foul-magics/Mage/src/main/java/mage/abilities/keyword/ReplicateAbility.java
Alex Vasile a2162ec3e7
Refactor: private fields and performance tweaks (#9625)
1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters 
1b. fix cost adjuster for imprinted cards affected by the above

2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl`

3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl`

4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class 
4b. Don't copy `manaTemplate` in copy constructor since it doesn't change 
4c. Add comments explaining copy usage for `manaTemplate` 
4d. Remove redundant variable assignment and make fields final 

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Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-08-27 17:58:19 -04:00

230 lines
7.5 KiB
Java

package mage.abilities.keyword;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.StaticAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.costs.*;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import java.util.Iterator;
import java.util.UUID;
/**
* @author LevelX2
*/
public class ReplicateAbility extends StaticAbility implements OptionalAdditionalSourceCosts {
private static final String keywordText = "Replicate";
private static final String reminderTextMana = "When you cast this spell, "
+ "copy it for each time you paid its replicate cost."
+ " You may choose new targets for the copies.";
protected OptionalAdditionalCost additionalCost;
public ReplicateAbility(String manaString) {
this(new ManaCostsImpl<>(manaString));
}
public ReplicateAbility(Cost cost) {
super(Zone.STACK, null);
this.additionalCost = new OptionalAdditionalCostImpl(keywordText, reminderTextMana, cost);
this.additionalCost.setRepeatable(true);
setRuleAtTheTop(true);
addSubAbility(new ReplicateTriggeredAbility(this.getId()));
}
protected ReplicateAbility(final ReplicateAbility ability) {
super(ability);
additionalCost = ability.additionalCost;
}
@Override
public ReplicateAbility copy() {
return new ReplicateAbility(this);
}
@Override
public void addCost(Cost cost) {
if (additionalCost != null) {
((Costs) additionalCost).add(cost);
}
}
@Override
public boolean isActivated() {
return additionalCost != null && additionalCost.isActivated();
}
public int getActivateCount() {
return additionalCost == null ? 0 : additionalCost.getActivateCount();
}
public void resetReplicate() {
if (additionalCost != null) {
additionalCost.reset();
}
}
@Override
public void addOptionalAdditionalCosts(Ability ability, Game game) {
if (!(ability instanceof SpellAbility)) {
return;
}
Player player = game.getPlayer(ability.getControllerId());
if (player == null) {
return;
}
this.resetReplicate();
boolean again = true;
while (player.canRespond() && again) {
String times = "";
if (additionalCost.isRepeatable()) {
int numActivations = additionalCost.getActivateCount();
times = (numActivations + 1) + (numActivations == 0 ? " time " : " times ");
}
String payPrompt = "Pay " + times + additionalCost.getText(false) + " ?";
// TODO: add AI support to find max number of possible activations (from available mana)
// canPay checks only single mana available, not total mana usage
boolean canPay = additionalCost.canPay(ability, this, ability.getControllerId(), game);
if (!canPay || !player.chooseUse(/*Outcome.Benefit*/Outcome.AIDontUseIt, payPrompt, ability, game)) {
again = false;
} else {
additionalCost.activate();
for (Iterator it = ((Costs) additionalCost).iterator(); it.hasNext(); ) {
Cost cost = (Cost) it.next();
if (cost instanceof ManaCostsImpl) {
ability.addManaCostsToPay((ManaCostsImpl) cost.copy());
} else {
ability.addCost(cost.copy());
}
}
}
}
}
@Override
public String getRule() {
return additionalCost == null ? "" : additionalCost.getText(false) + ' ' + additionalCost.getReminderText();
}
@Override
public String getCastMessageSuffix() {
return additionalCost == null ? "" : additionalCost.getCastSuffixMessage(0);
}
public String getReminderText() {
return additionalCost == null ? "" : additionalCost.getReminderText();
}
}
class ReplicateTriggeredAbility extends TriggeredAbilityImpl {
private UUID replicateId; // need to correspond only to own replicate ability, not any other instances of replicate ability
public ReplicateTriggeredAbility(UUID replicateId) {
super(Zone.STACK, new ReplicateCopyEffect());
this.replicateId = replicateId;
this.setRuleVisible(false);
}
private ReplicateTriggeredAbility(final ReplicateTriggeredAbility ability) {
super(ability);
this.replicateId = ability.replicateId;
}
@Override
public ReplicateTriggeredAbility copy() {
return new ReplicateTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.SPELL_CAST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (!event.getSourceId().equals(this.sourceId)) {
return false;
}
StackObject spell = game.getStack().getStackObject(this.sourceId);
if (!(spell instanceof Spell)) {
return false;
}
Card card = ((Spell) spell).getCard();
if (card == null) {
return false;
}
for (Ability ability : card.getAbilities(game)) {
if (!(ability instanceof ReplicateAbility) || !ability.isActivated() || ability.getId() != replicateId) {
continue;
}
for (Effect effect : this.getEffects()) {
effect.setValue("ReplicateSpell", spell);
effect.setValue("ReplicateCount", ((ReplicateAbility) ability).getActivateCount());
}
return true;
}
return false;
}
@Override
public String getRule() {
return "Replicate <i>(When you cast this spell, copy it for each time you paid "
+ "its replicate cost. You may choose new targets for the copies.)</i>";
}
}
class ReplicateCopyEffect extends OneShotEffect {
public ReplicateCopyEffect() {
super(Outcome.Copy);
}
protected ReplicateCopyEffect(final ReplicateCopyEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Spell spell = (Spell) this.getValue("ReplicateSpell");
int replicateCount = (Integer) this.getValue("ReplicateCount");
if (controller == null || spell == null || replicateCount == 0) {
return false;
}
// reset replicate now so the copies don't report x times Replicate
Card card = game.getCard(spell.getSourceId());
if (card == null) {
return false;
}
for (Ability ability : card.getAbilities(game)) {
if ((ability instanceof ReplicateAbility) && ability.isActivated()) {
((ReplicateAbility) ability).resetReplicate();
}
}
// create the copies
spell.createCopyOnStack(game, source, source.getControllerId(), true, replicateCount);
return true;
}
@Override
public ReplicateCopyEffect copy() {
return new ReplicateCopyEffect(this);
}
}