forked from External/mage
80 lines
2.7 KiB
Java
80 lines
2.7 KiB
Java
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.stack.Spell;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class RevealAndShuffleIntoLibrarySourceEffect extends OneShotEffect {
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public RevealAndShuffleIntoLibrarySourceEffect() {
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super(Outcome.Neutral);
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staticText = "reveal {this} and shuffle it into its owner's library instead";
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}
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public RevealAndShuffleIntoLibrarySourceEffect(final RevealAndShuffleIntoLibrarySourceEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject sourceObject = source.getSourceObjectIfItStillExists(game);
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Player controller = game.getPlayer(source.getControllerId());
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if (sourceObject != null && controller != null) {
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Player owner = null;
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Cards cards = new CardsImpl();
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Permanent permanent = null;
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if (sourceObject instanceof Spell) {
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sourceObject = ((Spell)sourceObject).getCard();
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}
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if (sourceObject instanceof Permanent) {
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permanent = (Permanent) sourceObject;
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owner = game.getPlayer(permanent.getOwnerId());
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if (sourceObject instanceof PermanentCard) {
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cards.add(permanent);
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}
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} else if (sourceObject instanceof Card) {
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owner = game.getPlayer(((Card)sourceObject).getOwnerId());
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cards.add((Card)sourceObject);
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}
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if (owner != null) {
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Zone fromZone = game.getState().getZone(sourceObject.getId());
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if (!cards.isEmpty()) {
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controller.revealCards(sourceObject.getName(), cards, game);
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}
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if (permanent != null) {
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controller.moveCardToLibraryWithInfo(permanent, source, game, fromZone, true, true);
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} else {
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controller.moveCardToLibraryWithInfo((Card) sourceObject, source, game, fromZone, true, true);
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}
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if (!cards.isEmpty()) {
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controller.shuffleLibrary(source, game);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public RevealAndShuffleIntoLibrarySourceEffect copy() {
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return new RevealAndShuffleIntoLibrarySourceEffect(this);
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}
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}
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