forked from External/mage
will need to be done for cards that target a creature or player (rather than creature only).
112 lines
No EOL
4.5 KiB
Java
112 lines
No EOL
4.5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.apocalypse;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.AnotherTargetPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class ConsumeStrength extends CardImpl {
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public ConsumeStrength(UUID ownerId) {
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super(ownerId, 93, "Consume Strength", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{B}{G}");
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this.expansionSetCode = "APC";
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// Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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this.getSpellAbility().addEffect(new ConsumeStrengthEffect());
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FilterCreaturePermanent filter1 = new FilterCreaturePermanent("creature to get +2/+2");
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TargetCreaturePermanent target1 = new TargetCreaturePermanent(filter1);
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target1.setTargetTag(1);
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this.getSpellAbility().addTarget(target1);
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FilterCreaturePermanent filter2 = new FilterCreaturePermanent("another creature to get -2/-2");
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filter2.add(new AnotherTargetPredicate(2));
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TargetCreaturePermanent target2 = new TargetCreaturePermanent(filter2);
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target2.setTargetTag(2);
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this.getSpellAbility().addTarget(target2);
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}
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public ConsumeStrength(final ConsumeStrength card) {
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super(card);
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}
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@Override
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public ConsumeStrength copy() {
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return new ConsumeStrength(this);
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}
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}
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class ConsumeStrengthEffect extends ContinuousEffectImpl {
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public ConsumeStrengthEffect() {
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super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
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this.staticText = "Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn";
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}
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public ConsumeStrengthEffect(final ConsumeStrengthEffect effect) {
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super(effect);
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}
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@Override
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public ConsumeStrengthEffect copy() {
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return new ConsumeStrengthEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (permanent != null) {
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permanent.addPower(2);
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permanent.addToughness(2);
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}
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permanent = game.getPermanent(source.getTargets().get(1).getFirstTarget());
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if (permanent != null) {
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permanent.addPower(-2);
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permanent.addToughness(-2);
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}
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return true;
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}
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} |