forked from External/mage
54 lines
1.6 KiB
Java
54 lines
1.6 KiB
Java
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package mage.watchers.common;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.watchers.Watcher;
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import java.util.*;
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/**
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*
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* @author LevelX2
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*/
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public class CastFromGraveyardWatcher extends Watcher {
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// holds which spell with witch zone change counter was cast from graveyard
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private final Map<UUID, Set<Integer>> spellsCastFromGraveyard = new HashMap<>();
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public CastFromGraveyardWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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/**
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* This does still not handle if a spell is cast from hand and comes to
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* play from other zones during the same step. But at least the state is
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* reset if the game comes to a new step
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*/
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if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.GRAVEYARD) {
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Spell spell = (Spell) game.getObject(event.getTargetId());
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if (spell != null) {
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Set<Integer> zcc = spellsCastFromGraveyard.computeIfAbsent(spell.getSourceId(), k -> new HashSet<>());
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zcc.add(spell.getZoneChangeCounter(game));
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}
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}
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}
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public boolean spellWasCastFromGraveyard(UUID sourceId, int zcc) {
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Set zccSet = spellsCastFromGraveyard.get(sourceId);
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return zccSet != null && zccSet.contains(zcc);
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}
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@Override
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public void reset() {
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super.reset();
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spellsCastFromGraveyard.clear();
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}
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}
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