forked from External/mage
107 lines
4.1 KiB
Java
107 lines
4.1 KiB
Java
package mage.cards.w;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.SourceMatchesFilterCondition;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.AddCardSubTypeSourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class WardenOfTheFirstTree extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent(SubType.SPIRIT, "");
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private static final Condition condition = new SourceMatchesFilterCondition(filter);
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public WardenOfTheFirstTree(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}");
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this.subtype.add(SubType.HUMAN);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
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Ability ability = new SimpleActivatedAbility(new AddCardSubTypeSourceEffect(
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Duration.Custom, SubType.HUMAN, SubType.WARRIOR
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).setText("{this} becomes a Human Warrior"), new ManaCostsImpl<>("{1}{W/B}"));
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ability.addEffect(new SetBasePowerToughnessSourceEffect(
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3, 3, Duration.Custom
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).setText("with base power and toughness 3/3"));
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this.addAbility(ability);
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// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
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this.addAbility(new SimpleActivatedAbility(
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new WardenOfTheFirstTreeEffect(), new ManaCostsImpl<>("{2}{W/B}{W/B}")
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));
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// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
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this.addAbility(new SimpleActivatedAbility(
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new ConditionalOneShotEffect(
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new AddCountersSourceEffect(CounterType.P1P1.createInstance(5)),
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condition, "If {this} is a Spirit, put five +1/+1 counters on it"
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), new ManaCostsImpl<>("{3}{W/B}{W/B}{W/B}")
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));
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}
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private WardenOfTheFirstTree(final WardenOfTheFirstTree card) {
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super(card);
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}
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@Override
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public WardenOfTheFirstTree copy() {
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return new WardenOfTheFirstTree(this);
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}
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}
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class WardenOfTheFirstTreeEffect extends OneShotEffect {
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WardenOfTheFirstTreeEffect() {
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super(Outcome.Benefit);
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staticText = "if {this} is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink";
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}
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private WardenOfTheFirstTreeEffect(final WardenOfTheFirstTreeEffect effect) {
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super(effect);
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}
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@Override
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public WardenOfTheFirstTreeEffect copy() {
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return new WardenOfTheFirstTreeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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if (permanent == null || !permanent.hasSubtype(SubType.WARRIOR, game)) {
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return false;
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}
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game.addEffect(new AddCardSubTypeSourceEffect(
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Duration.Custom, SubType.HUMAN, SubType.SPIRIT, SubType.WARRIOR
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), source);
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game.addEffect(new GainAbilitySourceEffect(
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TrampleAbility.getInstance(), Duration.Custom
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), source);
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game.addEffect(new GainAbilitySourceEffect(
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LifelinkAbility.getInstance(), Duration.Custom
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), source);
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return true;
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}
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}
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