foul-magics/Mage/src/main/java/mage/game/match/MatchPlayer.java

171 lines
4.6 KiB
Java

package mage.game.match;
import mage.cards.Card;
import mage.cards.decks.Deck;
import mage.cards.decks.DeckValidator;
import mage.players.Player;
import org.apache.log4j.Logger;
import java.io.Serializable;
/**
* @author BetaSteward_at_googlemail.com
*/
public class MatchPlayer implements Serializable {
private static final Logger logger = Logger.getLogger(MatchPlayer.class);
private int wins;
private int winsNeeded;
private boolean matchWinner;
private Deck deck;
private final Player player;
private final String name;
private boolean quit;
private boolean doneSideboarding;
private int priorityTimeLeft; // keep left time for next game
public MatchPlayer(Player player, Deck deck, Match match) {
this.player = player;
this.deck = deck;
this.wins = 0;
this.winsNeeded = match.getWinsNeeded();
this.doneSideboarding = true;
this.quit = false;
this.name = player.getName();
this.matchWinner = false;
}
/**
* Create match player's copy for simulated/ai games,
* so game and cards can get access to player's deck
*
* @param newPlayer
* @return
*/
public MatchPlayer(final MatchPlayer source, Player newPlayer) {
this.wins = source.wins;
this.winsNeeded = source.winsNeeded;
this.matchWinner = source.matchWinner;
this.deck = source.deck;
this.player = newPlayer; // new
this.name = newPlayer.getName(); // new
this.quit = source.quit;
this.doneSideboarding = source.doneSideboarding;
this.priorityTimeLeft = source.priorityTimeLeft;
}
public int getPriorityTimeLeft() {
return priorityTimeLeft;
}
public void setPriorityTimeLeft(int priorityTimeLeft) {
this.priorityTimeLeft = priorityTimeLeft;
}
public int getWins() {
return wins;
}
public int getWinsNeeded() {
return winsNeeded;
}
public void addWin() {
this.wins++;
}
public Deck getDeck() {
return deck;
}
public Deck getDeckForViewer() {
if (this.deck == null) {
return null;
}
// Tiny Leaders uses deck name for game, also must hide real deck name from other players
Deck viewerDeck = this.deck.copy();
viewerDeck.setName(this.getName());
return viewerDeck;
}
public void submitDeck(Deck newDeck) {
this.deck = newDeck;
this.doneSideboarding = true;
}
public boolean updateDeck(Deck newDeck, boolean ignoreMainBasicLands) {
// used for auto-save by timeout from client side
// workaround to keep deck name for Tiny Leaders because it must be hidden for players
if (this.deck != null) {
newDeck.setName(this.getDeck().getName());
}
// make sure it's the same deck (player do not add or remove something)
boolean isGood = (this.deck.getDeckHash(ignoreMainBasicLands) == newDeck.getDeckHash(ignoreMainBasicLands));
if (!isGood) {
logger.error("Found cheating player " + player.getName()
+ " with changed deck, main " + newDeck.getCards().size() + ", side " + newDeck.getSideboard().size());
newDeck.getCards().clear();
newDeck.getSideboard().clear();
}
this.deck = newDeck;
return isGood;
}
public Deck autoCompleteDeck(DeckValidator deckValidator) {
// auto complete deck
while (deck.getMaindeckCards().size() < deckValidator.getDeckMinSize() && !deck.getSideboard().isEmpty()) {
Card card = deck.getSideboard().iterator().next();
deck.getCards().add(card);
deck.getSideboard().remove(card);
}
return deck;
}
public Player getPlayer() {
return player;
}
public void setSideboarding() {
this.doneSideboarding = false;
}
public boolean isDoneSideboarding() {
return this.doneSideboarding;
}
public boolean hasQuit() {
return quit;
}
public void setQuit(boolean quit) {
this.doneSideboarding = true;
this.quit = quit;
}
public boolean isMatchWinner() {
return matchWinner;
}
public void setMatchWinner(boolean matchWinner) {
this.matchWinner = matchWinner;
}
public void cleanUpOnMatchEnd() {
// Free resources that are not needed after match end
this.deck = null;
this.player.cleanUpOnMatchEnd();
// this.player = null;
}
public String getName() {
return name;
}
}