foul-magics/Mage/src/main/java/mage/cards/ModalDoubleFacedCard.java
Oleg Agafonov 521a0f6e32 GUI: introduced default card hints:
* refactor: added helper emblems instead rad counter's inherent emblems (use initGameDefaultHelperEmblems to define new card hints or other fake objects);
* refactor: added card hints support for emblems, planes and other command objects;
* GUI: added storm counter as default card hint (use hints tool to see it, closes #12360);
2024-07-27 09:40:41 +04:00

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package mage.cards;
import mage.MageInt;
import mage.MageObject;
import mage.ObjectColor;
import mage.abilities.*;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts;
import mage.constants.*;
import mage.counters.Counter;
import mage.counters.Counters;
import mage.game.Game;
import mage.game.GameState;
import mage.game.events.ZoneChangeEvent;
import mage.util.CardUtil;
import mage.util.SubTypes;
import java.util.List;
import java.util.UUID;
/**
* @author JayDi85
*/
public abstract class ModalDoubleFacedCard extends CardImpl implements CardWithHalves {
protected Card leftHalfCard; // main card in all zone
protected Card rightHalfCard; // second side card, can be only in stack and battlefield zones
public ModalDoubleFacedCard(
UUID ownerId, CardSetInfo setInfo,
CardType[] typesLeft, SubType[] subTypesLeft, String costsLeft,
String secondSideName,
CardType[] typesRight, SubType[] subTypesRight, String costsRight
) {
this(
ownerId, setInfo,
new SuperType[]{}, typesLeft, subTypesLeft, costsLeft,
secondSideName,
new SuperType[]{}, typesRight, subTypesRight, costsRight
);
}
public ModalDoubleFacedCard(
UUID ownerId, CardSetInfo setInfo,
SuperType[] superTypesLeft, CardType[] typesLeft, SubType[] subTypesLeft, String costsLeft,
String secondSideName,
SuperType[] superTypesRight, CardType[] typesRight, SubType[] subTypesRight, String costsRight
) {
super(ownerId, setInfo, typesLeft, costsLeft + costsRight, SpellAbilityType.MODAL);
// main card name must be same as left side
leftHalfCard = new ModalDoubleFacedCardHalfImpl(
this.getOwnerId(), setInfo.copy(),
superTypesLeft, typesLeft, subTypesLeft, costsLeft,
this, SpellAbilityType.MODAL_LEFT
);
rightHalfCard = new ModalDoubleFacedCardHalfImpl(
this.getOwnerId(), new CardSetInfo(secondSideName, setInfo),
superTypesRight, typesRight, subTypesRight, costsRight,
this, SpellAbilityType.MODAL_RIGHT
);
}
public ModalDoubleFacedCard(ModalDoubleFacedCard card) {
super(card);
this.leftHalfCard = card.getLeftHalfCard().copy();
((ModalDoubleFacedCardHalf) leftHalfCard).setParentCard(this);
this.rightHalfCard = card.rightHalfCard.copy();
((ModalDoubleFacedCardHalf) rightHalfCard).setParentCard(this);
}
public ModalDoubleFacedCardHalf getLeftHalfCard() {
return (ModalDoubleFacedCardHalf) leftHalfCard;
}
public ModalDoubleFacedCardHalf getRightHalfCard() {
return (ModalDoubleFacedCardHalf) rightHalfCard;
}
public void setParts(ModalDoubleFacedCardHalf leftHalfCard, ModalDoubleFacedCardHalf rightHalfCard) {
// for card copy only - set new parts
this.leftHalfCard = leftHalfCard;
leftHalfCard.setParentCard(this);
this.rightHalfCard = rightHalfCard;
rightHalfCard.setParentCard(this);
}
@Override
public void assignNewId() {
super.assignNewId();
leftHalfCard.assignNewId();
rightHalfCard.assignNewId();
}
@Override
public void setCopy(boolean isCopy, MageObject copiedFrom) {
super.setCopy(isCopy, copiedFrom);
leftHalfCard.setCopy(isCopy, copiedFrom); // TODO: must check copiedFrom and assign sides? (??? related to #8476 ???)
rightHalfCard.setCopy(isCopy, copiedFrom);
}
private void setSideZones(Zone mainZone, Game game) {
switch (mainZone) {
case BATTLEFIELD:
case STACK:
throw new IllegalArgumentException("Wrong code usage: you must put to battlefield/stack only real side card (half), not main");
default:
// must keep both sides in same zone cause xmage need access to cost reduction, spell
// and other abilities before put it to stack (in playable calcs)
game.setZone(leftHalfCard.getId(), mainZone);
game.setZone(rightHalfCard.getId(), mainZone);
break;
}
checkGoodZones(game, this);
}
@Override
public boolean moveToZone(Zone toZone, Ability source, Game game, boolean flag, List<UUID> appliedEffects) {
if (super.moveToZone(toZone, source, game, flag, appliedEffects)) {
Zone currentZone = game.getState().getZone(getId());
setSideZones(currentZone, game);
return true;
}
return false;
}
@Override
public void setZone(Zone zone, Game game) {
super.setZone(zone, game);
setSideZones(zone, game);
}
@Override
public boolean moveToExile(UUID exileId, String name, Ability source, Game game, List<UUID> appliedEffects) {
if (super.moveToExile(exileId, name, source, game, appliedEffects)) {
Zone currentZone = game.getState().getZone(getId());
setSideZones(currentZone, game);
return true;
}
return false;
}
/**
* Runtime check for good zones and other MDF data
*/
public static void checkGoodZones(Game game, ModalDoubleFacedCard card) {
Card leftPart = card.getLeftHalfCard();
Card rightPart = card.getRightHalfCard();
Zone zoneMain = game.getState().getZone(card.getId());
Zone zoneLeft = game.getState().getZone(leftPart.getId());
Zone zoneRight = game.getState().getZone(rightPart.getId());
// runtime check:
// * in battlefield and stack - card + one of the sides (another side in outside zone)
// * in other zones - card + both sides (need both sides due cost reductions, spell and other access before put to stack)
//
// 712.8a While a double-faced card is outside the game or in a zone other than the battlefield or stack,
// it has only the characteristics of its front face.
//
// 712.8f While a modal double-faced spell is on the stack or a modal double-faced permanent is on the battlefield,
// it has only the characteristics of the face thats up.
Zone needZoneLeft;
Zone needZoneRight;
switch (zoneMain) {
case BATTLEFIELD:
case STACK:
if (zoneMain == zoneLeft) {
needZoneLeft = zoneMain;
needZoneRight = Zone.OUTSIDE;
} else if (zoneMain == zoneRight) {
needZoneLeft = Zone.OUTSIDE;
needZoneRight = zoneMain;
} else {
// impossible
needZoneLeft = zoneMain;
needZoneRight = Zone.OUTSIDE;
}
break;
default:
needZoneLeft = zoneMain;
needZoneRight = zoneMain;
break;
}
if (zoneLeft != needZoneLeft || zoneRight != needZoneRight) {
throw new IllegalStateException("Wrong code usage: MDF card uses wrong zones - " + card
+ "\r\n" + String.format("* main zone: %s", zoneMain)
+ "\r\n" + String.format("* left side: need %s, actual %s", needZoneLeft, zoneLeft)
+ "\r\n" + String.format("* right side: need %s, actual %s", needZoneRight, zoneRight));
}
}
@Override
public boolean removeFromZone(Game game, Zone fromZone, Ability source) {
// zone contains only one main card
return super.removeFromZone(game, fromZone, source);
}
@Override
public void updateZoneChangeCounter(Game game, ZoneChangeEvent event) {
if (isCopy()) { // same as meld cards
super.updateZoneChangeCounter(game, event);
return;
}
super.updateZoneChangeCounter(game, event);
leftHalfCard.updateZoneChangeCounter(game, event);
rightHalfCard.updateZoneChangeCounter(game, event);
}
@Override
public Counters getCounters(Game game) {
return getCounters(game.getState());
}
@Override
public Counters getCounters(GameState state) {
return state.getCardState(leftHalfCard.getId()).getCounters();
}
@Override
public boolean addCounters(Counter counter, UUID playerAddingCounters, Ability source, Game game, List<UUID> appliedEffects, boolean isEffect, int maxCounters) {
return leftHalfCard.addCounters(counter, playerAddingCounters, source, game, appliedEffects, isEffect, maxCounters);
}
@Override
public void removeCounters(String counterName, int amount, Ability source, Game game) {
leftHalfCard.removeCounters(counterName, amount, source, game);
}
@Override
public boolean cast(Game game, Zone fromZone, SpellAbility ability, UUID controllerId) {
switch (ability.getSpellAbilityType()) {
case MODAL_LEFT:
return this.leftHalfCard.cast(game, fromZone, ability, controllerId);
case MODAL_RIGHT:
return this.rightHalfCard.cast(game, fromZone, ability, controllerId);
default:
if (this.leftHalfCard.getSpellAbility() != null) {
this.leftHalfCard.getSpellAbility().setControllerId(controllerId);
}
if (this.rightHalfCard.getSpellAbility() != null) {
this.rightHalfCard.getSpellAbility().setControllerId(controllerId);
}
return super.cast(game, fromZone, ability, controllerId);
}
}
@Override
public List<SuperType> getSuperType(Game game) {
// CardImpl's constructor can call some code on init, so you must check left/right before
// it's a bad workaround
return leftHalfCard != null ? leftHalfCard.getSuperType(game) : supertype;
}
@Override
public List<CardType> getCardType(Game game) {
// CardImpl's constructor can call some code on init, so you must check left/right before
// it's a bad workaround
return leftHalfCard != null ? leftHalfCard.getCardType(game) : cardType;
}
@Override
public SubTypes getSubtype() {
// rules: While a double-faced card isnt on the stack or battlefield, consider only the characteristics of its front face.
// CardImpl's constructor can call some code on init, so you must check left/right before
return leftHalfCard != null ? leftHalfCard.getSubtype() : subtype;
}
@Override
public SubTypes getSubtype(Game game) {
// rules: While a double-faced card isnt on the stack or battlefield, consider only the characteristics of its front face.
// CardImpl's constructor can call some code on init, so you must check left/right before
return leftHalfCard != null ? leftHalfCard.getSubtype(game) : subtype;
}
@Override
public boolean hasSubtype(SubType subtype, Game game) {
return leftHalfCard.hasSubtype(subtype, game);
}
@Override
public Abilities<Ability> getAbilities() {
return getInnerAbilities(true, true);
}
@Override
public Abilities<Ability> getInitAbilities() {
// must init only parent related abilities, spell card must be init separately
return getInnerAbilities(false, false);
}
public Abilities<Ability> getSharedAbilities(Game game) {
// no shared abilities for mdf cards (e.g. must be left or right only)
return new AbilitiesImpl<>();
}
@Override
public Abilities<Ability> getAbilities(Game game) {
return getInnerAbilities(game, true, true);
}
private boolean isIgnoreDefaultAbility(Ability ability) {
// ignore default play/spell ability from main card (only halfes are actual)
// default abilities added on card creation from card type and can't be skipped
// skip cast spell
if (ability instanceof SpellAbility && ((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.MODAL) {
return true;
}
// skip play land
return ability instanceof PlayLandAbility;
}
private Abilities<Ability> getInnerAbilities(Game game, boolean showLeftSide, boolean showRightSide) {
Abilities<Ability> allAbilites = new AbilitiesImpl<>();
for (Ability ability : super.getAbilities(game)) {
if (isIgnoreDefaultAbility(ability)) {
continue;
}
allAbilites.add(ability);
}
if (showLeftSide) {
allAbilites.addAll(leftHalfCard.getAbilities(game));
}
if (showRightSide) {
allAbilites.addAll(rightHalfCard.getAbilities(game));
}
return allAbilites;
}
private Abilities<Ability> getInnerAbilities(boolean showLeftSide, boolean showRightSide) {
Abilities<Ability> allAbilites = new AbilitiesImpl<>();
for (Ability ability : super.getAbilities()) {
if (isIgnoreDefaultAbility(ability)) {
continue;
}
allAbilites.add(ability);
}
if (showLeftSide) {
allAbilites.addAll(leftHalfCard.getAbilities());
}
if (showRightSide) {
allAbilites.addAll(rightHalfCard.getAbilities());
}
return allAbilites;
}
@Override
public List<String> getRules() {
// rules must show only main side (another side visible by toggle/transform button in GUI)
// card hints from both sides
return CardUtil.getCardRulesWithAdditionalInfo(
this,
this.getInnerAbilities(true, false),
this.getInnerAbilities(true, true)
);
}
@Override
public List<String> getRules(Game game) {
// rules must show only main side (another side visible by toggle/transform button in GUI)
// card hints from both sides
return CardUtil.getCardRulesWithAdditionalInfo(
game,
this,
this.getInnerAbilities(game, true, false),
this.getInnerAbilities(game, true, true)
);
}
@Override
public boolean hasAbility(Ability ability, Game game) {
return super.hasAbility(ability, game);
}
@Override
public ObjectColor getColor() {
return leftHalfCard.getColor();
}
@Override
public ObjectColor getColor(Game game) {
return leftHalfCard.getColor(game);
}
@Override
public ObjectColor getFrameColor(Game game) {
return leftHalfCard.getFrameColor(game);
}
@Override
public void setOwnerId(UUID ownerId) {
super.setOwnerId(ownerId);
abilities.setControllerId(ownerId);
leftHalfCard.getAbilities().setControllerId(ownerId);
leftHalfCard.setOwnerId(ownerId);
rightHalfCard.getAbilities().setControllerId(ownerId);
rightHalfCard.setOwnerId(ownerId);
}
@Override
public ManaCosts<ManaCost> getManaCost() {
return leftHalfCard.getManaCost();
}
@Override
public int getManaValue() {
// Rules:
// The converted mana cost of a modal double-faced card is based on the characteristics of the
// face thats being considered. On the stack and battlefield, consider whichever face is up.
// In all other zones, consider only the front face. This is different than how the converted
// mana cost of a transforming double-faced card is determined.
// on stack or battlefield it must be half card with own cost
return leftHalfCard.getManaValue();
}
@Override
public MageInt getPower() {
return leftHalfCard.getPower();
}
@Override
public MageInt getToughness() {
return leftHalfCard.getToughness();
}
}