forked from External/mage
317 lines
13 KiB
Java
317 lines
13 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.visions;
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import java.util.UUID;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextCleanupDelayedTriggeredAbility;
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import mage.abilities.condition.common.SourceOnBattelfieldCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.abilities.effects.common.continuous.SourceEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.AsThoughEffectType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.PermanentIdPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class Necromancy extends CardImpl {
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public Necromancy(UUID ownerId) {
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super(ownerId, 14, "Necromancy", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}");
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this.expansionSetCode = "VIS";
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this.color.setBlack(true);
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// You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new CastSourceAsThoughItHadFlashEffect(this, Duration.EndOfGame, true)));
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this.addAbility(new CastAtInstantTimeTriggeredAbility());
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// When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy."
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// Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it.
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// When Necromancy leaves the battlefield, that creature's controller sacrifices it.
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Ability ability = new ConditionalTriggeredAbility(
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new EntersBattlefieldTriggeredAbility(new NecromancyReAttachEffect(), false),
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SourceOnBattelfieldCondition.getInstance(),
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"When {this} enters the battlefield, if it's on the battlefield, it becomes an Aura with \"enchant creature put onto the battlefield with {this}.\" Put target creature card from a graveyard onto the battlefield under your control and attach {this} to it.");
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ability.addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
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this.addAbility(ability);
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this.addAbility(new LeavesBattlefieldTriggeredAbility(new NecromancyLeavesBattlefieldTriggeredEffect(), false));
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}
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public Necromancy(final Necromancy card) {
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super(card);
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}
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@Override
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public Necromancy copy() {
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return new Necromancy(this);
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}
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}
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class CastSourceAsThoughItHadFlashEffect extends AsThoughEffectImpl {
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private final boolean sacrificeIfCastAsInstant;
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public CastSourceAsThoughItHadFlashEffect(Card card, Duration duration, boolean sacrificeIfCastAsInstant) {
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super(AsThoughEffectType.CAST_AS_INSTANT, duration, Outcome.Benefit);
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this.sacrificeIfCastAsInstant = sacrificeIfCastAsInstant;
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staticText = "You may cast {this} as though it had flash";
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}
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public CastSourceAsThoughItHadFlashEffect(final CastSourceAsThoughItHadFlashEffect effect) {
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super(effect);
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this.sacrificeIfCastAsInstant = effect.sacrificeIfCastAsInstant;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public CastSourceAsThoughItHadFlashEffect copy() {
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return new CastSourceAsThoughItHadFlashEffect(this);
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}
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@Override
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public boolean applies(UUID affectedSpellId, Ability source, UUID affectedControllerId, Game game) {
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return source.getSourceId().equals(affectedSpellId);
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}
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}
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class CastAtInstantTimeTriggeredAbility extends TriggeredAbilityImpl {
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public CastAtInstantTimeTriggeredAbility() {
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super(Zone.STACK, new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextCleanupDelayedTriggeredAbility(new SacrificeSourceEffect())));
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}
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public CastAtInstantTimeTriggeredAbility(final CastAtInstantTimeTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public CastAtInstantTimeTriggeredAbility copy() {
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return new CastAtInstantTimeTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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// The sacrifice occurs only if you cast it using its own ability. If you cast it using some other
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// effect (for instance, if it gained flash from Vedalken Orrery), then it won't be sacrificed.
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// CHECK
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if (event.getType() == GameEvent.EventType.SPELL_CAST) {
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Spell spell = game.getStack().getSpell(event.getTargetId());
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if (spell != null && spell.getSourceId().equals(getSourceId())) {
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return !(game.isMainPhase() && game.getActivePlayerId().equals(event.getPlayerId()) && game.getStack().size() == 1);
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.";
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}
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}
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class NecromancyReAttachEffect extends OneShotEffect {
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public NecromancyReAttachEffect() {
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super(Outcome.Benefit);
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this.staticText = "it becomes an Aura with \"enchant creature put onto the battlefield with {this}\"";
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}
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public NecromancyReAttachEffect(final NecromancyReAttachEffect effect) {
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super(effect);
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}
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@Override
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public NecromancyReAttachEffect copy() {
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return new NecromancyReAttachEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent enchantment = game.getPermanent(source.getSourceId());
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Card cardInGraveyard = game.getCard(getTargetPointer().getFirst(game, source));
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if (controller != null && enchantment != null && cardInGraveyard != null) {
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// put card into play
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controller.putOntoBattlefieldWithInfo(cardInGraveyard, game, Zone.GRAVEYARD, source.getSourceId());
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Permanent enchantedCreature = game.getPermanent(cardInGraveyard.getId());
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if (enchantedCreature != null) {
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enchantedCreature.addAttachment(enchantment.getId(), game);
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FilterCreaturePermanent filter = new FilterCreaturePermanent("enchant creature put onto the battlefield with Necromancy");
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filter.add(new PermanentIdPredicate(cardInGraveyard.getId()));
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Target target = new TargetCreaturePermanent(filter);
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target.addTarget(enchantedCreature.getId(), source, game);
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game.addEffect(new NecromancyChangeAbilityEffect(target), source);
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}
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return true;
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}
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return false;
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}
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}
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class NecromancyLeavesBattlefieldTriggeredEffect extends OneShotEffect {
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public NecromancyLeavesBattlefieldTriggeredEffect() {
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super(Outcome.Benefit);
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this.staticText = "enchanted creature's controller sacrifices it";
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}
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public NecromancyLeavesBattlefieldTriggeredEffect(final NecromancyLeavesBattlefieldTriggeredEffect effect) {
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super(effect);
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}
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@Override
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public NecromancyLeavesBattlefieldTriggeredEffect copy() {
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return new NecromancyLeavesBattlefieldTriggeredEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (controller != null && sourcePermanent != null) {
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if (sourcePermanent.getAttachedTo() != null) {
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Permanent attachedTo = game.getPermanent(sourcePermanent.getAttachedTo());
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if (attachedTo != null) {
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attachedTo.sacrifice(source.getSourceId(), game);
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}
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}
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return true;
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}
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return false;
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}
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}
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class NecromancyChangeAbilityEffect extends ContinuousEffectImpl implements SourceEffect {
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private final static Ability newAbility = new EnchantAbility("creature put onto the battlefield with Necromancy");
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static {
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newAbility.setRuleAtTheTop(true);
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}
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Target target;
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public NecromancyChangeAbilityEffect(Target target) {
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super(Duration.Custom, Outcome.AddAbility);
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staticText = "it becomes an Aura with \"enchant creature put onto the battlefield with {this}\"";
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this.target = target;
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}
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public NecromancyChangeAbilityEffect(final NecromancyChangeAbilityEffect effect) {
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super(effect);
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this.target = effect.target;
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}
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@Override
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public NecromancyChangeAbilityEffect copy() {
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return new NecromancyChangeAbilityEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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affectedObjectList.add(new MageObjectReference(source.getSourceId(), game));
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent permanent = affectedObjectList.get(0).getPermanent(game);
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if (permanent != null) {
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switch (layer) {
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case TypeChangingEffects_4:
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if (sublayer == SubLayer.NA) {
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if (!permanent.getSubtype().contains("Aura")) {
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permanent.getSubtype().add("Aura");
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}
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}
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break;
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case AbilityAddingRemovingEffects_6:
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if (sublayer == SubLayer.NA) {
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permanent.addAbility(newAbility, source.getSourceId(), game);
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permanent.getSpellAbility().getTargets().clear();
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permanent.getSpellAbility().getTargets().add(target);
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}
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}
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return true;
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}
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this.discard();
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return Layer.AbilityAddingRemovingEffects_6.equals(layer) || Layer.TypeChangingEffects_4.equals(layer);
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}
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}
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