forked from External/mage
* [refactor/bugfix] use rule 802.2a where appropriate. Many effects which relied on getDefendingPlayerId would fail if the attacking creature had been removed from combat before they resolved, in which case the defending player ID would be null. This fixes these issues. * Add test for removing attacking creature with Defending Player triggered ability. Change allowFormer to be true by default, reduce falses to only necessary cases. |
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