foul-magics/Mage.Sets/src/mage/cards/p/PulsarSquadronAce.java

47 lines
1.8 KiB
Java

package mage.cards.p;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.PutCards;
import mage.constants.SubType;
import mage.counters.CounterType;
import mage.filter.FilterCard;
import mage.filter.common.FilterBySubtypeCard;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class PulsarSquadronAce extends CardImpl {
private static final FilterCard filter = new FilterBySubtypeCard(SubType.SPACECRAFT);
public PulsarSquadronAce(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.PILOT);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
this.addAbility(new EntersBattlefieldTriggeredAbility(new LookLibraryAndPickControllerEffect(
5, 1, filter, PutCards.HAND, PutCards.BOTTOM_RANDOM
).withOtherwiseEffect(new AddCountersSourceEffect(CounterType.P1P1.createInstance()))));
}
private PulsarSquadronAce(final PulsarSquadronAce card) {
super(card);
}
@Override
public PulsarSquadronAce copy() {
return new PulsarSquadronAce(this);
}
}