forked from External/mage
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana) * Added tests and AI support; * Test framework: added aliases support in TargetAmount dialogs; Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
111 lines
4.4 KiB
Java
111 lines
4.4 KiB
Java
package mage.game.events;
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import java.io.Serializable;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.TriggeredAbility;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.choices.Choice;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class PlayerQueryEventSource implements EventSource<PlayerQueryEvent>, Serializable {
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protected final EventDispatcher<PlayerQueryEvent> dispatcher = new EventDispatcher<PlayerQueryEvent>() {
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};
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@Override
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public void addListener(Listener<PlayerQueryEvent> listener) {
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dispatcher.addListener(listener);
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}
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@Override
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public void removeAllListener() {
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dispatcher.removeAllListener();
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}
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public void ask(UUID playerId, String message, Ability source, Map<String, Serializable> options) {
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dispatcher.fireEvent(PlayerQueryEvent.askEvent(playerId, message, source, options));
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}
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public void select(UUID playerId, String message) {
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dispatcher.fireEvent(PlayerQueryEvent.selectEvent(playerId, message));
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}
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public void select(UUID playerId, String message, Map<String, Serializable> options) {
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dispatcher.fireEvent(PlayerQueryEvent.selectEvent(playerId, message, options));
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}
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public void chooseAbility(UUID playerId, String message, String objectName, List<? extends ActivatedAbility> choices) {
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dispatcher.fireEvent(PlayerQueryEvent.chooseAbilityEvent(playerId, message, objectName, choices));
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}
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public void choosePile(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2) {
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dispatcher.fireEvent(PlayerQueryEvent.choosePileEvent(playerId, message, pile1, pile2));
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}
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public void chooseMode(UUID playerId, String message, Map<UUID, String> modes) {
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dispatcher.fireEvent(PlayerQueryEvent.chooseModeEvent(playerId, message, modes));
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}
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public void target(UUID playerId, String message, Set<UUID> targets, boolean required) {
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dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, targets, required));
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}
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public void target(UUID playerId, String message, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
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dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, targets, required, options));
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}
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public void target(UUID playerId, String message, Cards cards, boolean required, Map<String, Serializable> options) {
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dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, cards, required, options));
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}
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public void target(UUID playerId, String message, List<TriggeredAbility> abilities) {
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dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, abilities));
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}
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public void target(UUID playerId, String message, List<Permanent> perms, boolean required) {
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dispatcher.fireEvent(PlayerQueryEvent.targetEvent(playerId, message, perms, required));
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}
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public void playMana(UUID playerId, String message, Map<String, Serializable> options) {
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dispatcher.fireEvent(PlayerQueryEvent.playManaEvent(playerId, message, options));
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}
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public void amount(UUID playerId, String message, int min, int max) {
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dispatcher.fireEvent(PlayerQueryEvent.amountEvent(playerId, message, min, max));
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}
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public void multiAmount(UUID playerId, List<String> messages, int min, int max, Map<String, Serializable> options) {
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dispatcher.fireEvent(PlayerQueryEvent.multiAmountEvent(playerId, messages, min, max, options));
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}
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public void chooseChoice(UUID playerId, Choice choice) {
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dispatcher.fireEvent(PlayerQueryEvent.chooseChoiceEvent(playerId, choice));
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}
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public void playXMana(UUID playerId, String message) {
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dispatcher.fireEvent(PlayerQueryEvent.playXManaEvent(playerId, message));
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}
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public void pickCard(UUID playerId, String message, List<Card> booster, int time) {
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dispatcher.fireEvent(PlayerQueryEvent.pickCard(playerId, message, booster, time));
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}
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public void construct(UUID playerId, String message, int time) {
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dispatcher.fireEvent(PlayerQueryEvent.construct(playerId, message, time));
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}
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public void informPlayer(UUID playerId, String message) {
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dispatcher.fireEvent(PlayerQueryEvent.informPersonal(playerId, message));
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}
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}
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