foul-magics/Mage/src/mage/abilities/effects/common/CreateTokenEffect.java

97 lines
3.5 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import mage.Constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.permanent.token.Token;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CreateTokenEffect extends OneShotEffect<CreateTokenEffect> {
private Token token;
private DynamicValue amount;
public CreateTokenEffect(Token token) {
this(token, new StaticValue(1));
}
public CreateTokenEffect(Token token, int amount) {
this(token, new StaticValue(amount));
}
public CreateTokenEffect(Token token, DynamicValue amount) {
super(Outcome.PutCreatureInPlay);
this.token = token;
this.amount = amount.clone();
setText();
}
public CreateTokenEffect(final CreateTokenEffect effect) {
super(effect);
this.amount = effect.amount.clone();
this.token = effect.token.copy();
}
@Override
public CreateTokenEffect copy() {
return new CreateTokenEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int value = amount.calculate(game, source);
token.putOntoBattlefield(value, game, source.getSourceId(), source.getControllerId());
return true;
}
private void setText() {
StringBuilder sb = new StringBuilder("put ");
if (amount.toString().equals("1")) {
sb.append("a");
} else {
sb.append(amount.toString());
}
sb.append(" ").append(token.getDescription()).append(" onto the battlefield");
String message = amount.getMessage();
if (message.length() > 0) {
sb.append(" for each ");
}
sb.append(message);
staticText = sb.toString();
}
}