foul-magics/Mage/src/main/java/mage/abilities/DelayedTriggeredAbilities.java
Oleg Agafonov 534037e095 * Until end of your turn - fixed that effects discarded too early in multiplayer games (#5759, #5676);
Tests: added dozen tests for end of turn effects and related cards.
2019-04-28 11:27:08 +04:00

59 lines
1.7 KiB
Java

package mage.abilities;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.events.GameEvent;
import java.util.Iterator;
/**
* @author BetaSteward_at_googlemail.com
*/
public class DelayedTriggeredAbilities extends AbilitiesImpl<DelayedTriggeredAbility> {
public DelayedTriggeredAbilities() {
}
public DelayedTriggeredAbilities(final DelayedTriggeredAbilities abilities) {
super(abilities);
}
@Override
public DelayedTriggeredAbilities copy() {
return new DelayedTriggeredAbilities(this);
}
public void checkTriggers(GameEvent event, Game game) {
if (this.size() > 0) {
for (Iterator<DelayedTriggeredAbility> it = this.iterator(); it.hasNext(); ) {
DelayedTriggeredAbility ability = it.next();
if (ability.getDuration() == Duration.Custom) {
if (ability.isInactive(game)) {
it.remove();
continue;
}
}
if (!ability.checkEventType(event, game)) {
continue;
}
if (ability.checkTrigger(event, game)) {
ability.trigger(game, ability.controllerId);
if (ability.getTriggerOnlyOnce()) {
it.remove();
}
}
}
}
}
public void removeEndOfTurnAbilities(Game game) {
this.removeIf(ability -> ability.getDuration() == Duration.EndOfTurn); // TODO: add Duration.EndOfYourTurn like effects
}
public void removeEndOfCombatAbilities() {
this.removeIf(ability -> ability.getDuration() == Duration.EndOfCombat);
}
}