forked from External/mage
120 lines
5.1 KiB
Java
120 lines
5.1 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.a;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.ChooseCreatureTypeEffect;
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import mage.abilities.effects.common.continuous.BoostAllOfChosenSubtypeEffect;
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import mage.abilities.effects.common.enterAttribute.EnterAttributeAddChosenSubtypeEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.EnterEventType;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* @author nantuko
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*/
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public class AdaptiveAutomaton extends CardImpl {
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private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures you control of the chosen type");
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static {
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filter.add(new ControllerPredicate(TargetController.YOU));
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}
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public AdaptiveAutomaton(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
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this.subtype.add("Construct");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// As Adaptive Automaton enters the battlefield, choose a creature type.
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// Adaptive Automaton is the chosen type in addition to its other types.
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AsEntersBattlefieldAbility ability = new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.BoostCreature), null, EnterEventType.SELF);
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ability.addEffect(new EnterAttributeAddChosenSubtypeEffect());
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this.addAbility(ability);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonAddSubtypeEffect()));
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// Other creatures you control of the chosen type get +1/+1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllOfChosenSubtypeEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
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}
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public AdaptiveAutomaton(final AdaptiveAutomaton card) {
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super(card);
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}
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@Override
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public AdaptiveAutomaton copy() {
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return new AdaptiveAutomaton(this);
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}
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}
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class AdaptiveAutomatonAddSubtypeEffect extends ContinuousEffectImpl {
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public AdaptiveAutomatonAddSubtypeEffect() {
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super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
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staticText = "{this} is the chosen type in addition to its other types";
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}
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public AdaptiveAutomatonAddSubtypeEffect(final AdaptiveAutomatonAddSubtypeEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
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if (subtype != null && !permanent.getSubtype(game).contains(subtype)) {
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permanent.getSubtype(game).add(subtype);
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}
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}
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return true;
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}
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@Override
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public AdaptiveAutomatonAddSubtypeEffect copy() {
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return new AdaptiveAutomatonAddSubtypeEffect(this);
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}
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}
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