forked from External/mage
* remove ConditionalTriggeredAbility * a few small fixes * merge fix * simplify phrase handling * add documentation * a few text fixes * update wording
166 lines
5.9 KiB
Java
166 lines
5.9 KiB
Java
package mage.abilities.meta;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.hint.Hint;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.util.CardUtil;
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import mage.watchers.Watcher;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* A triggered ability that combines several others and triggers whenever one or
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* more of them would. The abilities passed in should have null as their effect,
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* and should have their own targets set if necessary. All other information
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* will be passed in from changes to this Ability. Note: this does NOT work with
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* abilities that have intervening if clauses.
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*
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* @author noahg
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*/
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public class OrTriggeredAbility extends TriggeredAbilityImpl {
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private final String ruleTrigger;
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private final List<TriggeredAbility> triggeredAbilities = new ArrayList<>();
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public OrTriggeredAbility(Zone zone, Effect effect, TriggeredAbility... abilities) {
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this(zone, effect, false, null, abilities);
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}
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public OrTriggeredAbility(Zone zone, Effect effect, boolean optional, String ruleTrigger, TriggeredAbility... abilities) {
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super(zone, effect, optional);
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this.ruleTrigger = ruleTrigger;
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this.withRuleTextReplacement(false);
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Collections.addAll(this.triggeredAbilities, abilities);
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for (TriggeredAbility ability : triggeredAbilities) {
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//Remove useless data
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ability.getEffects().clear();
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for (Watcher watcher : ability.getWatchers()) {
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super.addWatcher(watcher);
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}
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if (ability.isLeavesTheBattlefieldTrigger()) {
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setLeavesTheBattlefieldTrigger(true);
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}
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}
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setTriggerPhrase(generateTriggerPhrase());
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// runtime check: enters and sacrifice must use Zone.ALL, see https://github.com/magefree/mage/issues/12826
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boolean haveEnters = false;
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boolean haveSacrifice = false;
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for (Ability ability : abilities) {
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if (ability.getRule().toLowerCase(Locale.ENGLISH).contains("enters")) {
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haveEnters = true;
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}
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if (ability.getRule().toLowerCase(Locale.ENGLISH).contains("sacrifice")) {
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haveSacrifice = true;
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}
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}
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if (zone != Zone.ALL && haveEnters && haveSacrifice) {
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throw new IllegalArgumentException("Wrong code usage: on enters and sacrifice OrTriggeredAbility must use Zone.ALL");
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}
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}
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public OrTriggeredAbility(OrTriggeredAbility ability) {
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super(ability);
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this.ruleTrigger = ability.ruleTrigger;
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for (TriggeredAbility triggeredAbility : ability.triggeredAbilities) {
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this.triggeredAbilities.add(triggeredAbility.copy());
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}
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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for (TriggeredAbility ability : triggeredAbilities) {
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if (ability.checkEventType(event, game)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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boolean toRet = false;
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for (TriggeredAbility ability : triggeredAbilities) {
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for (Effect e : getEffects()) { //Add effects to the sub-abilities so that they can set target pointers
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ability.addEffect(e);
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}
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if (ability.checkEventType(event, game) && ability.checkTrigger(event, game) && ability.checkTriggerCondition(game)) {
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toRet = true;
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}
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ability.getEffects().clear(); //Remove afterwards, ensures that they remain synced even with copying
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}
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return toRet;
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}
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@Override
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public OrTriggeredAbility copy() {
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return new OrTriggeredAbility(this);
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}
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private String generateTriggerPhrase() {
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if (ruleTrigger != null && !ruleTrigger.isEmpty()) {
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return ruleTrigger;
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}
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return triggeredAbilities
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.stream()
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.map(Ability::getRule)
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.map(CardUtil::getTextWithFirstCharLowerCase)
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.map(s -> s.substring(0, s.length() - 2))
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.collect(Collectors.joining(" or ")) + ", ";
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}
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@Override
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public void setControllerId(UUID controllerId) {
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super.setControllerId(controllerId);
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for (TriggeredAbility ability : triggeredAbilities) {
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ability.setControllerId(controllerId);
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}
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}
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@Override
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public void setSourceId(UUID sourceId) {
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super.setSourceId(sourceId);
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for (TriggeredAbility ability : triggeredAbilities) {
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ability.setSourceId(sourceId);
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}
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}
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@Override
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public void addWatcher(Watcher watcher) {
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super.addWatcher(watcher);
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for (TriggeredAbility ability : triggeredAbilities) {
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ability.addWatcher(watcher);
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}
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}
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@Override
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public List<Hint> getHints() {
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List<Hint> res = new ArrayList<>(super.getHints());
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this.triggeredAbilities.forEach(a -> res.addAll(a.getHints()));
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return res;
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}
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@Override
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public boolean isInUseableZone(Game game, MageObject sourceObject, GameEvent event) {
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boolean res = false;
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for (TriggeredAbility ability : triggeredAbilities) {
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// TODO: call full inner trigger instead like ability.isInUseableZone()?! Need research why it fails
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if (ability.isLeavesTheBattlefieldTrigger()) {
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// TODO: leaves battlefield and die are not same! Is it possible make a diff logic?
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res |= TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, sourceObject, event, game);
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} else {
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res |= super.isInUseableZone(game, sourceObject, event);
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}
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}
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return res;
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}
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}
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