forked from External/mage
78 lines
3.3 KiB
Java
78 lines
3.3 KiB
Java
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package mage.cards.p;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.BecomesTargetTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.CopyPermanentEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.util.functions.ApplyToPermanent;
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import java.util.UUID;
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/**
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* @author North
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*/
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public final class PhantasmalImage extends CardImpl {
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private static final String effectText = "a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has \"When this creature becomes the target of a spell or ability, sacrifice it.\"";
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private static final ApplyToPermanent phantasmalImageApplier = new ApplyToPermanent() {
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@Override
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public boolean apply(Game game, Permanent permanent, Ability source, UUID copyToObjectId) {
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if (!permanent.hasSubtype(SubType.ILLUSION, game)) {
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permanent.getSubtype(game).add(SubType.ILLUSION);
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}
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// Add directly because the created permanent is only used to copy from, so there is no need to add the ability to e.g. TriggeredAbilities
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permanent.getAbilities().add(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()));
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//permanent.addAbility(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()), game);
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return true;
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}
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@Override
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public boolean apply(Game game, MageObject mageObject, Ability source, UUID copyToObjectId) {
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if (!mageObject.hasSubtype(SubType.ILLUSION, game)) {
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mageObject.getSubtype(game).add(SubType.ILLUSION);
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}
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// Add directly because the created permanent is only used to copy from, so there is no need to add the ability to e.g. TriggeredAbilities
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mageObject.getAbilities().add(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()));
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//permanent.addAbility(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()), game);
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return true;
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}
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};
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public PhantasmalImage(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}");
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this.subtype.add(SubType.ILLUSION);
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this.color.setBlue(true);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// You may have Phantasmal Image enter the battlefield as a copy of any creature
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// on the battlefield, except it's an Illusion in addition to its other types and
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// it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Effect effect = new CopyPermanentEffect(StaticFilters.FILTER_PERMANENT_CREATURE, phantasmalImageApplier);
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effect.setText(effectText);
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this.addAbility(new EntersBattlefieldAbility(effect, true));
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}
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public PhantasmalImage(final PhantasmalImage card) {
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super(card);
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}
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@Override
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public PhantasmalImage copy() {
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return new PhantasmalImage(this);
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}
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}
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