foul-magics/Mage/src/main/java/mage/abilities/effects/common/ExileUntilSourceLeavesEffect.java
Susucre f75b1c9f0a
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected
* cleanup code using now protected constructors
* fix manaBuilder weird casting of Mana into ConditionalMana
2023-08-04 19:34:58 -04:00

76 lines
2.4 KiB
Java

package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.delayed.OnLeaveReturnExiledAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.util.CardUtil;
/**
* @author Styxo
*/
public class ExileUntilSourceLeavesEffect extends OneShotEffect {
private final Zone returnToZone;
/**
* Exiles target(s) until source leaves battlefield
* Includes effect that returns exiled card to battlefield when source leaves
*/
public ExileUntilSourceLeavesEffect() {
this(Zone.BATTLEFIELD);
}
/**
* Exiles target(s) until source leaves battlefield
*
* @param returnToZone The zone to which the exiled card will be returned when source leaves
*/
public ExileUntilSourceLeavesEffect(Zone returnToZone) {
super(Outcome.Removal);
this.returnToZone = returnToZone;
}
protected ExileUntilSourceLeavesEffect(final ExileUntilSourceLeavesEffect effect) {
super(effect);
this.returnToZone = effect.returnToZone;
}
@Override
public ExileUntilSourceLeavesEffect copy() {
return new ExileUntilSourceLeavesEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
// If source permanent leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
if (permanent == null) {
return false;
}
ExileTargetEffect effect = new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), permanent.getIdName());
if (targetPointer != null) { // Grasping Giant
effect.setTargetPointer(targetPointer);
}
if (effect.apply(game, source)) {
game.addDelayedTriggeredAbility(new OnLeaveReturnExiledAbility(returnToZone), source);
return true;
}
return false;
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
return "exile " + getTargetPointer().describeTargets(mode.getTargets(), "that creature") + " until {this} leaves the battlefield";
}
}