foul-magics/Mage.Server/src/main/java/mage/server/game/GameManagerImpl.java
Oleg Agafonov 53add71826 Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes #11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
2023-11-24 21:22:16 +04:00

206 lines
6.4 KiB
Java

package mage.server.game;
import mage.cards.decks.DeckCardLists;
import mage.constants.ManaType;
import mage.constants.PlayerAction;
import mage.game.Game;
import mage.game.GameOptions;
import mage.server.managers.GameManager;
import mage.server.managers.ManagerFactory;
import mage.view.GameView;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* @author BetaSteward_at_googlemail.com
*/
public class GameManagerImpl implements GameManager {
private final ManagerFactory managerFactory;
private final ConcurrentMap<UUID, GameController> gameControllers = new ConcurrentHashMap<>();
private final ReadWriteLock gameControllersLock = new ReentrantReadWriteLock();
public GameManagerImpl(ManagerFactory managerFactory) {
this.managerFactory = managerFactory;
}
@Override
public UUID createGameSession(Game game, ConcurrentHashMap<UUID, UUID> userPlayerMap, UUID tableId, UUID choosingPlayerId, GameOptions gameOptions) {
GameController gameController = new GameController(managerFactory, game, userPlayerMap, tableId, choosingPlayerId, gameOptions);
final Lock w = gameControllersLock.writeLock();
w.lock();
try {
gameControllers.put(game.getId(), gameController);
} finally {
w.unlock();
}
return gameController.getSessionId();
}
private GameController getGameControllerSafe(UUID gameId) {
final Lock r = gameControllersLock.readLock();
r.lock();
try {
return gameControllers.get(gameId);
} finally {
r.unlock();
}
}
@Override
public void joinGame(UUID gameId, UUID userId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.join(userId);
}
}
@Override
public Optional<UUID> getChatId(UUID gameId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
return Optional.of(gameController.getChatId());
}
return Optional.empty();
}
@Override
public void sendPlayerUUID(UUID gameId, UUID userId, UUID data) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.sendPlayerUUID(userId, data);
}
}
@Override
public void sendPlayerString(UUID gameId, UUID userId, String data) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.sendPlayerString(userId, data);
}
}
@Override
public void sendPlayerManaType(UUID gameId, UUID playerId, UUID userId, ManaType data) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.sendPlayerManaType(userId, playerId, data);
}
}
@Override
public void sendPlayerBoolean(UUID gameId, UUID userId, Boolean data) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.sendPlayerBoolean(userId, data);
}
}
@Override
public void sendPlayerInteger(UUID gameId, UUID userId, Integer data) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.sendPlayerInteger(userId, data);
}
}
@Override
public void quitMatch(UUID gameId, UUID userId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.quitMatch(userId);
}
}
@Override
public void sendPlayerAction(PlayerAction playerAction, UUID gameId, UUID userId, Object data) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.sendPlayerAction(playerAction, userId, data);
}
}
@Override
public boolean watchGame(UUID gameId, UUID userId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
return gameController.watch(userId);
}
return false;
}
@Override
public void stopWatching(UUID gameId, UUID userId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.stopWatching(userId);
}
}
@Override
public void cheatShow(UUID gameId, UUID userId, UUID playerId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.cheatShow(playerId);
}
}
@Override
public void removeGame(UUID gameId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
gameController.cleanUp();
final Lock w = gameControllersLock.writeLock();
w.lock();
try {
gameControllers.remove(gameId);
} finally {
w.unlock();
}
}
}
@Override
public boolean saveGame(UUID gameId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
return gameController.saveGame();
}
return false;
}
@Override
public GameView getGameView(UUID gameId, UUID playerId) {
GameController gameController = getGameControllerSafe(gameId);
if (gameController != null) {
return gameController.getGameView(playerId);
}
return null;
}
@Override
public int getNumberActiveGames() {
return getGameController().size();
}
@Override
public Map<UUID, GameController> getGameController() {
Map<UUID, GameController> newControllers = new HashMap<>();
final Lock r = gameControllersLock.readLock();
r.lock();
try {
newControllers.putAll(gameControllers);
} finally {
r.unlock();
}
return newControllers;
}
}