foul-magics/Mage/src/main/java/mage/game/stack/StackObjectImpl.java

463 lines
22 KiB
Java

package mage.game.stack;
import mage.MageItem;
import mage.MageObject;
import mage.abilities.Abilities;
import mage.abilities.AbilitiesImpl;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.choices.Choice;
import mage.choices.ChoiceHintType;
import mage.choices.ChoiceImpl;
import mage.constants.Outcome;
import mage.filter.predicate.Predicate;
import mage.filter.predicate.mageobject.MageObjectReferencePredicate;
import mage.game.Game;
import mage.game.events.CopyStackObjectEvent;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetAmount;
import mage.util.CardUtil;
import mage.util.functions.StackObjectCopyApplier;
import java.util.*;
import java.util.stream.Collectors;
/**
* @author LevelX2
*/
public abstract class StackObjectImpl implements StackObject {
protected boolean targetChanged; // for Psychic Battle
@Override
public void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets) {
createCopyOnStack(game, source, newControllerId, chooseNewTargets, 1);
}
@Override
public void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets, int amount) {
createCopyOnStack(game, source, newControllerId, chooseNewTargets, amount, null);
}
/**
* Copy logic:
* - multiple copies allows
* - new targets for each copy allows
* - each next copy can have new target type/filter
* - player can choose copies order on stack
* <p>
* Code logic:
* - find all possible target types (any target or custom)
* - user can choose next target type to put on stack
* - put all copies with that target type and request next choice
* - implemented by iterator mechanic (target type -> target filter)
*/
private static final class NewTargetTypeIterator implements Iterator<MageObjectReferencePredicate> {
private final StackObjectCopyApplier applier;
private final Player player;
private final int amount;
private final Game game;
private Map<String, MageObjectReferencePredicate> newTargetTypes = null;
private Iterator<MageObjectReferencePredicate> currentNewTargetType = null;
private Choice newTargetTypeChoiceDialog = null;
private NewTargetTypeIterator(Game game, UUID newControllerId, int amount, StackObjectCopyApplier applier) {
this.applier = applier;
this.player = game.getPlayer(newControllerId);
this.amount = amount;
this.game = game;
}
@Override
public boolean hasNext() {
return true;
}
private void prepareNewTargetTypes() {
if (newTargetTypes != null) {
// already prepared
return;
}
int currentAnyTargetNumber = 0;
int currentFilteredTargetNumber = 0;
newTargetTypes = new HashMap<>();
for (int i = 0; i < amount; i++) {
MageObjectReferencePredicate newTargetType = applier.getNextNewTargetType(i + 1);
if (newTargetType == null) {
currentAnyTargetNumber++;
String message = "Any target";
if (currentAnyTargetNumber > 1) {
message += " (" + currentAnyTargetNumber + ")";
}
newTargetTypes.put(message, null);
continue;
}
currentFilteredTargetNumber++;
newTargetTypes.put(newTargetType.getName(game), newTargetType);
}
// if only one target type then choose it by default
if ((currentFilteredTargetNumber == 1 && currentAnyTargetNumber == 0) || currentFilteredTargetNumber == 0) {
currentNewTargetType = newTargetTypes.values().stream().collect(Collectors.toList()).iterator();
}
}
private void prepareFilterChooseDialog() {
// used choices removes from the dialog
if (newTargetTypeChoiceDialog != null) {
// already prepared
return;
}
newTargetTypeChoiceDialog = new ChoiceImpl(false, ChoiceHintType.CARD);
newTargetTypeChoiceDialog.setMessage("Choose the order of copies to go on the stack");
newTargetTypeChoiceDialog.setSubMessage("Press cancel to put the rest in any order");
newTargetTypeChoiceDialog.setChoices(new HashSet<>(newTargetTypes.keySet()));
}
@Override
public MageObjectReferencePredicate next() {
if (player == null || applier == null) {
return null;
}
prepareNewTargetTypes();
if (currentNewTargetType != null) {
// target type already selected
return currentNewTargetType.hasNext() ? currentNewTargetType.next() : null;
}
prepareFilterChooseDialog();
if (newTargetTypeChoiceDialog.getChoices().size() < 2) {
// no more unused target types - select the last one
currentNewTargetType = newTargetTypeChoiceDialog.getChoices().stream().map(newTargetTypes::get).iterator();
return next();
}
// choose next target type for usage
newTargetTypeChoiceDialog.clearChoice();
player.choose(Outcome.AIDontUseIt, newTargetTypeChoiceDialog, game);
String chosen = newTargetTypeChoiceDialog.getChoice();
if (chosen == null) {
currentNewTargetType = newTargetTypeChoiceDialog.getChoices().stream().map(newTargetTypes::get).iterator();
return next();
}
newTargetTypeChoiceDialog.getChoices().remove(chosen);
return newTargetTypes.get(chosen);
}
}
@Override
public void createCopyOnStack(Game game, Ability source, UUID newControllerId, boolean chooseNewTargets, int amount, StackObjectCopyApplier applier) {
GameEvent gameEvent = new CopyStackObjectEvent(source, this, newControllerId, amount);
if (game.replaceEvent(gameEvent)) {
return;
}
Iterator<MageObjectReferencePredicate> newTargetTypeIterator = new NewTargetTypeIterator(game, newControllerId, gameEvent.getAmount(), applier);
for (int i = 0; i < gameEvent.getAmount(); i++) {
createSingleCopy(newControllerId, applier, newTargetTypeIterator.next(), game, source, chooseNewTargets);
}
Player player = game.getPlayer(newControllerId);
if (player == null) {
return;
}
game.informPlayers(
player.getName() + " created " + CardUtil.numberToText(gameEvent.getAmount(), "a")
+ " cop" + (gameEvent.getAmount() == 1 ? "y" : "ies") + " of " + getIdName()
);
}
/**
* Choose new targets for a stack Object
*
* @param game
* @param playerId Player UUID who changes the targets.
* @return
*/
public boolean chooseNewTargets(Game game, UUID playerId) {
return chooseNewTargets(game, playerId, false, false, null);
}
/**
* 114.6. Some effects allow a player to change the target(s) of a spell or
* ability, and other effects allow a player to choose new targets for a
* spell or ability.
* <p>
* 114.6a If an effect allows a player to "change the target(s)" of a spell
* or ability, each target can be changed only to another legal target. If a
* target can't be changed to another legal target, the original target is
* unchanged, even if the original target is itself illegal by then. If all
* the targets aren't changed to other legal targets, none of them are
* changed.
* <p>
* 114.6b If an effect allows a player to "change a target" of a spell or
* ability, the process described in rule 114.6a is followed, except that
* only one of those targets may be changed (rather than all of them or none
* of them).
* <p>
* 114.6c If an effect allows a player to "change any targets" of a spell or
* ability, the process described in rule 114.6a is followed, except that
* any number of those targets may be changed (rather than all of them or
* none of them).
* <p>
* 114.6d If an effect allows a player to "choose new targets" for a spell
* or ability, the player may leave any number of the targets unchanged,
* even if those targets would be illegal. If the player chooses to change
* some or all of the targets, the new targets must be legal and must not
* cause any unchanged targets to become illegal.
* <p>
* 114.6e When changing targets or choosing new targets for a spell or
* ability, only the final set of targets is evaluated to determine whether
* the change is legal.
* <p>
* Example: Arc Trail is a sorcery that reads "Arc Trail deals 2 damage to
* any target and 1 damage to another target creature or player." The
* current targets of Arc Trail are Runeclaw Bear and Llanowar Elves, in
* that order. You cast Redirect, an instant that reads "You may choose new
* targets for target spell," targeting Arc Trail. You can change the first
* target to Llanowar Elves and change the second target to Runeclaw Bear.
* <p>
* 114.7. Modal spells and abilities may have different targeting
* requirements for each mode. An effect that allows a player to change the
* target(s) of a modal spell or ability, or to choose new targets for a
* modal spell or ability, doesn't allow that player to change its mode.
* (See rule 700.2.)
* <p>
* 706.10c Some effects copy a spell or ability and state that its
* controller may choose new targets for the copy. The player may leave any
* number of the targets unchanged, even if those targets would be illegal.
* If the player chooses to change some or all of the targets, the new
* targets must be legal. Once the player has decided what the copy's
* targets will be, the copy is put onto the stack with those targets.
*
* @param game
* @param targetControllerId - player that can/has to change the target of
* the spell
* @param forceChange - does only work for targets with maximum of one
* targetId
* @param onlyOneTarget - 114.6b one target must be changed to another
* target
* @param newTargetFilterPredicate restriction for the new target (null - can select same targets)
* @return
*/
@Override
public boolean chooseNewTargets(Game game, UUID targetControllerId, boolean forceChange, boolean onlyOneTarget, Predicate<MageItem> newTargetFilterPredicate) {
Player targetController = game.getPlayer(targetControllerId);
if (targetController != null) {
StringBuilder oldTargetDescription = new StringBuilder();
StringBuilder newTargetDescription = new StringBuilder();
// Fused split spells or spells where "Splice on Arcane" was used can have more than one ability
Abilities<Ability> objectAbilities = new AbilitiesImpl<>();
if (this instanceof Spell) {
objectAbilities.addAll(((Spell) this).getSpellAbilities());
} else {
objectAbilities.add(getStackAbility());
}
for (Ability ability : objectAbilities) {
// Some spells can have more than one mode
for (UUID modeId : ability.getModes().getSelectedModes()) {
Mode mode = ability.getModes().get(modeId);
ability.getModes().setActiveMode(mode);
oldTargetDescription.append(ability.getTargetDescription(mode.getTargets(), game));
for (Target target : mode.getTargets()) {
Target newTarget = chooseNewTarget(targetController, ability, mode, target, forceChange, newTargetFilterPredicate, game);
// clear the old target and copy all targets from new target
target.clearChosen();
for (UUID targetId : newTarget.getTargets()) {
target.addTarget(targetId, newTarget.getTargetAmount(targetId), ability, game, false);
}
}
newTargetDescription.append(ability.getTargetDescription(mode.getTargets(), game));
}
}
if (!newTargetDescription.toString().equals(oldTargetDescription.toString()) && !game.isSimulation()) {
game.informPlayers(this.getLogName() + " is now " + newTargetDescription);
}
return true;
}
return false;
}
/**
* Handles the change of one target instance of a mode
*
* @param targetController - player that can choose the new target
* @param ability
* @param mode
* @param target
* @param forceChange
* @param newTargetFilterPredicate
* @param game
* @return
*/
private Target chooseNewTarget(Player targetController, Ability ability, Mode mode, Target target, boolean forceChange, Predicate newTargetFilterPredicate, Game game) {
Target newTarget = target.copy();
// filter targets
if (newTargetFilterPredicate != null) {
newTarget.getFilter().add(newTargetFilterPredicate);
// If adding a predicate, there will only be one choice and therefore target can be automatic
newTarget.setRandom(true);
}
newTarget.setEventReporting(false);
if (!targetController.getId().equals(getControllerId())) {
newTarget.setTargetController(targetController.getId()); // target controller for the change is different from spell controller
newTarget.setAbilityController(getControllerId());
}
newTarget.clearChosen();
for (UUID targetId : target.getTargets()) {
String targetNames = getNamesOftargets(targetId, game);
String targetAmount = "";
if (target.getTargetAmount(targetId) > 0) {
targetAmount = " (amount: " + target.getTargetAmount(targetId) + ")";
}
// change the target?
Outcome outcome = mode.getEffects().getOutcome(ability);
if (targetNames != null
&& (forceChange || targetController.chooseUse(outcome, "Change this target: " + targetNames + targetAmount + '?', ability, game))) {
Set<UUID> possibleTargets = target.possibleTargets(this.getSourceId(), getControllerId(), game);
// choose exactly one other target - already targeted objects are not counted
if (forceChange && possibleTargets != null && possibleTargets.size() > 1) { // controller of spell must be used (e.g. TargetOpponent)
int iteration = 0;
do {
if (iteration > 0 && !game.isSimulation()) {
game.informPlayer(targetController, "You may only select exactly one target that must be different from the origin target!");
}
iteration++;
newTarget.clearChosen();
newTarget.chooseTarget(outcome, getControllerId(), ability, game);
// workaround to stop infinite AI choose (remove after chooseTarget can be called with extra filter to disable some ids)
if (iteration > 10) {
break;
}
}
while (targetController.canRespond() && (targetId.equals(newTarget.getFirstTarget()) || newTarget.getTargets().size() != 1));
// choose a new target
} else {
// build a target definition with exactly one possible target to select that replaces old target
Target tempTarget = target.copy();
if (newTargetFilterPredicate != null) {
tempTarget.getFilter().add(newTargetFilterPredicate);
// If adding a predicate, there will only be one choice and therefore target can be automatic
tempTarget.setRandom(true);
}
tempTarget.setEventReporting(false);
if (target instanceof TargetAmount) {
((TargetAmount) tempTarget).setAmountDefinition(StaticValue.get(target.getTargetAmount(targetId)));
}
tempTarget.setMinNumberOfTargets(1);
tempTarget.setMaxNumberOfTargets(1);
if (!targetController.getId().equals(getControllerId())) {
tempTarget.setTargetController(targetController.getId());
tempTarget.setAbilityController(getControllerId());
}
boolean again;
do {
again = false;
tempTarget.clearChosen();
if (!tempTarget.chooseTarget(outcome, getControllerId(), ability, game)) {
if (targetController.chooseUse(Outcome.Benefit, "No target object selected. Reset to original target?", ability, game)) {
// use previous target no target was selected
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
} else {
again = true;
}
} else // if possible add the alternate Target - it may not be included in the old definition nor in the already selected targets of the new definition
{
if (newTarget.getTargets().contains(tempTarget.getFirstTarget()) || target.getTargets().contains(tempTarget.getFirstTarget())) {
if (targetController.isHuman()) {
if (targetController.chooseUse(Outcome.Benefit, "This target was already selected from origin spell. Reset to original target?", ability, game)) {
// use previous target no target was selected
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
} else {
again = true;
}
} else {
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
}
} else if (!target.canTarget(getControllerId(), tempTarget.getFirstTarget(), ability, game)) {
if (targetController.isHuman()) {
game.informPlayer(targetController, "This target is not valid!");
again = true;
} else {
// keep the old
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
}
} else {
// valid target was selected, add it to the new target definition
newTarget.addTarget(tempTarget.getFirstTarget(), target.getTargetAmount(targetId), ability, game, true);
}
}
} while (again && targetController.canRespond());
}
} // keep the target
else {
newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
}
}
return newTarget;
}
@Override
public boolean canTarget(Game game, UUID targetId) {
Abilities<Ability> objectAbilities = new AbilitiesImpl<>();
if (this instanceof Spell) {
objectAbilities.addAll(((Spell) this).getSpellAbilities());
} else {
objectAbilities.add(getStackAbility());
}
for (Ability ability : objectAbilities) {
if (ability.getModes()
.getSelectedModes()
.stream()
.map(ability.getModes()::get)
.filter(Objects::nonNull)
.map(Mode::getTargets)
.flatMap(Collection::stream)
.filter(t -> !t.isNotTarget())
.anyMatch(t -> t.canTarget(ability.getControllerId(), targetId, ability, game))) {
return true;
}
}
return false;
}
private String getNamesOftargets(UUID targetId, Game game) {
MageObject object = game.getObject(targetId);
String name = null;
if (object == null) {
Player targetPlayer = game.getPlayer(targetId);
if (targetPlayer != null) {
name = targetPlayer.getLogName();
}
} else {
name = object.getIdName();
}
return name;
}
@Override
public void removePTCDA() {
}
@Override
public boolean isTargetChanged() {
return targetChanged;
}
@Override
public void setTargetChanged(boolean targetChanged) {
this.targetChanged = targetChanged;
}
}