forked from External/mage
58 lines
1.6 KiB
Java
58 lines
1.6 KiB
Java
package mage.watchers.common;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.game.turn.Step;
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import mage.watchers.Watcher;
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public class CastFromHandWatcher extends Watcher {
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private final Set<UUID> spellsCastFromHand = new HashSet<>();
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private Step step;
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public CastFromHandWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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/**
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* This does still not handle if a spell is cast from hand and comes to
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* play from other zones during the same step. But at least the state is
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* reset if the game comes to a new step
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*/
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if (step != null && !Objects.equals(game.getTurn().getStep(), step)) {
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spellsCastFromHand.clear();
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step = null;
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}
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if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.HAND) {
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if (step == null) {
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step = game.getTurn().getStep();
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}
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Spell spell = (Spell) game.getObject(event.getTargetId());
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if (spell != null) {
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spellsCastFromHand.add(spell.getSourceId());
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}
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}
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}
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public boolean spellWasCastFromHand(UUID sourceId) {
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return spellsCastFromHand.contains(sourceId);
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}
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@Override
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public void reset() {
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super.reset();
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spellsCastFromHand.clear();
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}
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}
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