foul-magics/Mage/src/main/java/mage/watchers/common/LandfallWatcher.java
Evan Kranzler 572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00

53 lines
1.5 KiB
Java

package mage.watchers.common;
import mage.constants.WatcherScope;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.watchers.Watcher;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
* @author Loki
*/
public class LandfallWatcher extends Watcher {
private final Set<UUID> playerPlayedLand = new HashSet<>(); // player that had a land enter the battlefield
private final Set<UUID> landEnteredBattlefield = new HashSet<>(); // land played
public LandfallWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
Permanent permanent = game.getPermanentOrLKIBattlefield(event.getTargetId());
if (permanent != null
&& permanent.isLand(game)
&& !playerPlayedLand.contains(event.getPlayerId())) {
playerPlayedLand.add(event.getPlayerId());
landEnteredBattlefield.add(event.getTargetId());
}
}
}
@Override
public void reset() {
super.reset();
playerPlayedLand.clear();
landEnteredBattlefield.clear();
}
public boolean landPlayed(UUID playerId) {
return playerPlayedLand.contains(playerId);
}
public boolean landEnteredBattlefield(UUID landId) {
return landEnteredBattlefield.contains(landId);
}
}