forked from External/mage
* added MIR Basalt Golem + Wall Token * fixed card number, effect text, possible NPE simplified effect code
88 lines
3.2 KiB
Java
88 lines
3.2 KiB
Java
package mage.cards.b;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BecomesBlockedByCreatureTriggeredAbility;
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import mage.abilities.common.SimpleEvasionAbility;
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import mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.combat.CantBeBlockedByCreaturesSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.WallToken;
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import mage.players.Player;
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/**
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*
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* @author lagdotcom
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*/
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public final class BasaltGolem extends CardImpl {
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public BasaltGolem(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
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this.subtype.add(SubType.GOLEM);
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this.power = new MageInt(2);
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this.toughness = new MageInt(4);
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// Basalt Golem can't be blocked by artifact creatures.
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this.addAbility(new SimpleEvasionAbility(new CantBeBlockedByCreaturesSourceEffect(
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StaticFilters.FILTER_PERMANENTS_ARTIFACT_CREATURE, Duration.WhileOnBattlefield)));
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// Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they put a 0/2 colorless Wall artifact creature token with defender onto the battlefield.
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Effect effect = new CreateDelayedTriggeredAbilityEffect(new AtTheEndOfCombatDelayedTriggeredAbility(new BasaltGolemEffect()), true);
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effect.setText("that creature's controller sacrifices it at end of combat. If the player does, they put a 0/2 colorless Wall artifact creature token with defender onto the battlefield.");
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this.addAbility(new BecomesBlockedByCreatureTriggeredAbility(effect, false));
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}
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private BasaltGolem(final BasaltGolem card) {
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super(card);
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}
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@Override
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public BasaltGolem copy() {
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return new BasaltGolem(this);
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}
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}
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class BasaltGolemEffect extends OneShotEffect {
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BasaltGolemEffect() {
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super(Outcome.DestroyPermanent);
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staticText = "that creature's controller sacrifices it. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.";
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}
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private BasaltGolemEffect(final BasaltGolemEffect effect) {
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super(effect);
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}
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@Override
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public BasaltGolemEffect copy() {
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return new BasaltGolemEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent creature = game.getPermanent(targetPointer.getFirst(game, source));
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if (creature == null)
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return false;
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Player player = game.getPlayer(creature.getControllerId());
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if (player == null)
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return false;
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if (!creature.sacrifice(source, game))
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return false;
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return new WallToken().putOntoBattlefield(1, game, source, player.getId());
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}
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}
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