forked from External/mage
90 lines
No EOL
3.2 KiB
Java
90 lines
No EOL
3.2 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2011;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.game.Game;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class BloodTithe extends CardImpl {
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public BloodTithe(UUID ownerId) {
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super(ownerId, 84, "Blood Tithe", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{B}");
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this.expansionSetCode = "M11";
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this.getSpellAbility().addEffect(new BloodTitheEffect());
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}
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public BloodTithe(final BloodTithe card) {
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super(card);
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}
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@Override
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public BloodTithe copy() {
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return new BloodTithe(this);
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}
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}
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class BloodTitheEffect extends OneShotEffect {
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public BloodTitheEffect() {
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super(Outcome.Damage);
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staticText = "Each opponent loses 3 life. You gain life equal to the life lost this way";
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}
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public BloodTitheEffect(final BloodTitheEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int damage = 0;
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for (UUID opponentId: game.getOpponents(source.getControllerId())) {
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damage += game.getPlayer(opponentId).damage(3, source.getSourceId(), game, false, true);
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}
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game.getPlayer(source.getControllerId()).gainLife(damage, game);
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return true;
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}
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@Override
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public BloodTitheEffect copy() {
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return new BloodTitheEffect(this);
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}
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} |