forked from External/mage
* initial refactor of damage events * cleaned up some instances of classes that need to be removed * removed old damage event classes * removed outdated imports * temporarily refactor Everlasting Torment (this will need to be changed more) * updated damage handling to use new changes * some reworking of lethal/excess damage plus a test * updated damage marking to handle planeswalkers * updated implementation of Phyrexian Unlife * updated implementation of Everlasting Torment * added some more excess damage tests * small change to wither check
13 lines
407 B
Java
13 lines
407 B
Java
package mage.game.events;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public class DamagePermanentEvent extends DamageEvent {
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public DamagePermanentEvent(UUID targetId, UUID damageSourceId, UUID targetControllerId, int amount, boolean preventable, boolean combat) {
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super(EventType.DAMAGE_PERMANENT, targetId, damageSourceId, targetControllerId, amount, preventable, combat);
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}
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}
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