foul-magics/Mage/src/main/java/mage/game/events/PlayerQueryEventSource.java
Daniel Bomar 600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00

111 lines
4.4 KiB
Java

package mage.game.events;
import java.io.Serializable;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.TriggeredAbility;
import mage.cards.Card;
import mage.cards.Cards;
import mage.choices.Choice;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PlayerQueryEventSource implements EventSource<PlayerQueryEvent>, Serializable {
protected final EventDispatcher<PlayerQueryEvent> dispatcher = new EventDispatcher<PlayerQueryEvent>() {
};
@Override
public void addListener(Listener<PlayerQueryEvent> listener) {
dispatcher.addListener(listener);
}
@Override
public void removeAllListener() {
dispatcher.removeAllListener();
}
public void ask(UUID playerId, String message, Ability source, Map<String, Serializable> options) {
dispatcher.fireEvent(PlayerQueryEvent.askEvent(playerId, message, source, options));
}
public void select(UUID playerId, String message) {
dispatcher.fireEvent(PlayerQueryEvent.selectEvent(playerId, message));
}
public void select(UUID playerId, String message, Map<String, Serializable> options) {
dispatcher.fireEvent(PlayerQueryEvent.selectEvent(playerId, message, options));
}
public void chooseAbility(UUID playerId, String message, String objectName, List<? extends ActivatedAbility> choices) {
dispatcher.fireEvent(PlayerQueryEvent.chooseAbilityEvent(playerId, message, objectName, choices));
}
public void choosePile(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2) {
dispatcher.fireEvent(PlayerQueryEvent.choosePileEvent(playerId, message, pile1, pile2));
}
public void chooseMode(UUID playerId, String message, Map<UUID, String> modes) {
dispatcher.fireEvent(PlayerQueryEvent.chooseModeEvent(playerId, message, modes));
}
public void target(UUID playerId, String message, Set<UUID> targets, boolean required) {
dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, targets, required));
}
public void target(UUID playerId, String message, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, targets, required, options));
}
public void target(UUID playerId, String message, Cards cards, boolean required, Map<String, Serializable> options) {
dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, cards, required, options));
}
public void target(UUID playerId, String message, List<TriggeredAbility> abilities) {
dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, abilities));
}
public void target(UUID playerId, String message, List<Permanent> perms, boolean required) {
dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, perms, required));
}
public void playMana(UUID playerId, String message, Map<String, Serializable> options) {
dispatcher.fireEvent(PlayerQueryEvent.playManaEvent(playerId, message, options));
}
public void amount(UUID playerId, String message, int min, int max) {
dispatcher.fireEvent(PlayerQueryEvent.amountEvent(playerId, message, min, max));
}
public void multiAmount(UUID playerId, List<String> messages, int min, int max, Map<String, Serializable> options) {
dispatcher.fireEvent(PlayerQueryEvent.multiAmountEvent(playerId, messages, min, max, options));
}
public void chooseChoice(UUID playerId, Choice choice) {
dispatcher.fireEvent(PlayerQueryEvent.chooseChoiceEvent(playerId, choice));
}
public void playXMana(UUID playerId, String message) {
dispatcher.fireEvent(PlayerQueryEvent.playXManaEvent(playerId, message));
}
public void pickCard(UUID playerId, String message, List<Card> booster, int time) {
dispatcher.fireEvent(PlayerQueryEvent.pickCard(playerId, message, booster, time));
}
public void construct(UUID playerId, String message, int time) {
dispatcher.fireEvent(PlayerQueryEvent.construct(playerId, message, time));
}
public void informPlayer(UUID playerId, String message) {
dispatcher.fireEvent(PlayerQueryEvent.informPersonal(playerId, message));
}
}