foul-magics/Mage.Sets/src/mage/cards/f/FullBore.java
2025-07-22 16:32:41 -04:00

73 lines
2.4 KiB
Java

package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.keyword.WarpAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class FullBore extends CardImpl {
public FullBore(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{R}");
// Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn.
this.getSpellAbility().addEffect(new BoostTargetEffect(3, 2));
this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
this.getSpellAbility().addEffect(new FullBoreEffect());
}
private FullBore(final FullBore card) {
super(card);
}
@Override
public FullBore copy() {
return new FullBore(this);
}
}
class FullBoreEffect extends OneShotEffect {
FullBoreEffect() {
super(Outcome.Benefit);
staticText = "If that creature was cast for its warp cost, it also gains trample and haste until end of turn";
}
private FullBoreEffect(final FullBoreEffect effect) {
super(effect);
}
@Override
public FullBoreEffect copy() {
return new FullBoreEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent == null || !WarpAbility.checkIfPermanentWarped(permanent, game)) {
return false;
}
game.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance())
.setTargetPointer(new FixedTarget(permanent, game)), source);
game.addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance())
.setTargetPointer(new FixedTarget(permanent, game)), source);
return true;
}
}