foul-magics/Mage/src/main/java/mage/abilities/effects/RequirementEffect.java
2020-02-05 02:17:00 +04:00

99 lines
2.4 KiB
Java

package mage.abilities.effects;
import java.util.UUID;
import mage.abilities.Ability;
import mage.constants.Duration;
import mage.constants.EffectType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class RequirementEffect extends ContinuousEffectImpl {
boolean playerRelated; // defines a requirement that is more related to a player than a single creature
public RequirementEffect(Duration duration) {
this(duration, false);
}
/**
*
* @param duration
* @param playerRelated defines a requirement that is more related to a
* player than a single creature
*/
public RequirementEffect(Duration duration, boolean playerRelated) {
super(duration, Outcome.Detriment);
this.effectType = EffectType.REQUIREMENT;
this.playerRelated = playerRelated;
}
public RequirementEffect(final RequirementEffect effect) {
super(effect);
this.playerRelated = effect.playerRelated;
}
@Override
public boolean apply(Game game, Ability source) {
throw new UnsupportedOperationException("Not supported.");
}
public abstract boolean applies(Permanent permanent, Ability source, Game game);
public abstract boolean mustAttack(Game game);
public abstract boolean mustBlock(Game game);
public boolean mustBlockAny(Game game) {
return false;
}
public boolean mustBlockAllAttackers(Game game) {
return false;
}
/**
* Defines the defender a attacker has to attack
*
* @param source
* @param game
* @return
*/
public UUID mustAttackDefender(Ability source, Game game) {
return null;
}
public UUID mustBlockAttacker(Ability source, Game game) {
return null;
}
public UUID mustBlockAttackerIfElseUnblocked(Ability source, Game game) {
return null;
}
public int getMinNumberOfBlockers() {
return 0;
}
/**
* Player related check The player returned or controlled planeswalker must
* be attacked with at least one attacker
*
* @param source
* @param game
* @return
*/
public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
return null;
}
public boolean isPlayerRelated() {
return playerRelated;
}
}