forked from External/mage
212 lines
8 KiB
Java
212 lines
8 KiB
Java
/*
|
|
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification, are
|
|
* permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
|
* conditions and the following disclaimer.
|
|
*
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
* provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
* The views and conclusions contained in the software and documentation are those of the
|
|
* authors and should not be interpreted as representing official policies, either expressed
|
|
* or implied, of BetaSteward_at_googlemail.com.
|
|
*/
|
|
package mage.target;
|
|
|
|
import java.util.HashSet;
|
|
import java.util.Set;
|
|
import java.util.UUID;
|
|
import mage.MageObject;
|
|
import mage.abilities.Ability;
|
|
import mage.constants.Zone;
|
|
import mage.filter.FilterPermanent;
|
|
import mage.game.Game;
|
|
import mage.game.permanent.Permanent;
|
|
|
|
/**
|
|
*
|
|
* @author BetaSteward_at_googlemail.com
|
|
*/
|
|
public class TargetPermanent extends TargetObject {
|
|
|
|
protected FilterPermanent filter;
|
|
|
|
public TargetPermanent() {
|
|
this(1, 1, new FilterPermanent(), false);
|
|
}
|
|
|
|
public TargetPermanent(FilterPermanent filter) {
|
|
this(1, 1, filter, false);
|
|
}
|
|
|
|
public TargetPermanent(int numTargets, FilterPermanent filter) {
|
|
this(numTargets, numTargets, filter, false);
|
|
}
|
|
|
|
public TargetPermanent(int minNumTargets, int maxNumTargets, FilterPermanent filter, boolean notTarget) {
|
|
this.minNumberOfTargets = minNumTargets;
|
|
this.maxNumberOfTargets = maxNumTargets;
|
|
this.zone = Zone.BATTLEFIELD;
|
|
this.filter = filter;
|
|
this.targetName = filter.getMessage();
|
|
this.notTarget = notTarget;
|
|
}
|
|
|
|
public TargetPermanent(final TargetPermanent target) {
|
|
super(target);
|
|
this.filter = target.filter.copy();
|
|
}
|
|
|
|
@Override
|
|
public boolean canTarget(UUID id, Ability source, Game game) {
|
|
return canTarget(source.getControllerId(), id, source, game);
|
|
}
|
|
|
|
@Override
|
|
public boolean canTarget(UUID controllerId, UUID id, Ability source, Game game) {
|
|
Permanent permanent = game.getPermanent(id);
|
|
if (permanent != null) {
|
|
if (source != null) {
|
|
//1. TODO: check for replacement effects
|
|
//2. We need to check both source.getId() and source.getSourceId()
|
|
// first for protection from spells or abilities (e.g. protection from colored spells, r1753)
|
|
// second for protection from sources (e.g. protection from artifacts + equip ability)
|
|
if (!isNotTarget()) {
|
|
if (!permanent.canBeTargetedBy(game.getObject(source.getId()), controllerId, game)
|
|
|| !permanent.canBeTargetedBy(game.getObject(source.getSourceId()), controllerId, game)) {
|
|
return false;
|
|
}
|
|
}
|
|
return filter.match(permanent, source.getSourceId(), controllerId, game);
|
|
} else {
|
|
return filter.match(permanent, null, controllerId, game);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public boolean canTarget(UUID controllerId, UUID id, UUID sourceId, Game game, boolean flag) {
|
|
Permanent permanent = game.getPermanent(id);
|
|
return permanent != null && filter.match(permanent, sourceId, controllerId, game);
|
|
}
|
|
|
|
@Override
|
|
public FilterPermanent getFilter() {
|
|
return this.filter;
|
|
}
|
|
|
|
/**
|
|
* Checks if there are enough {@link Permanent} that can be chosen.
|
|
*
|
|
* Takes into account notTarget parameter, in case it's true doesn't check
|
|
* for protection, shroud etc.
|
|
*
|
|
* @param sourceId the target event source
|
|
* @param sourceControllerId controller of the target event source
|
|
* @param game
|
|
* @return true if enough valid {@link Permanent} exist
|
|
*/
|
|
@Override
|
|
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
|
|
int remainingTargets = this.minNumberOfTargets - targets.size();
|
|
if (remainingTargets <= 0) {
|
|
return true;
|
|
}
|
|
int count = 0;
|
|
MageObject targetSource = game.getObject(sourceId);
|
|
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, sourceId, game)) {
|
|
if (!targets.containsKey(permanent.getId())) {
|
|
if (notTarget || permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) {
|
|
count++;
|
|
if (count >= remainingTargets) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Checks if there are enough {@link Permanent} that can be selected. Should
|
|
* not be used for Ability targets since this does not check for protection,
|
|
* shroud etc.
|
|
*
|
|
* @param sourceControllerId - controller of the select event
|
|
* @param game
|
|
* @return - true if enough valid {@link Permanent} exist
|
|
*/
|
|
@Override
|
|
public boolean canChoose(UUID sourceControllerId, Game game) {
|
|
int remainingTargets = this.minNumberOfTargets - targets.size();
|
|
if (remainingTargets == 0) {
|
|
// if we return true, then AnowonTheRuinSage will hang for AI when no targets in play
|
|
// TODO: retest Anowon the Ruin Sage
|
|
return true;
|
|
}
|
|
int count = 0;
|
|
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, game)) {
|
|
if (!targets.containsKey(permanent.getId())) {
|
|
count++;
|
|
if (count >= remainingTargets) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
|
|
Set<UUID> possibleTargets = new HashSet<>();
|
|
MageObject targetSource = game.getObject(sourceId);
|
|
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, sourceId, game)) {
|
|
if (!targets.containsKey(permanent.getId())) {
|
|
if (notTarget || permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) {
|
|
possibleTargets.add(permanent.getId());
|
|
}
|
|
}
|
|
}
|
|
return possibleTargets;
|
|
}
|
|
|
|
@Override
|
|
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
|
|
Set<UUID> possibleTargets = new HashSet<>();
|
|
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, game)) {
|
|
if (!targets.containsKey(permanent.getId())) {
|
|
possibleTargets.add(permanent.getId());
|
|
}
|
|
}
|
|
return possibleTargets;
|
|
}
|
|
|
|
@Override
|
|
public TargetPermanent copy() {
|
|
return new TargetPermanent(this);
|
|
}
|
|
|
|
/**
|
|
* User carefully!
|
|
*
|
|
* @param filter
|
|
*/
|
|
public void replaceFilter(FilterPermanent filter) {
|
|
this.filter = filter;
|
|
this.targetName = filter.getMessage();
|
|
}
|
|
}
|