foul-magics/Mage.Sets/src/mage/cards/w/WardenOfTheFirstTree.java

107 lines
4.1 KiB
Java

package mage.cards.w;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.SourceMatchesFilterCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.AddCardSubTypeSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class WardenOfTheFirstTree extends CardImpl {
private static final FilterPermanent filter = new FilterPermanent(SubType.SPIRIT, "");
private static final Condition condition = new SourceMatchesFilterCondition(filter);
public WardenOfTheFirstTree(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}");
this.subtype.add(SubType.HUMAN);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
Ability ability = new SimpleActivatedAbility(new AddCardSubTypeSourceEffect(
Duration.Custom, SubType.HUMAN, SubType.WARRIOR
).setText("{this} becomes a Human Warrior"), new ManaCostsImpl<>("{1}{W/B}"));
ability.addEffect(new SetBasePowerToughnessSourceEffect(
3, 3, Duration.Custom
).setText("with base power and toughness 3/3"));
this.addAbility(ability);
// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
this.addAbility(new SimpleActivatedAbility(
new WardenOfTheFirstTreeEffect(), new ManaCostsImpl<>("{2}{W/B}{W/B}")
));
// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
this.addAbility(new SimpleActivatedAbility(
new ConditionalOneShotEffect(
new AddCountersSourceEffect(CounterType.P1P1.createInstance(5)),
condition, "If {this} is a Spirit, put five +1/+1 counters on it"
), new ManaCostsImpl<>("{3}{W/B}{W/B}{W/B}")
));
}
private WardenOfTheFirstTree(final WardenOfTheFirstTree card) {
super(card);
}
@Override
public WardenOfTheFirstTree copy() {
return new WardenOfTheFirstTree(this);
}
}
class WardenOfTheFirstTreeEffect extends OneShotEffect {
WardenOfTheFirstTreeEffect() {
super(Outcome.Benefit);
staticText = "if {this} is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink";
}
private WardenOfTheFirstTreeEffect(final WardenOfTheFirstTreeEffect effect) {
super(effect);
}
@Override
public WardenOfTheFirstTreeEffect copy() {
return new WardenOfTheFirstTreeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
if (permanent == null || !permanent.hasSubtype(SubType.WARRIOR, game)) {
return false;
}
game.addEffect(new AddCardSubTypeSourceEffect(
Duration.Custom, SubType.HUMAN, SubType.SPIRIT, SubType.WARRIOR
), source);
game.addEffect(new GainAbilitySourceEffect(
TrampleAbility.getInstance(), Duration.Custom
), source);
game.addEffect(new GainAbilitySourceEffect(
LifelinkAbility.getInstance(), Duration.Custom
), source);
return true;
}
}