forked from External/mage
- Added slight documentation to Target and TargetCard - Minor cleanup to Unlicensedhearse
256 lines
11 KiB
Java
256 lines
11 KiB
Java
package mage.target;
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import mage.MageItem;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.constants.CommanderCardType;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.events.TargetEvent;
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import mage.players.Player;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class TargetCard extends TargetObject {
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// all targets will be filtered by one zone, don't use "multi-zone" filter (if you want then override all canTarget and possible methods)
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protected final FilterCard filter;
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protected TargetCard(Zone zone) {
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this(1, 1, zone, new FilterCard());
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}
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public TargetCard(Zone zone, FilterCard filter) {
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this(1, 1, zone, filter);
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}
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public TargetCard(int numTargets, Zone zone, FilterCard filter) {
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this(numTargets, numTargets, zone, filter);
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}
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public TargetCard(int minNumTargets, int maxNumTargets, Zone zone, FilterCard filter) {
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super(minNumTargets, maxNumTargets, zone, false);
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this.filter = filter;
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this.targetName = filter.getMessage();
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}
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public TargetCard(final TargetCard target) {
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super(target);
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this.filter = target.filter.copy();
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}
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@Override
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public FilterCard getFilter() {
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return this.filter;
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}
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/**
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* Checks if there are enough {@link Card cards} in the appropriate zone that the player can choose from among them
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* or if they are autochosen since there are fewer than the minimum number.
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*
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* @param sourceControllerId - controller of the target event source
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* @param source
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* @param game
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* @return - true if enough valid {@link Card} exist
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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if (getNumberOfTargets() == 0) { // if 0 target is valid, the canChoose is always true
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return true;
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}
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (this.minNumberOfTargets == 0) {
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return true;
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}
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switch (zone) {
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case HAND:
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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break;
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case GRAVEYARD:
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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break;
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case LIBRARY:
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, game)) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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}
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break;
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case EXILED:
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, player.getId(), game)) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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}
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break;
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case COMMAND:
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List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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break;
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}
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}
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}
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return false;
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}
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/**
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* Checks if there are enough {@link Card} that can be selected.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid {@link Card} exist
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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return canChoose(sourceControllerId, null, game);
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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UUID sourceId = source != null ? source.getSourceId() : null;
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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switch (zone) {
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case HAND:
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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// TODO: Why for sourceId == null?
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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case GRAVEYARD:
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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case LIBRARY:
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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}
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break;
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case EXILED:
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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}
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break;
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case COMMAND:
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List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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}
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}
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}
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return possibleTargets;
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}
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public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Game game) {
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return cards.getCards(filter, game).stream().map(MageItem::getId).collect(Collectors.toSet());
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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return possibleTargets(sourceControllerId, (Ability) null, game);
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}
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// TODO: check all class targets, if it override canTarget then make sure it override ALL 3 METHODS with canTarget and possibleTargets (method with cards doesn't need)
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@Override
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public boolean canTarget(UUID id, Game game) {
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// copy-pasted from super but with card instead object
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Card card = game.getCard(id);
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return card != null
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&& zone != null && zone.match(game.getState().getZone(id))
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&& getFilter() != null && getFilter().match(card, game);
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}
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@Override
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public boolean canTarget(UUID id, Ability source, Game game) {
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return canTarget(id, game);
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}
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@Override
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public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
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Card card = game.getCard(id);
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return card != null
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&& zone != null && zone.match(game.getState().getZone(id))
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&& getFilter() != null && getFilter().match(card, playerId, source, game);
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}
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public boolean canTarget(UUID playerId, UUID id, Ability source, Cards cards, Game game) {
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return cards.contains(id) && canTarget(playerId, id, source, game);
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}
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@Override
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public TargetCard copy() {
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return new TargetCard(this);
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}
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}
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