foul-magics/Mage/src/main/java/mage/game/command/dungeons/UndercityDungeon.java

168 lines
6.7 KiB
Java

package mage.game.command.dungeons;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.combat.GoadTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect;
import mage.abilities.effects.keyword.ScryEffect;
import mage.abilities.keyword.HexproofAbility;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.command.Dungeon;
import mage.game.command.DungeonRoom;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.TreasureToken;
import mage.game.permanent.token.SkeletonMenaceToken;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import mage.util.RandomUtil;
/**
* @author TheElk801
*/
public class UndercityDungeon extends Dungeon {
public UndercityDungeon() {
super("Undercity", "CLB");
// Secret Entrance — Search your library for a basic land card,
// reveal it,
// put it into your hand,
// then shuffle. (Leads to: Forge, Lost Well)
DungeonRoom secretEntrance = new DungeonRoom(
"Secret Entrance",
new SearchLibraryPutInHandEffect(
new TargetCardInLibrary(StaticFilters.FILTER_CARD_BASIC_LAND)
)
);
// Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
DungeonRoom forge = new DungeonRoom(
"Forge", new AddCountersTargetEffect(CounterType.P1P1.createInstance(2))
);
forge.addTarget(new TargetCreaturePermanent());
// Lost Well — Scry 2. (Leads to: Arena, Stash)
DungeonRoom lostWell = new DungeonRoom(
"Lost Well", new ScryEffect(2, false)
);
// Trap! — Target player loses 5 life. (Leads to: Archives)
DungeonRoom trap = new DungeonRoom("Trap!", new LoseLifeTargetEffect(5));
trap.addTarget(new TargetPlayer());
// Arena — Goad target creature. (Leads to: Archives, Catacombs)
DungeonRoom arena = new DungeonRoom("Arena", new GoadTargetEffect());
arena.addTarget(new TargetCreaturePermanent());
// Stash — Create a Treasure token. (Leads to: Catacombs)
DungeonRoom stash = new DungeonRoom("Stash", new CreateTokenEffect(new TreasureToken()));
// Archives — Draw a card. (Leads to: Throne of the Dead Three)
DungeonRoom archives = new DungeonRoom("Archives", new DrawCardSourceControllerEffect(1));
// Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
DungeonRoom catacombs = new DungeonRoom("Catacombs", new CreateTokenEffect(new SkeletonMenaceToken()));
// Throne of the Dead Three — Reveal the top ten cards of your library.
// Put a creature card from among them onto the battlefield with three +1/+1 counters on it.
// It gains hexproof until your next turn.
// Then shuffle.
DungeonRoom throneOfTheDeadThree = new DungeonRoom("Throne of the Dead Three", new ThroneOfTheDeadThreeEffect());
secretEntrance.addNextRoom(forge);
secretEntrance.addNextRoom(lostWell);
forge.addNextRoom(trap);
forge.addNextRoom(arena);
lostWell.addNextRoom(arena);
lostWell.addNextRoom(stash);
trap.addNextRoom(archives);
arena.addNextRoom(archives);
arena.addNextRoom(catacombs);
stash.addNextRoom(catacombs);
archives.addNextRoom(throneOfTheDeadThree);
catacombs.addNextRoom(throneOfTheDeadThree);
this.addRoom(secretEntrance);
this.addRoom(forge);
this.addRoom(lostWell);
this.addRoom(trap);
this.addRoom(arena);
this.addRoom(stash);
this.addRoom(archives);
this.addRoom(catacombs);
this.addRoom(throneOfTheDeadThree);
}
private UndercityDungeon(final UndercityDungeon dungeon) {
super(dungeon);
}
public UndercityDungeon copy() {
return new UndercityDungeon(this);
}
}
class ThroneOfTheDeadThreeEffect extends OneShotEffect {
ThroneOfTheDeadThreeEffect() {
super(Outcome.Benefit);
staticText = "Reveal the top ten cards of your library. Put a creature card from among them onto the " +
"battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.";
}
private ThroneOfTheDeadThreeEffect(final ThroneOfTheDeadThreeEffect effect) {
super(effect);
}
@Override
public ThroneOfTheDeadThreeEffect copy() {
return new ThroneOfTheDeadThreeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Cards cards = new CardsImpl(player.getLibrary().getTopCards(game, 10));
player.revealCards(source, cards, game);
Card card;
switch (cards.count(StaticFilters.FILTER_CARD_CREATURE, game)) {
case 0:
card = null;
break;
case 1:
card = RandomUtil.randomFromCollection(cards.getCards(StaticFilters.FILTER_CARD_CREATURE, game));
break;
default:
TargetCardInLibrary target = new TargetCardInLibrary(StaticFilters.FILTER_CARD_CREATURE);
player.choose(outcome, cards, target, game);
card = cards.get(target.getFirstTarget(), game);
}
if (card != null) {
player.moveCards(card, Zone.BATTLEFIELD, source, game);
Permanent permanent = game.getPermanent(card.getId());
permanent.addCounters(CounterType.P1P1.createInstance(3), source, game);
game.addEffect(new GainAbilityTargetEffect(HexproofAbility.getInstance())
.setTargetPointer(new FixedTarget(permanent, game)), source);
}
player.shuffleLibrary(source, game);
return true;
}
}