foul-magics/Mage.Sets/src/mage/cards/d/DesperateGambit.java
Evan Kranzler 5390963d38
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events

* cleaned up some instances of classes that need to be removed

* removed old damage event classes

* removed outdated imports

* temporarily refactor Everlasting Torment (this will need to be changed more)

* updated damage handling to use new changes

* some reworking of lethal/excess damage plus a test

* updated damage marking to handle planeswalkers

* updated implementation of Phyrexian Unlife

* updated implementation of Everlasting Torment

* added some more excess damage tests

* small change to wither check
2021-02-22 17:11:24 -05:00

207 lines
7.6 KiB
Java

package mage.cards.d;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.StackObject;
import mage.filter.FilterObject;
import mage.players.Player;
import mage.target.TargetSource;
import mage.util.CardUtil;
/**
*
* @author L_J
*/
public final class DesperateGambit extends CardImpl {
public DesperateGambit(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{R}");
// Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
this.getSpellAbility().addEffect(new DesperateGambitEffect());
}
private DesperateGambit(final DesperateGambit card) {
super(card);
}
@Override
public DesperateGambit copy() {
return new DesperateGambit(this);
}
}
class DesperateGambitEffect extends PreventionEffectImpl {
private final TargetSource target;
private boolean wonFlip;
public DesperateGambitEffect() {
super(Duration.EndOfTurn, Integer.MAX_VALUE, false);
staticText = "Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage";
this.target = new TargetControlledSource();
}
public DesperateGambitEffect(final DesperateGambitEffect effect) {
super(effect);
this.target = effect.target.copy();
}
@Override
public void init(Ability source, Game game) {
this.target.choose(Outcome.Benefit, source.getControllerId(), source.getSourceId(), game);
Player you = game.getPlayer(source.getControllerId());
if(you != null) {
wonFlip = you.flipCoin(source, game, true);
super.init(source, game);
}
}
@Override
public DesperateGambitEffect copy() {
return new DesperateGambitEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGE_PERMANENT ||
event.getType() == GameEvent.EventType.DAMAGE_PLAYER;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getSourceId().equals(target.getFirstTarget())) {
// check source
MageObject object = game.getObject(event.getSourceId());
if (object == null) {
game.informPlayers("Couldn't find source of damage");
return false;
}
return true;
}
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
MageObject object = game.getObject(event.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && object != null) {
if (super.applies(event, source, game) && event instanceof DamageEvent && event.getAmount() > 0) {
if (wonFlip) {
event.setAmount(CardUtil.overflowMultiply(event.getAmount(), 2));
this.discard();
} else {
preventDamageAction(event, source, game);
this.discard();
return true;
}
}
}
return false;
}
}
class TargetControlledSource extends TargetSource {
public TargetControlledSource() {
super(1, 1, new FilterObject("source you control"));
}
public TargetControlledSource(final TargetControlledSource target) {
super(target);
}
@Override
public boolean canChoose(UUID sourceControllerId, Game game) {
int count = 0;
for (StackObject stackObject: game.getStack()) {
if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId())
&& Objects.equals(stackObject.getControllerId(), sourceControllerId)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
for (Permanent permanent: game.getBattlefield().getActivePermanents(sourceControllerId, game)) {
if (Objects.equals(permanent.getControllerId(), sourceControllerId)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
for (Player player : game.getPlayers().values()) {
if (Objects.equals(player, game.getPlayer(sourceControllerId))) {
for (Card card : player.getGraveyard().getCards(game)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
// 108.4a If anything asks for the controller of a card that doesn't have one (because it's not a permanent or spell), use its owner instead.
for (Card card : game.getExile().getAllCards(game)) {
if (Objects.equals(card.getOwnerId(), sourceControllerId)) {
count++;
if (count >= this.minNumberOfTargets) {
return true;
}
}
}
}
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
for (StackObject stackObject: game.getStack()) {
if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId())
&& Objects.equals(stackObject.getControllerId(), sourceControllerId)) {
possibleTargets.add(stackObject.getId());
}
}
for (Permanent permanent: game.getBattlefield().getActivePermanents(sourceControllerId, game)) {
if (Objects.equals(permanent.getControllerId(), sourceControllerId)) {
possibleTargets.add(permanent.getId());
}
}
for (Player player : game.getPlayers().values()) {
if (Objects.equals(player, game.getPlayer(sourceControllerId))) {
for (Card card : player.getGraveyard().getCards(game)) {
possibleTargets.add(card.getId());
}
// 108.4a If anything asks for the controller of a card that doesn't have one (because it's not a permanent or spell), use its owner instead.
for (Card card : game.getExile().getAllCards(game)) {
if (Objects.equals(card.getOwnerId(), sourceControllerId)) {
possibleTargets.add(card.getId());
}
}
}
}
return possibleTargets;
}
@Override
public TargetControlledSource copy() {
return new TargetControlledSource(this);
}
}