foul-magics/Mage.Sets/src/mage/cards/w/WitsEnd.java
Evan Kranzler 75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) (#6489)
* added new discard method

* started refactoring to use new discard method

* refactored A through I

* fixed some issues

* separated balance effect into its own class

* refactored J through R

* refactored S through Z

* applied requested changes
2020-05-03 14:35:26 -04:00

63 lines
1.5 KiB
Java

package mage.cards.w;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import java.util.UUID;
/**
* @author North
*/
public final class WitsEnd extends CardImpl {
public WitsEnd(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{5}{B}{B}");
// Target player discards their hand.
this.getSpellAbility().addEffect(new WitsEndEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
private WitsEnd(final WitsEnd card) {
super(card);
}
@Override
public WitsEnd copy() {
return new WitsEnd(this);
}
}
class WitsEndEffect extends OneShotEffect {
WitsEndEffect() {
super(Outcome.Benefit);
this.staticText = "Target player discards their hand";
}
private WitsEndEffect(final WitsEndEffect effect) {
super(effect);
}
@Override
public WitsEndEffect copy() {
return new WitsEndEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
if (player == null) {
return false;
}
player.discard(player.getHand(), source, game);
return true;
}
}