forked from External/mage
70 lines
2.8 KiB
Java
70 lines
2.8 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author North
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*/
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public class TargetPermanentPowerCount implements DynamicValue {
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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Permanent sourcePermanent = game.getPermanent(sourceAbility.getFirstTarget());
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if (sourcePermanent == null) {
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sourcePermanent = (Permanent) game.getLastKnownInformation(sourceAbility.getFirstTarget(), Zone.BATTLEFIELD);
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}
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if (sourcePermanent != null) {
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return sourcePermanent.getPower().getValue();
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}
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return 0;
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}
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@Override
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public TargetPermanentPowerCount copy() {
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return new TargetPermanentPowerCount();
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}
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@Override
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public String toString() {
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return "X";
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}
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@Override
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public String getMessage() {
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return "its power";
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}
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}
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