
2.5 KiB
Java
package mage.game.mulligan;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import java.util.*;
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public abstract class Mulligan {
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protected final int freeMulligans;
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protected final Map<UUID, Integer> usedFreeMulligans = new HashMap<>();
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public Mulligan(int freeMulligans) {
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this.freeMulligans = freeMulligans;
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}
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public void executeMulliganPhase(Game game, int startingHandSize) {
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List<UUID> keepPlayers = new ArrayList<>();
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List<UUID> mulliganPlayers = new ArrayList<>();
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do {
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mulliganPlayers.clear();
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for (UUID playerId : game.getState().getPlayerList(game.getStartingPlayerId())) {
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if (!keepPlayers.contains(playerId)) {
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Player player = game.getPlayer(playerId);
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boolean keep = true;
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while (true) {
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if (player.getHand().isEmpty()) {
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break;
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}
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GameEvent event = new GameEvent(GameEvent.EventType.CAN_TAKE_MULLIGAN, null, null, playerId);
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if (!game.replaceEvent(event)) {
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game.fireEvent(event);
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game.getState().setChoosingPlayerId(playerId);
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if (player.chooseMulligan(game)) {
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keep = false;
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}
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break;
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}
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}
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if (keep) {
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game.endMulligan(player.getId());
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keepPlayers.add(playerId);
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game.fireInformEvent(player.getLogName() + " keeps hand");
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} else {
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mulliganPlayers.add(playerId);
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game.fireInformEvent(player.getLogName() + " decides to take mulligan");
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}
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}
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}
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for (UUID mulliganPlayerId : mulliganPlayers) {
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mulligan(game, mulliganPlayerId);
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}
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game.saveState(false);
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} while (!mulliganPlayers.isEmpty());
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}
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public abstract int mulliganDownTo(Game game, UUID playerId);
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public abstract void mulligan(Game game, UUID playerId);
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public abstract void endMulligan(Game game, UUID playerId);
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public abstract Mulligan copy();
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public int getFreeMulligans() {
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return freeMulligans;
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}
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}
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