foul-magics/Mage/src/main/java/mage/game/permanent/token/ZombieArmyToken.java
Evan Kranzler 9e0ea945ca
Refactoring token names to reflect new rule (ready for review) (#8446)
* updated Riptide Replicator and Volrath's Laboratory

* refactored token names

* some test fixes

* more test fixes

* even more test fixes

* the final test fixes

* fixed a few missed tokens

* merge fix

* fixed a test failure

* fixed test failure

* updated ignored verify test

* fixed token images not appearing

* updated tests
2022-03-14 22:37:21 -04:00

45 lines
1.1 KiB
Java

package mage.game.permanent.token;
import mage.MageInt;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.util.RandomUtil;
import java.util.Arrays;
/**
* @author TheElk801
*/
public final class ZombieArmyToken extends TokenImpl {
public ZombieArmyToken() {
super("Zombie Army Token", "0/0 black Zombie Army creature token");
cardType.add(CardType.CREATURE);
color.setBlack(true);
subtype.add(SubType.ZOMBIE);
subtype.add(SubType.ARMY);
power = new MageInt(0);
toughness = new MageInt(0);
availableImageSetCodes = Arrays.asList("WAR", "MH2", "MIC");
}
private ZombieArmyToken(final ZombieArmyToken token) {
super(token);
}
@Override
public ZombieArmyToken copy() {
return new ZombieArmyToken(this);
}
@Override
public void setExpansionSetCodeForImage(String code) {
super.setExpansionSetCodeForImage(code);
if (getOriginalExpansionSetCode() != null && getOriginalExpansionSetCode().equals("WAR")) {
this.setTokenType(RandomUtil.nextInt(3) + 1); // 1..3
}
}
}