foul-magics/Mage/src/main/java/mage/game/command/planes/PanopticonPlane.java

106 lines
3.9 KiB
Java

package mage.game.command.planes;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.BeginningOfDrawTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.cost.PlanarDieRollCostIncreasingEffect;
import mage.constants.Planes;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.command.Plane;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;
import mage.target.Target;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.common.PlanarRollWatcher;
import java.util.ArrayList;
import java.util.List;
/**
* @author spjspj
*/
public class PanopticonPlane extends Plane {
private static final String rule = "At the beginning of your draw step, draw an additional card";
public PanopticonPlane() {
this.setPlaneType(Planes.PLANE_PANOPTICON);
this.setExpansionSetCodeForImage("PCA");
// When you planeswalk to Panopticon, draw a card
Ability pwability = new PanopticonTriggeredAbility(new DrawCardTargetEffect(1));
this.getAbilities().add(pwability);
// At the beginning of your draw step, draw an additional card.
Ability ability = new BeginningOfDrawTriggeredAbility(Zone.COMMAND, new DrawCardTargetEffect(1), TargetController.ACTIVE, false);
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, draw a card
Effect chaosEffect = new DrawCardSourceControllerEffect(1);
Target chaosTarget = null;
List<Effect> chaosEffects = new ArrayList<>();
chaosEffects.add(chaosEffect);
List<Target> chaosTargets = new ArrayList<>();
chaosTargets.add(chaosTarget);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class PanopticonTriggeredAbility extends TriggeredAbilityImpl {
public PanopticonTriggeredAbility(Effect effect) {
super(Zone.COMMAND, effect);
}
public PanopticonTriggeredAbility(final PanopticonTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.PLANESWALKED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Plane cPlane = game.getState().getCurrentPlane();
if (cPlane == null || !cPlane.getPlaneType().equals(Planes.PLANE_PANOPTICON)) {
return false;
}
Player activePlayer = game.getPlayer(game.getActivePlayerId());
if (activePlayer != null) {
getEffects().setTargetPointer(new FixedTarget(activePlayer.getId()));
return true;
}
return false;
}
@Override
public String getRule() {
return "When you planeswalk to {this}, draw a card";
}
@Override
public PanopticonTriggeredAbility copy() {
return new PanopticonTriggeredAbility(this);
}
}