forked from External/mage
* initial refactor of damage events * cleaned up some instances of classes that need to be removed * removed old damage event classes * removed outdated imports * temporarily refactor Everlasting Torment (this will need to be changed more) * updated damage handling to use new changes * some reworking of lethal/excess damage plus a test * updated damage marking to handle planeswalkers * updated implementation of Phyrexian Unlife * updated implementation of Everlasting Torment * added some more excess damage tests * small change to wither check
403 lines
9.6 KiB
Java
403 lines
9.6 KiB
Java
package mage.game.permanent;
|
|
|
|
import mage.MageObject;
|
|
import mage.MageObjectReference;
|
|
import mage.abilities.Ability;
|
|
import mage.cards.Card;
|
|
import mage.constants.Rarity;
|
|
import mage.constants.Zone;
|
|
import mage.game.Controllable;
|
|
import mage.game.Game;
|
|
import mage.game.GameState;
|
|
|
|
import java.util.List;
|
|
import java.util.Set;
|
|
import java.util.UUID;
|
|
|
|
public interface Permanent extends Card, Controllable {
|
|
|
|
void setOriginalControllerId(UUID controllerId);
|
|
|
|
void setControllerId(UUID controllerId);
|
|
|
|
boolean isTapped();
|
|
|
|
boolean untap(Game game);
|
|
|
|
boolean tap(Ability source, Game game);
|
|
|
|
boolean tap(boolean forCombat, Ability source, Game game);
|
|
|
|
/**
|
|
* use tap(game)
|
|
* <p>
|
|
* setTapped doesn't trigger TAPPED event and should be used only if you
|
|
* want permanent to enter battlefield tapped</p>
|
|
*
|
|
* @param tapped
|
|
* @deprecated
|
|
*/
|
|
void setTapped(boolean tapped);
|
|
|
|
boolean canTap();
|
|
|
|
boolean isFlipped();
|
|
|
|
boolean unflip(Game game);
|
|
|
|
boolean flip(Game game);
|
|
|
|
boolean transform(Game game);
|
|
|
|
boolean isTransformed();
|
|
|
|
void setTransformed(boolean value);
|
|
|
|
boolean isPhasedIn();
|
|
|
|
boolean isPhasedOutIndirectly();
|
|
|
|
boolean phaseIn(Game game);
|
|
|
|
boolean phaseIn(Game game, boolean onlyDirect);
|
|
|
|
boolean phaseOut(Game game);
|
|
|
|
boolean phaseOut(Game game, boolean indirectPhase);
|
|
|
|
boolean isMonstrous();
|
|
|
|
void setMonstrous(boolean value);
|
|
|
|
boolean isRenowned();
|
|
|
|
void setRenowned(boolean value);
|
|
|
|
void setCardNumber(String cid);
|
|
|
|
void setExpansionSetCode(String expansionSetCode);
|
|
|
|
void setRarity(Rarity rarity);
|
|
|
|
void setFlipCard(boolean flipCard);
|
|
|
|
void setFlipCardName(String flipCardName);
|
|
|
|
void setSecondCardFace(Card card);
|
|
|
|
List<UUID> getAttachments();
|
|
|
|
UUID getAttachedTo();
|
|
|
|
int getAttachedToZoneChangeCounter();
|
|
|
|
void attachTo(UUID permanentId, Ability source, Game game);
|
|
|
|
void unattach(Game game);
|
|
|
|
boolean canBeTargetedBy(MageObject source, UUID controllerId, Game game);
|
|
|
|
boolean hasProtectionFrom(MageObject source, Game game);
|
|
|
|
/**
|
|
* @param attachment
|
|
* @param source can be null for default checks like state base
|
|
* @param game
|
|
* @param silentMode - use it to ignore warning message for users (e.g. for
|
|
* checking only)
|
|
* @return
|
|
*/
|
|
boolean cantBeAttachedBy(MageObject attachment, Ability source, Game game, boolean silentMode);
|
|
|
|
boolean wasControlledFromStartOfControllerTurn();
|
|
|
|
boolean hasSummoningSickness();
|
|
|
|
int getDamage();
|
|
|
|
int damage(int damage, UUID attackerId, Ability source, Game game);
|
|
|
|
int damage(int damage, UUID attackerId, Ability source, Game game, boolean combat, boolean preventable);
|
|
|
|
/**
|
|
* Uses in replace events only
|
|
*
|
|
* @param damage
|
|
* @param attackerId id of the permanent or player who make damage (source.getSourceId() in most cases)
|
|
* @param source can be null for default game actions like combat
|
|
* @param game
|
|
* @param combat
|
|
* @param preventable
|
|
* @param appliedEffects
|
|
* @return
|
|
*/
|
|
int damage(int damage, UUID attackerId, Ability source, Game game, boolean combat, boolean preventable, List<UUID> appliedEffects);
|
|
|
|
/**
|
|
* Uses in combat only to deal damage at the same time
|
|
*
|
|
* @param damage
|
|
* @param attackerId id of the permanent or player who make damage (source.getSourceId() in most cases)
|
|
* @param source can be null for default game actions like combat
|
|
* @param game
|
|
* @param preventable
|
|
* @param combat
|
|
* @return
|
|
*/
|
|
int markDamage(int damage, UUID attackerId, Ability source, Game game, boolean preventable, boolean combat);
|
|
|
|
void markLifelink(int damage);
|
|
|
|
int applyDamage(Game game);
|
|
|
|
int getLethalDamage(UUID attackerId, Game game);
|
|
|
|
void removeAllDamage(Game game);
|
|
|
|
void reset(Game game);
|
|
|
|
MageObject getBasicMageObject(Game game);
|
|
|
|
boolean destroy(Ability source, Game game, boolean noRegen);
|
|
|
|
/**
|
|
* @param source can be null for state base actions
|
|
* @param game
|
|
* @return
|
|
*/
|
|
boolean sacrifice(Ability source, Game game);
|
|
|
|
boolean regenerate(Ability source, Game game);
|
|
|
|
boolean fight(Permanent fightTarget, Ability source, Game game);
|
|
|
|
boolean fight(Permanent fightTarget, Ability source, Game game, boolean batchTrigger);
|
|
|
|
boolean entersBattlefield(Ability source, Game game, Zone fromZone, boolean fireEvent);
|
|
|
|
String getValue(GameState state);
|
|
|
|
/**
|
|
* Add abilities to the permanent, can be used in effects
|
|
*
|
|
* @param ability
|
|
* @param sourceId
|
|
* @param game
|
|
*/
|
|
void addAbility(Ability ability, UUID sourceId, Game game);
|
|
|
|
void removeAllAbilities(UUID sourceId, Game game);
|
|
|
|
void removeAbility(Ability abilityToRemove, UUID sourceId, Game game);
|
|
|
|
void removeAbilities(List<Ability> abilitiesToRemove, UUID sourceId, Game game);
|
|
|
|
void addLoyaltyUsed();
|
|
|
|
boolean canLoyaltyBeUsed(Game game);
|
|
|
|
void resetControl();
|
|
|
|
boolean changeControllerId(UUID controllerId, Game game, Ability source);
|
|
|
|
boolean checkControlChanged(Game game);
|
|
|
|
void beginningOfTurn(Game game);
|
|
|
|
void endOfTurn(Game game);
|
|
|
|
int getTurnsOnBattlefield();
|
|
|
|
void addPower(int power);
|
|
|
|
void addToughness(int toughness);
|
|
|
|
boolean isAttacking();
|
|
|
|
boolean isBlocked(Game game);
|
|
|
|
int getBlocking();
|
|
|
|
void setAttacking(boolean attacking);
|
|
|
|
void setBlocking(int blocking);
|
|
|
|
int getMaxBlocks();
|
|
|
|
void setMaxBlocks(int maxBlocks);
|
|
|
|
int getMinBlockedBy();
|
|
|
|
void setMinBlockedBy(int minBlockedBy);
|
|
|
|
int getMaxBlockedBy();
|
|
|
|
boolean isRemovedFromCombat();
|
|
|
|
void setRemovedFromCombat(boolean removedFromCombat);
|
|
|
|
/**
|
|
* Sets the maximum number of blockers the creature can be blocked by.
|
|
* Default = 0 which means there is no restriction in the number of
|
|
* blockers.
|
|
*
|
|
* @param maxBlockedBy maximum number of blockers
|
|
*/
|
|
void setMaxBlockedBy(int maxBlockedBy);
|
|
|
|
/**
|
|
* @param defenderId id of planeswalker or player to attack - can be empty
|
|
* to check generally
|
|
* @param game
|
|
* @return
|
|
*/
|
|
boolean canAttack(UUID defenderId, Game game);
|
|
|
|
/**
|
|
* Checks if a creature can attack (also if it is tapped)
|
|
*
|
|
* @param defenderId
|
|
* @param game
|
|
* @return
|
|
*/
|
|
boolean canAttackInPrinciple(UUID defenderId, Game game);
|
|
|
|
boolean canBlock(UUID attackerId, Game game);
|
|
|
|
boolean canBlockAny(Game game);
|
|
|
|
/**
|
|
* Checks by restriction effects if the permanent can use activated
|
|
* abilities
|
|
*
|
|
* @param game
|
|
* @return true - permanent can use activated abilities
|
|
*/
|
|
boolean canUseActivatedAbilities(Game game);
|
|
|
|
/**
|
|
* Checks by restriction effects if the permanent can transform
|
|
*
|
|
* @param ability the ability that causes the transform
|
|
* @param game
|
|
* @return true - permanent can transform
|
|
*/
|
|
boolean canTransform(Ability ability, Game game);
|
|
|
|
boolean removeFromCombat(Game game);
|
|
|
|
boolean removeFromCombat(Game game, boolean withInfo);
|
|
|
|
boolean isDeathtouched();
|
|
|
|
/**
|
|
* Returns a list of object refrences that dealt damage this turn to this
|
|
* permanent
|
|
*
|
|
* @return
|
|
*/
|
|
Set<MageObjectReference> getDealtDamageByThisTurn();
|
|
|
|
/**
|
|
* Imprint some other card to this one.
|
|
*
|
|
* @param imprintedCard Card to count as imprinted
|
|
* @param game
|
|
* @return true if card was imprinted
|
|
*/
|
|
boolean imprint(UUID imprintedCard, Game game);
|
|
|
|
/**
|
|
* Removes all imprinted cards from permanent.
|
|
*
|
|
* @param game
|
|
* @return
|
|
*/
|
|
boolean clearImprinted(Game game);
|
|
|
|
/**
|
|
* Get card that was imprinted on this one.
|
|
* <p>
|
|
* Can be null if no card was imprinted.
|
|
*
|
|
* @return Imprinted card UUID.
|
|
*/
|
|
List<UUID> getImprinted();
|
|
|
|
/**
|
|
* Allows to connect any card to permanent. Very similar to Imprint except
|
|
* that it is for internal use only.
|
|
*
|
|
* @param key
|
|
* @param connectedCard
|
|
*/
|
|
void addConnectedCard(String key, UUID connectedCard);
|
|
|
|
/**
|
|
* Returns connected cards. Very similar to Imprint except that it is for
|
|
* internal use only.
|
|
*
|
|
* @param key
|
|
* @return
|
|
*/
|
|
List<UUID> getConnectedCards(String key);
|
|
|
|
/**
|
|
* Clear all connected cards.
|
|
*
|
|
* @param key
|
|
*/
|
|
void clearConnectedCards(String key);
|
|
|
|
/**
|
|
* Sets paired card.
|
|
*
|
|
* @param pairedCard
|
|
*/
|
|
void setPairedCard(MageObjectReference pairedCard);
|
|
|
|
/**
|
|
* Gets paired card. Can return null.
|
|
*
|
|
* @return
|
|
*/
|
|
MageObjectReference getPairedCard();
|
|
|
|
/**
|
|
* Makes permanent paired with no other permanent.
|
|
*/
|
|
void clearPairedCard();
|
|
|
|
void addBandedCard(UUID bandedCard);
|
|
|
|
void removeBandedCard(UUID bandedCard);
|
|
|
|
List<UUID> getBandedCards();
|
|
|
|
void clearBandedCards();
|
|
|
|
void setMorphed(boolean value);
|
|
|
|
boolean isMorphed();
|
|
|
|
void setManifested(boolean value);
|
|
|
|
boolean isManifested();
|
|
|
|
@Override
|
|
Permanent copy();
|
|
|
|
// Simple int counter to set a timewise create order , the lower the number the earlier the object was created
|
|
// if objects enter the battlefield at the same time they can get (and should) get the same number.
|
|
int getCreateOrder();
|
|
|
|
void setCreateOrder(int createOrder);
|
|
|
|
default boolean isAttachedTo(UUID otherId) {
|
|
if (getAttachedTo() == null) {
|
|
return false;
|
|
}
|
|
return getAttachedTo().equals(otherId);
|
|
}
|
|
|
|
}
|