forked from External/mage
179 lines
7 KiB
Java
179 lines
7 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander2013;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continious.BoostTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.ZoneChangeEvent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.watchers.Watcher;
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/**
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*
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* @author LevelX2
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*/
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public class FellShepherd extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another creature");
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static {
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filter.add(new AnotherPredicate());
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}
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public FellShepherd(UUID ownerId) {
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super(ownerId, 78, "Fell Shepherd", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{B}{B}");
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this.expansionSetCode = "C13";
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this.subtype.add("Avatar");
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this.color.setBlack(true);
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this.power = new MageInt(8);
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this.toughness = new MageInt(6);
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// Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new FellShepherdEffect(), true), new FellShepherdWatcher());
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// {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(-2,-2, Duration.EndOfTurn), new ManaCostsImpl("{B}"));
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ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, false)));
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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}
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public FellShepherd(final FellShepherd card) {
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super(card);
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}
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@Override
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public FellShepherd copy() {
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return new FellShepherd(this);
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}
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}
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class FellShepherdWatcher extends Watcher {
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private Set<UUID> creatureIds = new HashSet<UUID>();
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public FellShepherdWatcher() {
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super("YourCreaturesPutToGraveFromBattlefield", WatcherScope.PLAYER);
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condition = true;
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}
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public FellShepherdWatcher(final FellShepherdWatcher watcher) {
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super(watcher);
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this.creatureIds.addAll(watcher.creatureIds);
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}
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@Override
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public FellShepherdWatcher copy() {
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return new FellShepherdWatcher(this);
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}
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public Set<UUID> getCreaturesIds() {
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return creatureIds;
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).isDiesEvent()) {
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MageObject card = game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
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if (card != null && ((Card)card).getOwnerId().equals(this.controllerId) && card.getCardType().contains(CardType.CREATURE)) {
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creatureIds.add(card.getId());
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}
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}
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}
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@Override
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public void reset() {
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super.reset();
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creatureIds.clear();
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}
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}
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class FellShepherdEffect extends OneShotEffect {
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public FellShepherdEffect() {
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super(Outcome.ReturnToHand);
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this.staticText = "return to your hand all creature cards that were put into your graveyard from the battlefield this turn";
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}
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public FellShepherdEffect(final FellShepherdEffect effect) {
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super(effect);
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}
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@Override
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public FellShepherdEffect copy() {
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return new FellShepherdEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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FellShepherdWatcher watcher = (FellShepherdWatcher) game.getState().getWatchers().get("YourCreaturesPutToGraveFromBattlefield", source.getControllerId());
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if (watcher != null) {
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StringBuilder sb = new StringBuilder();
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for (UUID creatureId : watcher.getCreaturesIds()) {
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if (game.getState().getZone(creatureId).equals(Zone.GRAVEYARD)) {
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Card card = game.getCard(creatureId);
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if (card != null) {
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card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
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sb.append(" ").append(card.getName());
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}
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}
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}
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if (sb.length()> 0) {
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sb.insert(0, "Fell Shepherd - returning to hand:");
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game.informPlayers(sb.toString());
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}
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return true;
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}
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return false;
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}
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}
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