foul-magics/Mage/src/main/java/mage/target/TargetCard.java
Alex Vasile eb63ea1e32 - Improved TargetCardInASingleGraveyard to restrict all targets after the 1st to the same graveyard as the first chosen target
- Added slight documentation to Target and TargetCard
- Minor cleanup to Unlicensedhearse
2022-05-25 10:57:13 -06:00

256 lines
11 KiB
Java

package mage.target;
import mage.MageItem;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.cards.Cards;
import mage.constants.CommanderCardType;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.events.TargetEvent;
import mage.players.Player;
import java.util.*;
import java.util.stream.Collectors;
/**
* @author BetaSteward_at_googlemail.com
*/
public class TargetCard extends TargetObject {
// all targets will be filtered by one zone, don't use "multi-zone" filter (if you want then override all canTarget and possible methods)
protected final FilterCard filter;
protected TargetCard(Zone zone) {
this(1, 1, zone, new FilterCard());
}
public TargetCard(Zone zone, FilterCard filter) {
this(1, 1, zone, filter);
}
public TargetCard(int numTargets, Zone zone, FilterCard filter) {
this(numTargets, numTargets, zone, filter);
}
public TargetCard(int minNumTargets, int maxNumTargets, Zone zone, FilterCard filter) {
super(minNumTargets, maxNumTargets, zone, false);
this.filter = filter;
this.targetName = filter.getMessage();
}
public TargetCard(final TargetCard target) {
super(target);
this.filter = target.filter.copy();
}
@Override
public FilterCard getFilter() {
return this.filter;
}
/**
* Checks if there are enough {@link Card cards} in the appropriate zone that the player can choose from among them
* or if they are autochosen since there are fewer than the minimum number.
*
* @param sourceControllerId - controller of the target event source
* @param source
* @param game
* @return - true if enough valid {@link Card} exist
*/
@Override
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
UUID sourceId = source != null ? source.getSourceId() : null;
int possibleTargets = 0;
if (getNumberOfTargets() == 0) { // if 0 target is valid, the canChoose is always true
return true;
}
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
if (this.minNumberOfTargets == 0) {
return true;
}
switch (zone) {
case HAND:
for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
break;
case GRAVEYARD:
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
break;
case LIBRARY:
for (Card card : player.getLibrary().getUniqueCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
if (filter.match(card, game)) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
}
break;
case EXILED:
for (Card card : game.getExile().getPermanentExile().getCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
if (filter.match(card, player.getId(), game)) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
}
break;
case COMMAND:
List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
.map(game::getCard)
.filter(Objects::nonNull)
.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
.filter(card -> filter.match(card, sourceControllerId, source, game))
.collect(Collectors.toList());
for (Card card : possibleCards) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets++;
if (possibleTargets >= this.minNumberOfTargets) {
return true;
}
}
}
break;
}
}
}
return false;
}
/**
* Checks if there are enough {@link Card} that can be selected.
*
* @param sourceControllerId - controller of the select event
* @param game
* @return - true if enough valid {@link Card} exist
*/
@Override
public boolean canChoose(UUID sourceControllerId, Game game) {
return canChoose(sourceControllerId, null, game);
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
UUID sourceId = source != null ? source.getSourceId() : null;
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
switch (zone) {
case HAND:
for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
// TODO: Why for sourceId == null?
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
break;
case GRAVEYARD:
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
break;
case LIBRARY:
for (Card card : player.getLibrary().getUniqueCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
if (filter.match(card, sourceControllerId, source, game)) {
possibleTargets.add(card.getId());
}
}
}
break;
case EXILED:
for (Card card : game.getExile().getPermanentExile().getCards(game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
if (filter.match(card, sourceControllerId, source, game)) {
possibleTargets.add(card.getId());
}
}
}
break;
case COMMAND:
List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
.map(game::getCard)
.filter(Objects::nonNull)
.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
.filter(card -> filter.match(card, sourceControllerId, source, game))
.collect(Collectors.toList());
for (Card card : possibleCards) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
break;
}
}
}
return possibleTargets;
}
public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Game game) {
return cards.getCards(filter, game).stream().map(MageItem::getId).collect(Collectors.toSet());
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
return possibleTargets(sourceControllerId, (Ability) null, game);
}
// TODO: check all class targets, if it override canTarget then make sure it override ALL 3 METHODS with canTarget and possibleTargets (method with cards doesn't need)
@Override
public boolean canTarget(UUID id, Game game) {
// copy-pasted from super but with card instead object
Card card = game.getCard(id);
return card != null
&& zone != null && zone.match(game.getState().getZone(id))
&& getFilter() != null && getFilter().match(card, game);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
return canTarget(id, game);
}
@Override
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
Card card = game.getCard(id);
return card != null
&& zone != null && zone.match(game.getState().getZone(id))
&& getFilter() != null && getFilter().match(card, playerId, source, game);
}
public boolean canTarget(UUID playerId, UUID id, Ability source, Cards cards, Game game) {
return cards.contains(id) && canTarget(playerId, id, source, game);
}
@Override
public TargetCard copy() {
return new TargetCard(this);
}
}