forked from External/mage
148 lines
6.7 KiB
Java
148 lines
6.7 KiB
Java
package mage.game.jumpstart;
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import com.google.common.base.Charsets;
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import com.google.common.io.CharSource;
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import com.google.common.io.Resources;
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import java.io.IOException;
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import java.io.UncheckedIOException;
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import java.security.SecureRandom;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Set;
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import mage.cards.Card;
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import mage.cards.decks.Deck;
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import mage.cards.decks.DeckCardInfo;
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import mage.cards.decks.DeckCardLists;
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import mage.game.GameException;
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public class JumpstartPoolGenerator {
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/**
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* "Jumpstart is a new way to play Magic that mashes together themes from throughout the history of the game and
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* lets you skip the deckbuilding part. Grab two boosters, shuffle them into a 40-card deck, and start playing.
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* The set contains almost 500 reprints but also introduces 37 new cards that were designed to help fill out some
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* of the themes. These are not going to be Standard-, Pioneer-, or Modern-legal cards, but are legal in Eternal
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* formats (Legacy, Vintage, Pauper and Commander). There are no foil cards in the set. 120 cards are from Core
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* Set 2021[7], and more than 400 reprints are from sets before Core Set 2021. Cards from M21 have the M21 expansion
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* symbol, while new cards and other reprints will have the Jumpstart symbol. Reprints have a Post-M15 card frame.
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* The new cards and cards with new art are numbered #1/78 to #78/78 (40 basic lands, TBA common, TBA uncommon,
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* TBA rare, and TBA mythic rare). The other reprints with the Jumpstart expansion symbol are numbered #79 to 495."
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*
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* "Jumpstart is sold in 20-card boosters, and booster boxes contain 24 boosters.[9] All 20 cards in a booster fit a
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* theme, and most themes are mono-color and have multiple variations of cards included in the pack, totaling 121
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* different possible pack contents. Special "Mythic Rare" packs don't have variations at all, but just one possible
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* card list and can feature multiple colors. What theme each booster contains is randomized. Most packs are
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* singletons, but there are some instances of having two copies of a card in the pack. All boosters contain at
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* least one rare, and one in three boosters includes an extra rare. Of the 20 cards in a pack, seven or eight
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* are lands. One basic land (or in the case of Rainbow, Terramorphic Expanse) features art that matches the pack's
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* theme. The planeswalker themed packs use the respective Showcase lands from M21, but the other packs use brand-new
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* themed land art created for the set. The booster pack is wrapped like a regular pack, but the set of cards is
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* packed in an additional plastic wrap, with a face card (the "Pack Summary card") that indicates the theme and
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* the color of the half-deck."
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*
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* Source: https://mtg.gamepedia.com/Jumpstart
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*
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* Announcement: https://magic.wizards.com/en/articles/archive/news/introducing-jumpstart-new-way-play-magic-2020-02-20
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* Card Pool: https://magic.wizards.com/en/articles/archive/card-image-gallery/jumpstart
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* Deck Lists: https://magic.wizards.com/en/articles/archive/feature/jumpstart-decklists-2020-06-18
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*/
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private static final String RESOURCE_NAME = "jumpstart/jumpstart.txt";
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private static final List<JumpstartPack> JUMPSTART_PACKS;
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static {
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List<JumpstartPack> packs = getPacks ("", true);
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JUMPSTART_PACKS = Collections.unmodifiableList(packs);
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}
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private static List<JumpstartPack> getPacks(String jumpstartPacks, boolean useDefault) {
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try {
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CharSource source;
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if (useDefault) {
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source = Resources.asCharSource(Resources.getResource(RESOURCE_NAME), Charsets.UTF_8);
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} else {
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source = CharSource.wrap(jumpstartPacks);
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}
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List<JumpstartPack> packs = new ArrayList<>();
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JumpstartPack pack = new JumpstartPack();
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packs.add(pack);
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for (String line : source.readLines()) {
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if (line.isEmpty()) {
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if (!pack.isEmpty()) {
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pack = new JumpstartPack();
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packs.add(pack);
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}
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} else if (line.startsWith("#")) {
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// skip comment
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} else {
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String[] ls = line.split(" ", 4);
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int quantity = Integer.parseInt(ls[0]);
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for (int i = 0; i < quantity; i++) {
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pack.add(new DeckCardInfo(ls[3], ls[2], ls[1]));
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}
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}
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}
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return packs;
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} catch (IOException e) {
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throw new UncheckedIOException(e);
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}
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}
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private static Set<Card> doGeneratePool(List<JumpstartPack> packs) {
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try {
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DeckCardLists list = new DeckCardLists();
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SecureRandom random = new SecureRandom();
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for (int i = 0; i < 2; i++) {
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int index = random.nextInt(packs.size());
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list.getCards().addAll(packs.get(index).getCards());
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}
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return Deck.load(list, false, false).getCards();
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} catch (GameException e) {
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throw new RuntimeException(e);
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}
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}
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/* Notes
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*
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* 1) the pools generated by this method are for how the prerelease will be played (see https://mtg.gamepedia.com/Jumpstart#Events)
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* In order to support the 4 pack version, xmage would need to support editing multiple decks and some Duo format
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* similar to https://mtg.gamepedia.com/Duo_Standard
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*
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* 2) this treats all packs to have similar chance to open (packs will actually be opened at a particular rarity). This
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* could be implemented if you know the various ratios between packs by knowing the rarities from this source:
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* https://mtg.gamepedia.com/Jumpstart#Themes_and_mechanics
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*
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* 3) this does not attempt to add an additional rare 1/3 of the time as described here:
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* https://mtg.gamepedia.com/Jumpstart#Marketing
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*/
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public static Set<Card> generatePool() {
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return doGeneratePool(JUMPSTART_PACKS);
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}
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public static Set<Card> generatePool(String userJumpstartPacks) {
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if (userJumpstartPacks == null || userJumpstartPacks.length() > 300000) {
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return generatePool();
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}
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List<JumpstartPack> packs = getPacks(userJumpstartPacks, false);
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return doGeneratePool(packs);
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}
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public static class JumpstartPack {
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private final List<DeckCardInfo> cards = new ArrayList<>();
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public void add(DeckCardInfo card) {
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cards.add(card);
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}
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public boolean isEmpty() {
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return cards.isEmpty();
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}
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public List<DeckCardInfo> getCards() {
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return Collections.unmodifiableList(cards);
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}
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}
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}
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