forked from External/mage
59 lines
1.9 KiB
Java
59 lines
1.9 KiB
Java
package mage.cards.b;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.abilities.keyword.ReachAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.PutCards;
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import mage.constants.SubType;
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import mage.filter.FilterCard;
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import mage.filter.predicate.Predicates;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class BlossomPrancer extends CardImpl {
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private static final FilterCard filter = new FilterCard("creature or enchantment card");
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static {
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filter.add(Predicates.or(
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CardType.CREATURE.getPredicate(),
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CardType.ENCHANTMENT.getPredicate()
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));
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}
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public BlossomPrancer(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
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this.subtype.add(SubType.SPIRIT);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Reach
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this.addAbility(ReachAbility.getInstance());
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// When Blossom Prancer enters the battlefield, look at the top five cards of your library.
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// You may reveal a creature or enchantment card from among them and put it into your hand.
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// Put the rest on the bottom of your library in a random order.
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// If you didn't put a card into your hand this way, you gain 4 life.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new LookLibraryAndPickControllerEffect(
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5, 1, filter, PutCards.HAND, PutCards.BOTTOM_RANDOM
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).withOtherwiseEffect(new GainLifeEffect(4))));
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}
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private BlossomPrancer(final BlossomPrancer card) {
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super(card);
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}
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@Override
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public BlossomPrancer copy() {
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return new BlossomPrancer(this);
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}
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}
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