foul-magics/Mage/src/mage/target/Target.java
2011-09-12 22:58:01 -04:00

89 lines
3.4 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.target;
import java.io.Serializable;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.Constants.Outcome;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.filter.Filter;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public interface Target extends Serializable {
public boolean isChosen();
public boolean doneChosing();
public void clearChosen();
public boolean isNotTarget();
public void setNotTarget(boolean notTarget);
// methods for targets
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game);
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game);
public boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game);
public void addTarget(UUID id, Ability source, Game game);
public void addTarget(UUID id, int amount, Ability source, Game game);
public boolean canTarget(UUID id, Game game);
public boolean canTarget(UUID id, Ability source, Game game);
public boolean isLegal(Ability source, Game game);
//methods for non-targets
public boolean canChoose(UUID sourceControllerId, Game game);
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game);
public boolean choose(Outcome outcome, UUID playerId, Game game);
public void add(UUID id, Game game);
public void remove(UUID targetId);
public String getMessage();
public String getTargetName();
public void setTargetName(String name);
public String getTargetedName(Game game);
public Zone getZone();
public int getTargetAmount(UUID targetId);
public int getNumberOfTargets();
public int getMaxNumberOfTargets();
public List<UUID> getTargets();
public Filter getFilter();
public boolean isRequired();
public void setRequired(boolean required);
// public UUID getLastTarget();
public UUID getFirstTarget();
public Target copy();
}