forked from External/mage
1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters 1b. fix cost adjuster for imprinted cards affected by the above 2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl` 3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl` 4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class 4b. Don't copy `manaTemplate` in copy constructor since it doesn't change 4c. Add comments explaining copy usage for `manaTemplate` 4d. Remove redundant variable assignment and make fields final --------- Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
230 lines
7.5 KiB
Java
230 lines
7.5 KiB
Java
package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.StaticAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.*;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import java.util.Iterator;
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import java.util.UUID;
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/**
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* @author LevelX2
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*/
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public class ReplicateAbility extends StaticAbility implements OptionalAdditionalSourceCosts {
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private static final String keywordText = "Replicate";
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private static final String reminderTextMana = "When you cast this spell, "
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+ "copy it for each time you paid its replicate cost."
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+ " You may choose new targets for the copies.";
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protected OptionalAdditionalCost additionalCost;
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public ReplicateAbility(String manaString) {
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this(new ManaCostsImpl<>(manaString));
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}
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public ReplicateAbility(Cost cost) {
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super(Zone.STACK, null);
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this.additionalCost = new OptionalAdditionalCostImpl(keywordText, reminderTextMana, cost);
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this.additionalCost.setRepeatable(true);
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setRuleAtTheTop(true);
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addSubAbility(new ReplicateTriggeredAbility(this.getId()));
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}
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protected ReplicateAbility(final ReplicateAbility ability) {
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super(ability);
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additionalCost = ability.additionalCost;
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}
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@Override
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public ReplicateAbility copy() {
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return new ReplicateAbility(this);
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}
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@Override
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public void addCost(Cost cost) {
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if (additionalCost != null) {
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((Costs) additionalCost).add(cost);
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}
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}
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@Override
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public boolean isActivated() {
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return additionalCost != null && additionalCost.isActivated();
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}
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public int getActivateCount() {
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return additionalCost == null ? 0 : additionalCost.getActivateCount();
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}
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public void resetReplicate() {
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if (additionalCost != null) {
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additionalCost.reset();
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}
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}
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@Override
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public void addOptionalAdditionalCosts(Ability ability, Game game) {
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if (!(ability instanceof SpellAbility)) {
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return;
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}
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Player player = game.getPlayer(ability.getControllerId());
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if (player == null) {
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return;
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}
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this.resetReplicate();
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boolean again = true;
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while (player.canRespond() && again) {
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String times = "";
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if (additionalCost.isRepeatable()) {
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int numActivations = additionalCost.getActivateCount();
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times = (numActivations + 1) + (numActivations == 0 ? " time " : " times ");
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}
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String payPrompt = "Pay " + times + additionalCost.getText(false) + " ?";
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// TODO: add AI support to find max number of possible activations (from available mana)
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// canPay checks only single mana available, not total mana usage
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boolean canPay = additionalCost.canPay(ability, this, ability.getControllerId(), game);
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if (!canPay || !player.chooseUse(/*Outcome.Benefit*/Outcome.AIDontUseIt, payPrompt, ability, game)) {
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again = false;
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} else {
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additionalCost.activate();
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for (Iterator it = ((Costs) additionalCost).iterator(); it.hasNext(); ) {
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Cost cost = (Cost) it.next();
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if (cost instanceof ManaCostsImpl) {
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ability.addManaCostsToPay((ManaCostsImpl) cost.copy());
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} else {
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ability.addCost(cost.copy());
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}
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}
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}
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}
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}
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@Override
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public String getRule() {
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return additionalCost == null ? "" : additionalCost.getText(false) + ' ' + additionalCost.getReminderText();
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}
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@Override
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public String getCastMessageSuffix() {
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return additionalCost == null ? "" : additionalCost.getCastSuffixMessage(0);
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}
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public String getReminderText() {
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return additionalCost == null ? "" : additionalCost.getReminderText();
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}
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}
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class ReplicateTriggeredAbility extends TriggeredAbilityImpl {
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private UUID replicateId; // need to correspond only to own replicate ability, not any other instances of replicate ability
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public ReplicateTriggeredAbility(UUID replicateId) {
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super(Zone.STACK, new ReplicateCopyEffect());
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this.replicateId = replicateId;
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this.setRuleVisible(false);
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}
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private ReplicateTriggeredAbility(final ReplicateTriggeredAbility ability) {
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super(ability);
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this.replicateId = ability.replicateId;
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}
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@Override
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public ReplicateTriggeredAbility copy() {
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return new ReplicateTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.SPELL_CAST;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (!event.getSourceId().equals(this.sourceId)) {
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return false;
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}
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StackObject spell = game.getStack().getStackObject(this.sourceId);
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if (!(spell instanceof Spell)) {
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return false;
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}
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Card card = ((Spell) spell).getCard();
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if (card == null) {
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return false;
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}
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for (Ability ability : card.getAbilities(game)) {
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if (!(ability instanceof ReplicateAbility) || !ability.isActivated() || ability.getId() != replicateId) {
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continue;
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}
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for (Effect effect : this.getEffects()) {
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effect.setValue("ReplicateSpell", spell);
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effect.setValue("ReplicateCount", ((ReplicateAbility) ability).getActivateCount());
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}
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Replicate <i>(When you cast this spell, copy it for each time you paid "
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+ "its replicate cost. You may choose new targets for the copies.)</i>";
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}
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}
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class ReplicateCopyEffect extends OneShotEffect {
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public ReplicateCopyEffect() {
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super(Outcome.Copy);
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}
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protected ReplicateCopyEffect(final ReplicateCopyEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Spell spell = (Spell) this.getValue("ReplicateSpell");
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int replicateCount = (Integer) this.getValue("ReplicateCount");
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if (controller == null || spell == null || replicateCount == 0) {
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return false;
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}
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// reset replicate now so the copies don't report x times Replicate
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Card card = game.getCard(spell.getSourceId());
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if (card == null) {
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return false;
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}
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for (Ability ability : card.getAbilities(game)) {
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if ((ability instanceof ReplicateAbility) && ability.isActivated()) {
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((ReplicateAbility) ability).resetReplicate();
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}
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}
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// create the copies
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spell.createCopyOnStack(game, source, source.getControllerId(), true, replicateCount);
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return true;
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}
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@Override
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public ReplicateCopyEffect copy() {
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return new ReplicateCopyEffect(this);
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}
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}
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