foul-magics/Mage.Sets/src/mage/cards/d/DevourFlesh.java

82 lines
2.6 KiB
Java

package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPlayer;
import mage.target.common.TargetSacrifice;
import java.util.UUID;
/**
* @author LevelX2
*/
public final class DevourFlesh extends CardImpl {
public DevourFlesh(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{B}");
// Target player sacrifices a creature, then gains life equal to that creature's toughness.
this.getSpellAbility().addEffect(new DevourFleshSacrificeEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
private DevourFlesh(final DevourFlesh card) {
super(card);
}
@Override
public DevourFlesh copy() {
return new DevourFlesh(this);
}
}
class DevourFleshSacrificeEffect extends OneShotEffect {
DevourFleshSacrificeEffect() {
super(Outcome.Sacrifice);
this.staticText = "Target player sacrifices a creature, then gains life equal to that creature's toughness";
}
private DevourFleshSacrificeEffect(final DevourFleshSacrificeEffect effect) {
super(effect);
}
@Override
public DevourFleshSacrificeEffect copy() {
return new DevourFleshSacrificeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
if (player == null) {
return false;
}
if (game.getBattlefield().count(TargetSacrifice.makeFilter(StaticFilters.FILTER_PERMANENT_CREATURE), player.getId(), source, game) > 0) {
Target target = new TargetSacrifice(StaticFilters.FILTER_PERMANENT_CREATURE);
while (player.canRespond() && !target.isChosen(game) && target.canChoose(player.getId(), source, game)) {
player.choose(Outcome.Sacrifice, target, source, game);
}
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
int gainLife = permanent.getToughness().getValue();
permanent.sacrifice(source, game);
game.getState().processAction(game);
player.gainLife(gainLife, game, source);
} else {
return false;
}
}
return true;
}
}