forked from External/mage
* removed unused apply methods;
* added miss overrides of checksEventType (related to wrong event usage, see 5f2edde20c).
55 lines
1.5 KiB
Java
55 lines
1.5 KiB
Java
package mage.abilities.effects;
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import mage.abilities.Ability;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author LevelX2
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*/
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public interface ContinuousRuleModifyingEffect extends ContinuousEffect {
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/**
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* This check for the relevant events is called at first to prevent further actions if
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* the current event is ignored from this effect. Speeds up event handling.
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* @param event
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* @param game
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* @return
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*/
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boolean checksEventType(GameEvent event, Game game);
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/**
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*
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* @param event the event to check if it may happen
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* @param source the ability of the effect
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* @param game the game
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* @return
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*/
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boolean applies(GameEvent event, Ability source, Game game);
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/**
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* Defines if the user should get a message about the rule modifying effect
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* if it was applied
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*
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* @return true if user should be informed
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*/
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boolean sendMessageToUser();
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/**
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* Defines if the a message should be send to game log about the rule modifying effect
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* if it was applied
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*
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* @return true if message should go to game log
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*/
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boolean sendMessageToGameLog();
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/**
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* Returns a message text that informs the player why they can't do something.
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*
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* @param source the ability of the effect
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* @param event
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* @param game the game
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* @return
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*/
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String getInfoMessage(Ability source, GameEvent event, Game game);
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}
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