foul-magics/Mage/src/main/java/mage/abilities/meta/OrTriggeredAbility.java
Evan Kranzler 535f932ee3 Remove ConditionalTriggeredAbility and add trigger condition into triggered abilities (#13656)
* remove ConditionalTriggeredAbility

* a few small fixes

* merge fix

* simplify phrase handling

* add documentation

* a few text fixes

* update wording
2025-06-10 19:44:08 -07:00

166 lines
5.9 KiB
Java

package mage.abilities.meta;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.hint.Hint;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.util.CardUtil;
import mage.watchers.Watcher;
import java.util.*;
import java.util.stream.Collectors;
/**
* A triggered ability that combines several others and triggers whenever one or
* more of them would. The abilities passed in should have null as their effect,
* and should have their own targets set if necessary. All other information
* will be passed in from changes to this Ability. Note: this does NOT work with
* abilities that have intervening if clauses.
*
* @author noahg
*/
public class OrTriggeredAbility extends TriggeredAbilityImpl {
private final String ruleTrigger;
private final List<TriggeredAbility> triggeredAbilities = new ArrayList<>();
public OrTriggeredAbility(Zone zone, Effect effect, TriggeredAbility... abilities) {
this(zone, effect, false, null, abilities);
}
public OrTriggeredAbility(Zone zone, Effect effect, boolean optional, String ruleTrigger, TriggeredAbility... abilities) {
super(zone, effect, optional);
this.ruleTrigger = ruleTrigger;
this.withRuleTextReplacement(false);
Collections.addAll(this.triggeredAbilities, abilities);
for (TriggeredAbility ability : triggeredAbilities) {
//Remove useless data
ability.getEffects().clear();
for (Watcher watcher : ability.getWatchers()) {
super.addWatcher(watcher);
}
if (ability.isLeavesTheBattlefieldTrigger()) {
setLeavesTheBattlefieldTrigger(true);
}
}
setTriggerPhrase(generateTriggerPhrase());
// runtime check: enters and sacrifice must use Zone.ALL, see https://github.com/magefree/mage/issues/12826
boolean haveEnters = false;
boolean haveSacrifice = false;
for (Ability ability : abilities) {
if (ability.getRule().toLowerCase(Locale.ENGLISH).contains("enters")) {
haveEnters = true;
}
if (ability.getRule().toLowerCase(Locale.ENGLISH).contains("sacrifice")) {
haveSacrifice = true;
}
}
if (zone != Zone.ALL && haveEnters && haveSacrifice) {
throw new IllegalArgumentException("Wrong code usage: on enters and sacrifice OrTriggeredAbility must use Zone.ALL");
}
}
public OrTriggeredAbility(OrTriggeredAbility ability) {
super(ability);
this.ruleTrigger = ability.ruleTrigger;
for (TriggeredAbility triggeredAbility : ability.triggeredAbilities) {
this.triggeredAbilities.add(triggeredAbility.copy());
}
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
for (TriggeredAbility ability : triggeredAbilities) {
if (ability.checkEventType(event, game)) {
return true;
}
}
return false;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
boolean toRet = false;
for (TriggeredAbility ability : triggeredAbilities) {
for (Effect e : getEffects()) { //Add effects to the sub-abilities so that they can set target pointers
ability.addEffect(e);
}
if (ability.checkEventType(event, game) && ability.checkTrigger(event, game) && ability.checkTriggerCondition(game)) {
toRet = true;
}
ability.getEffects().clear(); //Remove afterwards, ensures that they remain synced even with copying
}
return toRet;
}
@Override
public OrTriggeredAbility copy() {
return new OrTriggeredAbility(this);
}
private String generateTriggerPhrase() {
if (ruleTrigger != null && !ruleTrigger.isEmpty()) {
return ruleTrigger;
}
return triggeredAbilities
.stream()
.map(Ability::getRule)
.map(CardUtil::getTextWithFirstCharLowerCase)
.map(s -> s.substring(0, s.length() - 2))
.collect(Collectors.joining(" or ")) + ", ";
}
@Override
public void setControllerId(UUID controllerId) {
super.setControllerId(controllerId);
for (TriggeredAbility ability : triggeredAbilities) {
ability.setControllerId(controllerId);
}
}
@Override
public void setSourceId(UUID sourceId) {
super.setSourceId(sourceId);
for (TriggeredAbility ability : triggeredAbilities) {
ability.setSourceId(sourceId);
}
}
@Override
public void addWatcher(Watcher watcher) {
super.addWatcher(watcher);
for (TriggeredAbility ability : triggeredAbilities) {
ability.addWatcher(watcher);
}
}
@Override
public List<Hint> getHints() {
List<Hint> res = new ArrayList<>(super.getHints());
this.triggeredAbilities.forEach(a -> res.addAll(a.getHints()));
return res;
}
@Override
public boolean isInUseableZone(Game game, MageObject sourceObject, GameEvent event) {
boolean res = false;
for (TriggeredAbility ability : triggeredAbilities) {
// TODO: call full inner trigger instead like ability.isInUseableZone()?! Need research why it fails
if (ability.isLeavesTheBattlefieldTrigger()) {
// TODO: leaves battlefield and die are not same! Is it possible make a diff logic?
res |= TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, sourceObject, event, game);
} else {
res |= super.isInUseableZone(game, sourceObject, event);
}
}
return res;
}
}