..
combat
Rework AsThough handling to allow choosing/affecting a specific alternate cast ( #11114 )
2023-10-02 18:42:54 -04:00
command
Merge fix
2023-11-19 19:28:04 +04:00
draft
game: fixed cube from deck game mode to use a card numbers ( #11105 )
2023-09-03 23:13:37 +04:00
events
refactor: improved and reorganized client-server api, added additional logs, fixed miss admin checks for some commands
2023-11-23 09:12:02 +04:00
jumpstart
match
server: fixed npe error on load tests (miss buffer timer), code refactor
2023-10-11 14:15:15 +04:00
mulligan
Add Smoothed London Mulligan option ( #10965 )
2023-08-27 15:08:27 -04:00
permanent
Conditional mana - fixed that some mana cant be used for paying “counter unless” cost and other things ( #11447 )
2023-11-23 01:37:45 +04:00
stack
Use generics to ensure the correct class types stored inside the costs tags.
2023-11-17 02:37:06 -08:00
tournament
Basic groundwork for extra decks (contraptions, attractions) ( #10378 )
2023-08-06 21:06:32 -04:00
turn
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code ( #11406 )
2023-11-16 23:12:32 +04:00
CardState.java
Code cleanup: protect all copy constructors ( #10750 )
2023-08-04 19:34:58 -04:00
Controllable.java
Exile.java
[WOE] Implement Ashiok, Wicked Manipulator ( #10909 )
2023-08-30 19:15:56 -04:00
ExileZone.java
Code cleanup: protect all copy constructors ( #10750 )
2023-08-04 19:34:58 -04:00
Game.java
Improved network stability and other related fixes:
2023-11-24 21:22:16 +04:00
GameCanadianHighlanderImpl.java
Add custom options for starting life total and starting hand size ( #11259 )
2023-10-06 23:22:48 -04:00
GameCommanderImpl.java
Prismatic Piper and same cards - fixed game error on disconnected player before game begin
2023-10-21 17:41:41 +04:00
GameException.java
GameImpl.java
Improved network stability and other related fixes:
2023-11-24 21:22:16 +04:00
GameInfo.java
GameOptions.java
new feature: Emblem Cards ( #10498 )
2023-09-26 22:47:13 -04:00
GameReplay.java
GameState.java
Improved network stability and other related fixes:
2023-11-24 21:22:16 +04:00
GameStates.java
Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285 , fixes #9302 )
2023-10-14 15:54:10 +04:00
GameTinyLeadersImpl.java
Add custom options for starting life total and starting hand size ( #11259 )
2023-10-06 23:22:48 -04:00
Graveyard.java
Code cleanup: protect all copy constructors ( #10750 )
2023-08-04 19:34:58 -04:00
LookedAt.java
Code cleanup: protect all copy constructors ( #10750 )
2023-08-04 19:34:58 -04:00
MageObjectAttribute.java
Costs Tag Tracking part 2: Tag system and X values, reworked deep copy code ( #11406 )
2023-11-16 23:12:32 +04:00
Revealed.java
Code cleanup: protect all copy constructors ( #10750 )
2023-08-04 19:34:58 -04:00
Seat.java
Table.java
Team.java
ZoneChangeInfo.java
Code cleanup: protect all copy constructors ( #10750 )
2023-08-04 19:34:58 -04:00
ZonesHandler.java
Implement Prototype ability ( #11249 )
2023-10-09 21:06:19 -04:00