forked from External/mage
222 lines
7.7 KiB
Java
222 lines
7.7 KiB
Java
package mage.target.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.filter.Filter;
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import mage.filter.common.FilterPermanentOrPlayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetAmount;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public abstract class TargetPermanentOrPlayerAmount extends TargetAmount {
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protected FilterPermanentOrPlayer filter;
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TargetPermanentOrPlayerAmount(DynamicValue amount) {
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this(amount, 0);
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}
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TargetPermanentOrPlayerAmount(DynamicValue amount, int maxNumberOfTargets) {
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super(amount);
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this.maxNumberOfTargets = maxNumberOfTargets;
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}
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TargetPermanentOrPlayerAmount(final TargetPermanentOrPlayerAmount target) {
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super(target);
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this.filter = target.filter.copy();
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}
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@Override
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public Filter getFilter() {
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return this.filter;
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}
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@Override
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public boolean canTarget(UUID objectId, Game game) {
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// max targets limit reached (only selected can be choosen again)
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if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) {
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return getTargets().contains(objectId);
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}
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Permanent permanent = game.getPermanent(objectId);
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if (permanent != null) {
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return filter.match(permanent, game);
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}
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Player player = game.getPlayer(objectId);
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return player != null && filter.match(player, game);
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}
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@Override
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public boolean canTarget(UUID objectId, Ability source, Game game) {
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// max targets limit reached (only selected can be choosen again)
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if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) {
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return getTargets().contains(objectId);
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}
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Permanent permanent = game.getPermanent(objectId);
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Player player = game.getPlayer(objectId);
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if (source != null) {
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MageObject targetSource = source.getSourceObject(game);
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if (permanent != null) {
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return permanent.canBeTargetedBy(targetSource, source.getControllerId(), game)
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&& filter.match(permanent, source.getSourceId(), source.getControllerId(), game);
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}
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if (player != null) {
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return player.canBeTargetedBy(targetSource, source.getControllerId(), game)
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&& filter.match(player, game);
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}
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}
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if (permanent != null) {
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return filter.match(permanent, game);
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}
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return player != null && filter.match(player, game);
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}
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@Override
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public boolean canTarget(UUID playerId, UUID objectId, Ability source, Game game) {
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return canTarget(objectId, source, game);
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}
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@Override
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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// no max targets limit here
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int count = 0;
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player == null
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|| !player.canBeTargetedBy(targetSource, sourceControllerId, game)
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|| !filter.match(player, game)) {
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continue;
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}
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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}
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}
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter.getPermanentFilter(), sourceControllerId, game)) {
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if (!permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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continue;
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}
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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// no max targets limit here
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int count = 0;
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player == null || !filter.match(player, game)) {
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continue;
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}
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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}
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}
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter.getPermanentFilter(), sourceControllerId, game)) {
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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}
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}
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return false;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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// max targets limit reached (only selected can be choosen again)
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if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) {
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possibleTargets.addAll(getTargets());
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return possibleTargets;
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}
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MageObject targetSource = game.getObject(sourceId);
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game.getState()
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.getPlayersInRange(sourceControllerId, game)
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.filter(player -> player.canBeTargetedBy(targetSource, sourceControllerId, game)
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&& filter.match(player, game)
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)
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.map(Player::getId)
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.forEach(possibleTargets::add);
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game.getBattlefield()
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.getActivePermanents(filter.getPermanentFilter(), sourceControllerId, game)
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.stream()
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.filter(Objects::nonNull)
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.filter(permanent -> permanent.canBeTargetedBy(targetSource, sourceControllerId, game))
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.map(Permanent::getId)
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.forEach(possibleTargets::add);
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return possibleTargets;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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// max targets limit reached (only selected can be choosen again)
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if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) {
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possibleTargets.addAll(getTargets());
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return possibleTargets;
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}
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game.getState()
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.getPlayersInRange(sourceControllerId, game)
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.filter(player -> filter.match(player, game))
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.map(Player::getId)
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.forEach(possibleTargets::add);
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game.getBattlefield()
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.getActivePermanents(filter.getPermanentFilter(), sourceControllerId, game)
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.stream()
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.map(Permanent::getId)
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.forEach(possibleTargets::add);
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return possibleTargets;
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}
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@Override
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public String getTargetedName(Game game) {
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StringBuilder sb = new StringBuilder();
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for (UUID targetId : getTargets()) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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sb.append(permanent.getLogName()).append(" (").append(getTargetAmount(targetId)).append(") ");
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} else {
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Player player = game.getPlayer(targetId);
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sb.append(player.getLogName()).append(" (").append(getTargetAmount(targetId)).append(") ");
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}
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}
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return sb.toString().trim();
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}
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}
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