forked from External/mage
144 lines
5.2 KiB
Java
144 lines
5.2 KiB
Java
package mage.cards.g;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.OpeningHandAction;
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import mage.abilities.StaticAbility;
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import mage.abilities.condition.common.SourceHasCounterCondition;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.ExileFromHandCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.decorator.ConditionalManaEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.EntersBattlefieldEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.mana.AddManaOfAnyColorEffect;
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import mage.abilities.effects.mana.BasicManaEffect;
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import mage.abilities.mana.ConditionalManaAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SuperType;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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/**
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*
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* @author emerald000
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*/
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public final class GemstoneCaverns extends CardImpl {
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public GemstoneCaverns(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
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this.supertype.add(SuperType.LEGENDARY);
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// If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
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this.addAbility(new GemstoneCavernsAbility());
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// {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Ability ability = new ConditionalManaAbility(Zone.BATTLEFIELD,
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new ConditionalManaEffect(
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new AddManaOfAnyColorEffect(),
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new BasicManaEffect(Mana.ColorlessMana(1)),
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new SourceHasCounterCondition(CounterType.LUCK),
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"Add {C}. If {this} has a luck counter on it, instead add one mana of any color."),
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new TapSourceCost());
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this.addAbility(ability);
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}
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private GemstoneCaverns(final GemstoneCaverns card) {
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super(card);
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}
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@Override
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public GemstoneCaverns copy() {
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return new GemstoneCaverns(this);
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}
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}
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class GemstoneCavernsAbility extends StaticAbility implements OpeningHandAction {
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public GemstoneCavernsAbility() {
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super(Zone.HAND, new GemstoneCavernsEffect());
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}
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private GemstoneCavernsAbility(final GemstoneCavernsAbility ability) {
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super(ability);
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}
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@Override
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public GemstoneCavernsAbility copy() {
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return new GemstoneCavernsAbility(this);
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}
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@Override
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public String getRule() {
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return "If this card is in your opening hand and you're not the starting player, you may begin the game with {this} on the battlefield with a luck counter on it. If you do, exile a card from your hand.";
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}
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@Override
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public boolean askUseOpeningHandAction(Card card, Player player, Game game) {
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return player.chooseUse(Outcome.PutCardInPlay, "Put " + card.getIdName() + " onto the battlefield?", this, game);
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}
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@Override
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public boolean isOpeningHandActionAllowed(Card card, Player player, Game game) {
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return !player.getId().equals(game.getStartingPlayerId());
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}
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@Override
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public void doOpeningHandAction(Card card, Player player, Game game) {
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this.resolve(game);
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}
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}
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class GemstoneCavernsEffect extends OneShotEffect {
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GemstoneCavernsEffect() {
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super(Outcome.PutCardInPlay);
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this.staticText = "you may begin the game with {this} on the battlefield with a luck counter on it. If you do, exile a card from your hand";
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}
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private GemstoneCavernsEffect(final GemstoneCavernsEffect effect) {
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super(effect);
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}
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@Override
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public GemstoneCavernsEffect copy() {
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return new GemstoneCavernsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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boolean result = false;
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Card card = game.getCard(source.getSourceId());
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if (card != null) {
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ContinuousEffect effect = new EntersBattlefieldEffect(new AddCountersSourceEffect(CounterType.LUCK.createInstance()), "");
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effect.setDuration(Duration.OneUse);
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game.addEffect(effect, source);
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if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
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Permanent permanent = game.getPermanent(card.getId());
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if (permanent != null) {
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Cost cost = new ExileFromHandCost(new TargetCardInHand());
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if (cost.canPay(source, source, source.getControllerId(), game)) {
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result = cost.pay(source, game, source, source.getControllerId(), true, null);
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}
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}
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}
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}
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}
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return result;
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}
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}
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