foul-magics/Mage.Sets/src/mage/cards/a/AngelicShield.java

45 lines
1.4 KiB
Java

package mage.cards.a;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author michael.napoleon@gmail.com
*/
public final class AngelicShield extends CardImpl {
public AngelicShield(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{W}{U}");
// Creatures you control get +0/+1.
this.addAbility(new SimpleStaticAbility(new BoostControlledEffect(0, 1, Duration.WhileOnBattlefield)));
// Sacrifice Angelic Shield: Return target creature to its owner's hand.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandTargetEffect(), new SacrificeSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
private AngelicShield(final AngelicShield card) {
super(card);
}
@Override
public AngelicShield copy() {
return new AngelicShield(this);
}
}