foul-magics/Mage/src/main/java/mage/game/jumpstart/JumpstartPoolGenerator.java

148 lines
6.7 KiB
Java

package mage.game.jumpstart;
import com.google.common.base.Charsets;
import com.google.common.io.CharSource;
import com.google.common.io.Resources;
import java.io.IOException;
import java.io.UncheckedIOException;
import java.security.SecureRandom;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import mage.cards.Card;
import mage.cards.decks.Deck;
import mage.cards.decks.DeckCardInfo;
import mage.cards.decks.DeckCardLists;
import mage.game.GameException;
public class JumpstartPoolGenerator {
/**
* "Jumpstart is a new way to play Magic that mashes together themes from throughout the history of the game and
* lets you skip the deckbuilding part. Grab two boosters, shuffle them into a 40-card deck, and start playing.
* The set contains almost 500 reprints but also introduces 37 new cards that were designed to help fill out some
* of the themes. These are not going to be Standard-, Pioneer-, or Modern-legal cards, but are legal in Eternal
* formats (Legacy, Vintage, Pauper and Commander). There are no foil cards in the set. 120 cards are from Core
* Set 2021[7], and more than 400 reprints are from sets before Core Set 2021. Cards from M21 have the M21 expansion
* symbol, while new cards and other reprints will have the Jumpstart symbol. Reprints have a Post-M15 card frame.
* The new cards and cards with new art are numbered #1/78 to #78/78 (40 basic lands, TBA common, TBA uncommon,
* TBA rare, and TBA mythic rare). The other reprints with the Jumpstart expansion symbol are numbered #79 to 495."
*
* "Jumpstart is sold in 20-card boosters, and booster boxes contain 24 boosters.[9] All 20 cards in a booster fit a
* theme, and most themes are mono-color and have multiple variations of cards included in the pack, totaling 121
* different possible pack contents. Special "Mythic Rare" packs don't have variations at all, but just one possible
* card list and can feature multiple colors. What theme each booster contains is randomized. Most packs are
* singletons, but there are some instances of having two copies of a card in the pack. All boosters contain at
* least one rare, and one in three boosters includes an extra rare. Of the 20 cards in a pack, seven or eight
* are lands. One basic land (or in the case of Rainbow, Terramorphic Expanse) features art that matches the pack's
* theme. The planeswalker themed packs use the respective Showcase lands from M21, but the other packs use brand-new
* themed land art created for the set. The booster pack is wrapped like a regular pack, but the set of cards is
* packed in an additional plastic wrap, with a face card (the "Pack Summary card") that indicates the theme and
* the color of the half-deck."
*
* Source: https://mtg.gamepedia.com/Jumpstart
*
* Announcement: https://magic.wizards.com/en/articles/archive/news/introducing-jumpstart-new-way-play-magic-2020-02-20
* Card Pool: https://magic.wizards.com/en/articles/archive/card-image-gallery/jumpstart
* Deck Lists: https://magic.wizards.com/en/articles/archive/feature/jumpstart-decklists-2020-06-18
*/
private static final String RESOURCE_NAME = "jumpstart/jumpstart.txt";
private static final List<JumpstartPack> JUMPSTART_PACKS;
static {
List<JumpstartPack> packs = getPacks ("", true);
JUMPSTART_PACKS = Collections.unmodifiableList(packs);
}
private static List<JumpstartPack> getPacks(String jumpstartPacks, boolean useDefault) {
try {
CharSource source;
if (useDefault) {
source = Resources.asCharSource(Resources.getResource(RESOURCE_NAME), Charsets.UTF_8);
} else {
source = CharSource.wrap(jumpstartPacks);
}
List<JumpstartPack> packs = new ArrayList<>();
JumpstartPack pack = new JumpstartPack();
packs.add(pack);
for (String line : source.readLines()) {
if (line.isEmpty()) {
if (!pack.isEmpty()) {
pack = new JumpstartPack();
packs.add(pack);
}
} else if (line.startsWith("#")) {
// skip comment
} else {
String[] ls = line.split(" ", 4);
int quantity = Integer.parseInt(ls[0]);
for (int i = 0; i < quantity; i++) {
pack.add(new DeckCardInfo(ls[3], ls[2], ls[1]));
}
}
}
return packs;
} catch (IOException e) {
throw new UncheckedIOException(e);
}
}
private static Set<Card> doGeneratePool(List<JumpstartPack> packs) {
try {
DeckCardLists list = new DeckCardLists();
SecureRandom random = new SecureRandom();
for (int i = 0; i < 2; i++) {
int index = random.nextInt(packs.size());
list.getCards().addAll(packs.get(index).getCards());
}
return Deck.load(list, false, false).getCards();
} catch (GameException e) {
throw new RuntimeException(e);
}
}
/* Notes
*
* 1) the pools generated by this method are for how the prerelease will be played (see https://mtg.gamepedia.com/Jumpstart#Events)
* In order to support the 4 pack version, xmage would need to support editing multiple decks and some Duo format
* similar to https://mtg.gamepedia.com/Duo_Standard
*
* 2) this treats all packs to have similar chance to open (packs will actually be opened at a particular rarity). This
* could be implemented if you know the various ratios between packs by knowing the rarities from this source:
* https://mtg.gamepedia.com/Jumpstart#Themes_and_mechanics
*
* 3) this does not attempt to add an additional rare 1/3 of the time as described here:
* https://mtg.gamepedia.com/Jumpstart#Marketing
*/
public static Set<Card> generatePool() {
return doGeneratePool(JUMPSTART_PACKS);
}
public static Set<Card> generatePool(String userJumpstartPacks) {
if (userJumpstartPacks == null || userJumpstartPacks.length() > 300000) {
return generatePool();
}
List<JumpstartPack> packs = getPacks(userJumpstartPacks, false);
return doGeneratePool(packs);
}
public static class JumpstartPack {
private final List<DeckCardInfo> cards = new ArrayList<>();
public void add(DeckCardInfo card) {
cards.add(card);
}
public boolean isEmpty() {
return cards.isEmpty();
}
public List<DeckCardInfo> getCards() {
return Collections.unmodifiableList(cards);
}
}
}